VALORANT patch 10.01 protects your RR with the new Ranked Shield
In the upcoming VALORANT update 10.01, a fresh Rank Protection Shield will be introduced. This feature prevents your rank from decreasing after an unlucky or subpar performance in a game.
Over the past two weeks, Riot Games has released an update for their popular first-person shooter, VALORANT. This update is known as patch 10.01 and introduces the new Ranked Shield feature to the game. Here’s what you need to know about this update, along with a breakdown of its other changes.
How does the Ranked Shield work in VALORANT?
In the competitive mode of VALORANT, Ranked Shields are exclusively accessible. Every player receives a pair of these shields when they’re in the initial tier of any rank apart from Radiant. This means that players such as Silver I, Gold I, Platinum I, and so on all receive them.
If you end up losing a match with no Remaining Rank (RR), your first shield gets depleted. Losing another game following that instance, also at zero RR, will cause the second shield to be used. After this point, losing a game while still at zero RR will result in a decrease in your rank.
In the VALORANT ranked system, shields are exclusive to the initial rank tier. Once you surpass a rank like Gold 1, you won’t keep those shields for the next rank, such as Gold 2. Instead, they can only be utilized in the first tier where they were initially obtained.
Everything else in the VALORANT 10.01 patch notes
In VALORANT’s patch 10.01, the Ranked Shields stand out as the key highlights. The rest of the changes in the patch notes are primarily about rectifying bugs that were discovered on all platforms, with a more specific focus on PC and console systems.
- Tejo
- Fixed an issue where players who exited then re-entered Armageddon’s blast zone do not count as Displaced in the Combat Report.
- Fixed an issue where Guided Salvo’s projectile would get stuck inside of Sage’s wall when cast towards a path blocked by one.
- Fixed an issue where Stealth Drone affected by Nearsight could see enemy player models at certain distances.
- Improved an issue where Guided Salvo’s smoke trail VFX could clip through walls and structures.
- Fixed an issue where Stealth Drone is slowed outside the AOE of Sage’s Slow Orb.
- Fixed an issue where Guided Salvo’s missile visuals are set to draw as a cylinder instead of a sphere, showing an incorrect damage zone.
- Fixed an issue where Artillery Missile loses functionality and appears as stuck if cast while being outside of the map.
- Fixed an issue where Guided Salvo damages players on elevation without showing a warning indicator.
- Bind
- Fixed an issue where invisible collision would sometimes impede Agent utility inside one of the teleporter rooms.
- Premier (PC Only)
- Fixed an issue where there were inconsistent font sizes on the Change Zone and the Delete Team pop-up screens.
- Fixed an issue where matches in match history did not show a mode tooltip when you hovered over them.
- Fixed an issue where the ineligibility warning tooltip in the lobby was very hard to trigger.
- Competitive Systems (Console Only)
- Fixed a bug where the queue timer overlaps with a portion of the Leaderboard page.
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2025-01-21 17:10