
Hey everyone, so the latest VALORANT patch, 11.09, is hitting a bit differently. Riot’s really cracking down on account sharing in certain areas, which is good to see. But it’s not all about bans, they’re also adding some nice quality-of-life improvements to make the game better for all of us.
The VALORANT update 11.09 is pretty straightforward. Riot Games is mainly focusing on fixing bugs and making small improvements. One key change: players in certain regions who have been found sharing accounts will now be required to use multi-factor authentication on the Riot Mobile app. Read on for all the details!
Account sharing
Okay, so the big news in VALORANT patch 11.09 is they’re cracking down on account sharing. If you’re in North America, Latin America, Brazil, or South Korea, and you get caught sharing your account, you’re going to have to set up Riot’s Multi-Factor Authentication – basically, extra security to prove it’s really you logging in. It’s a pain, but it looks like they’re serious about this now.
Riot Games began a new rollout in September to improve account security and reduce account sharing, starting with players in several key regions. This first step focuses on accounts ranked Ascendant and higher, as these players are most likely to disrupt fair competition when creating new, unranked accounts (often called “smurfing”).

These changes only affect players in the impacted areas who haven’t reached the Ascendant rank. If that doesn’t describe you, you won’t be affected. Regardless, we strongly recommend turning on Multi-Factor Authentication (MFA) to help keep your account safe from hackers and theft.
Object behavior updates
Beyond security fixes, Patch 11.09 includes several changes to make the game easier and more enjoyable to use. These improvements primarily affect how you interact with objects – anything you activate by pressing the ‘Use’ key (usually F on a computer or Square/X on a controller).
- Interactive Object Highlighting: All world interactions, including switches, ropes, ziplines, and ultimate orbs, now feature the standard green highlight used for other interactive elements. This change ensures greater visual consistency and clarity during gameplay.
- Interactive Object Prioritization: The game now allows players to prioritize highlighted actions when multiple interactions are possible. For instance, when caught in a Deadlock GravNet near a rope, players will have more precise control over which object they interact with first.

VALORANT patch notes 11.09: Bug fixes
Maps
- Pearl: Fixed an issue where a crate on the B Site was missing collision in certain
game modes - Breeze: Fixed a spot on Breeze where players could destroy utility through a wall
- Abyss: Fixed a spot on the map where using Deadlock’s GravNet could potentially instantly eliminate teleporting agents like Yoru and Omen
- Corrode: Adjusted an area on A Site to prevent Agents such as Waylay, Jett, and Raze from accessing unintended locations above the playable space
Agents
- Astra: Fixed an issue that caused a Star activation sound for an already used Star to play when Astra was revived
- Gekko: Fixed a bug where Gekko’s Wingman did not play the intended animation when defusing the Spike
- Gekko and Killjoy: Fixed a bug that caused Detain visual effects to show through thin walls and doors
- Iso: Fixed a bug that caused Iso’s Kill Contract to scale up when spectating Iso with this ability equipped
- Omen: Omen’s Paranoia icon will be smaller, so the overlay does not cover the minimap
- Reyna: Fixed a bug where using Reyna’s Empress would sometimes not progress the Use Your Ultimate Ability mission
- Skye: Fixed an issue that caused Skye’s Guiding Light visual effects to linger when equipping and unequipping immediately
- Sage: Fixed an issue that allowed Sage’s Healing Orb to target players who were decayed but fully healed underneath the decay
- Viper: Fixed a bug where Viper’s Snake Bite visual effects didn’t fade at the same time for allies and enemies, and a bug that caused Viper’s Viper Pit to linger in front of you when unequipped without casting
- Vyse: Fixed a bug that caused Razorvine to appear to be missing its bottom half when Vyse died or Razorvine became inactive
- Yoru: Fixed a bug where Yoru’s Fakeout wasn’t being destroyed by abilities that took lethal damage, and a bug where Yoru’s Fakeout didn’t collide with things in the game as if it were a player
- Fixed a bug that caused Concuss visual effects to show through thin walls and doors, and an issue where audio timing for Suppress audio didn’t end when the Suppress duration actually ended
Veto bug fixes
- Fixed an issue where the radius indicator when placing the Crosscut vortex wouldn’t match the placed one
- Softened the visual effects during Veto’s Evolution transformation and fixed some bright spots flickering in Agent Select
- Fixed an issue where Veto’s Crosscut and Chokehold ability descriptions were inconsistent with their in-game behavior
- Fixed the tendrils’ exit animation on the Chokehold ability that was not showing up, and an issue where some visual swirl effects wouldn’t show up during the Crosscut equip animation on some specific occasions
- Fixed a bug where using Veto’s Evolution would sometimes not count towards weekly mission progress
Console only updates
Riot Games has resolved a rare issue in their team-based game where players occasionally lost cursor control while using abilities that target locations on the map, such as Brimstone’s Sky Smoke.
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2025-10-28 17:12