
VALORANT Patch 11.10 includes a lot of changes, so be sure to read through all the updates at your own pace.
VALORANT’s latest update, patch 11.10, finally brings the highly anticipated changes to the Harbor map – something players have been requesting for a while. The update also includes some tweaks to the agent Clove, and console players will find several new features. Let’s take a closer look!
General updates
The VALORANT team is making gameplay even better with updates to the health bar displayed on screen. Now, the top health bar will show when you or a teammate are being healed – it will turn teal and fill up as health recovers, then return to white when healing is complete. These small improvements are rolling out on both PC and console.
- A grid layout is in, and carousel is out for PC Weapons & Buddies
- New dedicated page for equipping and viewing titles on PC
- Custom skinline backgrounds across more Collections screens, letting your favorite weapon skins shine
Hey everyone, just a heads-up that the updates for us in Korea are going to be a little delayed. They’re waiting until VALORANT patch 11.11 drops because they’re making some changes to how players are getting into the game, and they want everything to roll out smoothly. So, we’ll get the updates a bit after everyone else, but it’ll be worth the wait!
Agent updates
Harbor’s rework
Harbor is getting a major update in this patch. Riot Games wants to make him a more proactive controller, with some elements of an initiator as well. His key ability, Cove, will now be central to his gameplay, allowing him to block enemy vision or protect his teammates from a distance, depending on what the situation needs.
Harbor is getting an update with a new ability called Storm Surge, which will let him play more aggressively and help his team finish off opponents. His ultimate ability, Reckoning, is also being improved to make it easier to use and safer for teammates to push into areas. You can find all the details about Harbor’s changes here.
Clove balance updates
Clove is currently the most-picked agent in competitive matches. Data from tracker.gg shows she’s the only agent ranked ‘S-tier’ with a pick rate of 10.07% and a win rate of 52.6%. Surprisingly, she also has the highest kill share at 11.5%, even though she isn’t a duelist. Because she’s proving so powerful, the game developers at Riot are making adjustments to limit how quickly she can take over a match and give other controllers a fairer chance.
- Ruse charges are now restricted to 1 maximum when Clove is dead
- Overheal amount, while Pick Me Up is active, has been reduced from 100 HP to 50 HP

Omen
Spectators can now see Omen’s perspective in Dark Cover when he is placing his smokes.
Competitive queue
Beginning with VALORANT update 11.10, players ranked Ascendant or higher in North America, Latin America, Brazil, and South Korea are required to turn on Riot Mobile multi-factor authentication (MFA) to play competitive matches. This change doesn’t affect players in other ranks or regions.
Gameplay system updates
This update builds on the recent changes to how the “Use Object” button works (usually “F” on PC or Square/X on consoles). To make things easier, holding down the “Use Object” button will now instantly remove all lasting debuffs that are currently affecting you. For instance, if you have both a Cypher Dart and a Deadlock GravNet applied, holding the button will remove both at the same time.
Espots updates
The excitement isn’t over yet! The VALORANT Game Changers Championship 2025 is coming soon, and this year you can participate by making predictions with Pick’Ems. Starting November 13th, guess which teams will succeed and earn rewards if you’re right.
General bug fixes
There are quite a lot of bug fixes in the VALORANT patch notes 11.10, so take your time!
- A bug was fixed where players could plant the spike outside or float partially above the site’s designated area. The spike will now stay within the outlined site area, no matter where you are facing in-game
- Fixed a bug where bots in The Range would not show flash VFX when hit by screen blind effects
- Fixed a bug that caused certain abilities to apply status effects to dead players and show in the Combat Report
Agents bugs
Skills that make enemies vulnerable will no longer give you an assist once the vulnerability wears off. We’ve also fixed a visual bug where kill effects would appear misaligned on the screen for left-handed players.
Clove
- A bug was fixed where Clove would sometimes revive in unexpected locations when casting Not Dead Yet
- Fixed a bug that allowed Clove to use Not Dead Yet after falling off the edge of Abyss
- Fixed a bug that incorrectly teleported Clove to the spawn when teleporting back from Iso’s Kill Contract
- Fixed a bug where Clove would be moved into a wall if its body was intersecting Sage’s Barrier Orb
Cypher
- Fixed a bug where Cypher’s Neural Theft would sometimes display a blank icon on the minimap
Harbor
- Harbor’s Cove now grants assists for players killed while affected by it
- Viper’s Snakebite, Brimstone’s Incendiary, Sova’s Hunter’s Fury, and Killjoy’s Nanoswarm should properly damage Harbor’s Cove
KAY/O
- Fixed a bug where the killfeed wasn’t showing the proper headshot icon if KAY/O was the last player to die while NULL/cmd was active
Killjoy
- Fixed a bug where the minimap icons for Alarmbot and Turret would occasionally disappear when deactivated outside their active ranges
- Fixed inaccurate hit detection on Killjoy’s Alarmbot while it is jumping
Omen
- Fixed Dark Cover’s minimap to match the darkness of other dome smokes
- Fixed minimap icon size for Omen’s Paranoia
Reyna
- Fixed a bug where Reyna’s Leer projectile would animate forward in the incorrect direction while jumping and rapidly changing her aim location
Sage
- Fixed an issue where Sage’s Resurrection indicator was snapping to allies out of Sage’s POV
- Fixed a bug that caused Sage’s hands to flicker briefly when using Healing Orb on an ally
- A bug was fixed where Sage’s Slow Orb was making a popping sound when intersecting the Cosmic Divide
Veto
- Crosscut targeting should be more consistent now with other targetable usables
- Fixed a bug with Veto’s animation while recalling Interceptor
- Fixed a bug where Crosscut was invisible or non-functional when used in Buy Phase with high ping or packet loss
Vyse
- Fixed a bug with Razorvine’s decals being able to be seen under certain platforms
- Fixed a bug with Razorvine’s projectile, where it wouldn’t disappear upon landing
Yoru
- Yoru’s Fakeout clone will now properly show suppression VFX when affected by suppression
- Observers are now able to see Yoru’s Blindside immediately instead of after it bounces
- Yoru’s Blindside will display the correct color VFX when there are two Yoru’s in the same match
- Fixed bug where Blindside’s projectile audio was audible by enemies before it hit a wall

Console only updates
Console players can now access replays! This feature lets you watch your past matches, analyze what happened, and improve your gameplay.
Client updates
We’ve made some improvements to the Lobby on consoles, so it’s now simpler to move around and find what you’re looking for while waiting in a queue.
- You can now tab over to the Lobby like any other page, or use the shortcut button
- Custom game lobbies have been moved into the ‘Select a Queue’ page
- The layouts of the ‘Select a Queue’ and ‘Map’ pages have been updated
- When in queue, the active queue timer will now appear in the top left corner of the Main Menu HUD
Known Issues
Okay, so I’ve run into this bug a couple of times. Basically, if I disconnect and reconnect while already in a queue, the timer doesn’t always reset right. And even worse, if I disconnect, reconnect, then try to join a new queue, sometimes I can’t cancel it at all! The fix? Super annoying, but I have to completely restart the game to get things working again.
After completing a custom game in a custom lobby, the lobby automatically reverts to the standard matchmaking type. Also, players in a party can’t see or modify custom game settings that the party leader has chosen. Currently, the screen for selecting a game mode incorrectly says “Choose a Mode” instead of “Choose a Queue.” The team at Riot Games is aware of these issues and plans to investigate them soon.
PC only updates
Premier
You can now see details about Premier teams, including their rankings, invitations, and activity on your social feed. To find a team’s players, region, division, and current Premier score, simply:
- Right-clicking on any team on the Premier standings and choosing ‘View Team’
- Right-clicking on a friend on the social panel and choosing ‘View Team’
- Clicking ‘View Team’ on a Premier invite you’ve received
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2025-11-11 17:44