
A sequel to the Chinese soulslike game Wuchang: Fallen Feathers is in development with a new team. While the original game was made by Lenzee, this next installment will be created by Indolphinity (also known as Chengdu Recursive Dolphin Technology Company) and published by 505 Games. The first game’s director will still lead the project.
Indolphinity and 505 jointly announced that Digital Bros, 505’s parent company, purchased the rights to the ‘Wuchang’ game series from Leenzee in April for approximately €4.6 million. Xia Siyuan, founder of Indolphinity, previously directed the original ‘Wuchang’ game at Leenzee and left the studio earlier this year, which initially suggested a sequel wouldn’t be made.
Siyuan announced that their studio, Indolphinity, is partnering with 505 Games again. They emphasized that as a Chinese development team, they prioritize incorporating their cultural background into their games to make them unique and successful. Siyuan expressed appreciation for 505 Games’ support of creative teams and shared vision for the future of the game series.
Raffi Galante, co-CEO of Digital Bros, stated that they are confident Wuchang will become a major global brand. They plan to protect and enhance the game’s original ideas while staying true to its cultural roots by continuing development in China.
Siyuan hinted that the sequel will begin “a completely fresh part of the Wuchang story with strong connections to Eastern culture…” Even though the game had some initial performance issues on PCs, our team member Jeremy enjoyed playing Fallen Feathers.
Writing a guide for a challenging ‘Souls-like’ game is never easy, but it’s much better when the game itself is well-made. Despite the attention ‘Wuchang: Fallen Feathers’ has received for things like its character’s clothing and changes made to satisfy Chinese audiences, the game truly shines with its excellent level design.
The starting village is a great example – it’s a maze of twisting paths and shortcuts that all connect back to the main temple area. The way it’s built is really clever, with lots of branching routes that somehow come together to create a cohesive and beautiful space, almost like a complex puzzle. This design approach is common throughout the levels in Wuchang, and it reminds me of the original Dark Souls – specifically, that feeling of discovering a level’s interconnectedness for the very first time.
He said he’s interested in making another one, so I’m going to check with the team to see if they’ve heard the good news!
2026-07-29 14:25