VCT EMEA has postponed matches following ongoing technical issues
On April 25th, VCT EMEA delayed their matches due to four technical halts. For quite some time now, players have been voicing persistent technical problems they’ve encountered.
For a while now, the VCT EMEA region has experienced persistent technical issues with their equipment and venue. After the latest games were constantly interrupted due to recurring technical breaks that affected both competitors and spectators, VCT EMEA has chosen to reschedule the matches originally scheduled for April 25th.
Hardware and gear problems
Nikita “Derke” Sirmitev, among several others, openly voiced discontent about an issue that originated at the inception of franchising. On platform X, he disclosed that players were initially advised to show patience since it was a fresh entity and enhancements would emerge gradually. Nevertheless, after three years, no progress appears to have been made. “However, we’re now in our third year, and it seems nothing is getting better,” he penned down.
As a passionate gamer, I’ve been expressing my frustrations similar to what Derke articulated in his post. The equipment, particularly the monitors, seem suboptimal and often fail to meet our gaming needs. It’s disheartening when settings keep changing unpredictably, causing the game to stutter severely. Despite raising these concerns to the IT team, it seems like they haven’t found any solutions yet. We keep playing, hoping for some improvements, but so far, there have been no fixes.
To tackle these performance problems, event organizers have announced that players will compete online directly from the stage with approximately a 30 millisecond delay. Although this might appear insignificant to an average player, it poses a considerable disadvantage for professionals. Derke, representing Team Vitality, emphasized, “I usually have a 7 millisecond delay at home.
The gamer expressed his dismay, stating, “It’s truly astonishing that almost every other region boasts superior gaming PCs and monitors, whereas in EMEA, we’re stuck using equipment reminiscent of League of Legends. When we inquired about a solution, the authorities merely countered with statements like, ‘But League of Legends doesn’t face this issue.'” Additionally, a member from Team Vitality voiced his dissatisfaction over the decision to exclude crowds from Wednesday matches, lamenting that it’s unfortunate for “the newcomers making their tier 1 debut without a live audience.
We’ve voiced these concerns at every opportunity, every season, with the hope of seeing advancement. I genuinely hope that now, with everyone informed about these problems, genuine progress can finally take place. I’m glad you’re establishing the Player Council so our voices will be amplified, and I believe solutions to these issues are on the horizon. However, until then, I must express this on Twitter.
Derke via X
VCT EMEA postpones matches
The trouble for April 25’s matches began immediately after the initial clash between Team Liquid and Karmine Corp. A lengthy technical halt of nearly 30 minutes caused unease among players, casters, and spectators alike. Upon resumption, it took three additional rounds before another tech halt occurred. As the dreaded red screen appeared, everyone braced for more bad news: yet another technical break. Throughout this match, there were four pauses on the first map alone, pushing the game past the three-hour mark.
VCT EMEA has delayed the encounters between Team Liquid vs. Karmine Corp, and FNATIC vs. Team Heretics due to persistent technical issues. In an official statement on X, the organization explained that these issues are substantial and ongoing, necessitating this decision. They promised to revise the schedule soon and inform the community about the changes. Additionally, Riot Games assured ticket holders who intended to attend these matches in person that they would receive a complete refund.
“Sorry to the fans that came today.”
The ongoing predicament has left players, teams, and spectators feeling aggravated and drained. Fans have endured lengthy pauses and frequent match interruptions. Jake “Boaster” Howlett of FNATIC acknowledged the situation on X and expressed his apologies to the supporters who missed out on watching the games. He stated, “I apologize to the fans who attended today. I understand that two of our supporters traveled all the way from Japan. I’m not sure if anyone else came from far, but I would like to find a way to make it up to you.
Enthusiast was highly interactive with fans through their responses, extending invitations to interact further by meeting those who were still at the venue, having conversations, and taking photographs. Fans from Japan, Australia, Scotland, England, Switzerland, and various other countries found themselves disappointed as they missed out on an experience they had traveled far and wide for due to these persistent problems.
Kamel “Kameto” Kebir, a partner and head of Karmine Corp, declared that he is refraining from participating in VCT EMEA events until the existing problems are addressed. He expressed his discontent by saying, “I will no longer participate in VCTs unless they rectify their issues. We shouldn’t be subjected to such treatment,” which he penned in French on X. This announcement has sparked a wave of supporters using the hashtag “boycott” along with VCT EMEA. Some fans even noted the disparity between EMEA players and those in VCT America, as the former are competing with frame rates significantly lower than their American counterparts.
A problem of years
In simpler terms, Tyson “TenZ” Ngo, who recently retired from professional VALORANT, voiced his concerns about a recurring problem on X, stating his disappointment that top-tier players and teams don’t always get the ideal conditions to excel. He echoed Derke’s worries and emphasized that this issue isn’t recent, having been prevalent since the start of the VCT circuit. Furthermore, TenZ disclosed that ongoing technical difficulties contributed to his choice to retire from competitive play.
We’re keeping a close eye on things and are waiting for more information about the persistent equipment problems and temporary halts in service from VCT EMEA.
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2025-04-26 12:41