Tribe Tower Compositions
- Added lots of missing Nikke
- Added D: Killer Wife to Elysion Tower
- Added Missing Nikkes / New team comps
- Added Roles
- Added short team building guideline
Tribe Tower first unlocks after clearing Campaign 3-3.
In this particular article, we’re focusing on a specific manufacturer’s tower, one that exclusively accepts components from its own brand. To clarify, for towers from other common manufacturers, please refer to standard team composition guidelines.
Team Building Short Guideline (Important)
- Team at least wants to have a full burst rotation every <20s. Which means each burst slot (I, II, III) should have at least 1 20s CD Nikke, or 2+ 40s CD Nikkes.
- Team at least wants 1 Buffer, 1 Cool down reduction Nikke, 2+ DPS, a healer (for boss purposes only) and a AoE burst screen wipe. 1 Nikke can fill 2 roles.
- Burst generators are highly recommended, but not mandatory. One of these Nikkes want to be in your team if possible. See more about burst generation here.
- Elysion Tower sucks, so don’t fret if its the lowest floor out of the bunch by far (・ω<)
Elysion
Burst 1 | Burst 2 | Burst 3 | Burst 3 | Sub |
1. The Elysion Tower is exceptionally challenging to scale because it doesn’t have many powerful carrier units and its burst generation is weak. For stages that necessitate healing, opt for Helm or Emma over Soline instead.
or
2. Scaling the Elysion Tower is tough due to a scarcity of strong carrier units and inadequate burst generation. In situations requiring healing, consider using Helm or Emma rather than Soline.
Among the candidates, Wife with Killing Ability stands out as the top choice for B1 unit, given her ability to unleash a powerful attack every 20 seconds and offer Cooldown Reduction (CDR), unlike Miranda without CDR and Emma whose cooldown is 40 seconds long.
In the game, the optimal Burst 2 character for Elysion is Helm: Aquamarine, primarily because she offers CDR in the Elysion Tower. However, she’s a Limited character. Therefore, Mast becomes the primary alternative for normal stages as she significantly boosts Guillotine’s damage potential. Unfortunately, Mast and Soline don’t work well together due to Mast’s max HP buff conflicting with Soline’s Full HP requirement for her own buffs. Diesel is useful against enemies that have hit count shields in the Tribe Tower. Your other options are Signal and Eunwha, but they aren’t particularly effective; consider them as last resorts.
Option B3 stands out as the prime choice due to Privaty’s ability to deliver a significant stun from her burst and moderate damage when she activates her last bullet effect, especially against elite mobs or bosses when they’re stunned. Guillotine is a close second, capable of dishing out high Single Target DPS, though it requires time to build up its Attack buffs through health drain. Option D could be beneficial for boss fights involving parts, like the Land Eater.
Query could be a suitable choice for the B3 role as she effectively generates burst damage when firing her regular attacks rapidly. Additionally, she offers an impressively large healing burst as well.
The available choices are Maiden, Helm, and Poli. Maiden is ideal for clearing AOE waves in the early game as she may not be able to eliminate mobs in later stages because you won’t be focusing on her development. Helm is optimal for boss battles when a certain level of life-steal is necessary to maintain health. Lastly, Poli offers an attack boost and shield, which can help quickly eliminate targets by utilizing Poli’s burst and Privaty’s burst along with the last bullet effect.
Missilis
Burst 1 | Burst 2 | Burst 3 | Burst 3 | Sub |
In this scenario, Tia and Naga are highly recommended as they offer significant damage boosts. However, Tia requires careful handling as she can easily attract unwanted attention from raptures with her full-screen taunts, potentially leading to her swift demise. Since Tia is a re-enter burst Nikke, it’s crucial to include Another Burst I in the lineup, and Litha is the default choice due to her CDR and attack enhancements. Jackal is another viable option because of her ability to generate bursts and distribute damage effectively, with N102 serving as a last resort.
Among the Burst II units, Naga stands out as the top choice because of her capabilities to boost offense, heal, and repair shields. She’s versatile enough to be used independently, even without Tia. If burst generation is crucial or you’re facing single-hitting bosses that can easily defeat your high CP Nikkes, Centi becomes the preferred option. Mace comes into play in such situations. Admi and Quency follow closely as solid choices. Guilty is a suitable substitute for challenging boss fights.
The top three best choices are Drake, Maxwell (particularly in later stages when she’s been improved), and Laplace. Drake and Laplace offer versatility by providing damage output and energy generation with minimal effort required (upgrade level 4 across the board). On the other hand, Maxwell becomes a powerful carry for Missilis Tower if you invest more resources into her (2 or more Olantis Lab and skill levels of 8+/4/8+ or higher).
From my perspective, among the alternative B3 champions, I find Epinel to be quite effective in the early stages of the game due to her powerful burst which aids in managing minion waves. However, as the game progresses and investment shifts away from her, she tends to falter in the late game. As for Julia, she’s usually only selected when there are no superior choices available.
Additional choices include an extra B3 unit that remains idle (Laplace, Epinel, Julia), as well as xAnne and Pepper. You utilize the extra B3 unit when you require increased DPS during stages that follow standard gameplay.
Tove
Tove stands out as an exceptional Nikke. She’s primarily designed for combat against Boss-type Raptors, as her shotgun often fails to hit targets during regular campaign stages due to the large size and distance of these enemies. When Tia and Naga cannot be paired in a team, she becomes an optimal choice for taking down bosses.
Tove Shotgun Team (Bosses)
Burst 1 | Burst 2 | Burst 3 | Burst 3 | Flex |
Tetra
Due to an increase in the number of units, Tetra Tower will be divided into two parts (Given the surge in Mustang stocks). Moreover, navigating Tetra Tower becomes more about manipulating the three essential units: Blanc, Noir, and Alice.
Consequently, you’ll find the ascent of Tetra Tower significantly challenging or uncomfortable if you’re missing any of these three essential elements.
Keep in mind that Blanc should always be paired with Noir for optimal smooth burst rotation. In any instance where Blanc is suggested, it’s understood that Noir is being used alongside it as well.
Complete Box
Burst 1 | Burst 2 | Burst 3 | Burst 3 | Sub |
Blanc significantly reduces the health of opponents, boosting the overall damage output of your team in every situation. Her attack only affects enemies currently visible on-screen, so it may be beneficial to wait for more enemies to appear before activating her ability. On top of that, she offers healing and protective shields, making it easier to survive boss fights and offering a wider room for error during regular stages.
Alice excels as the leading Damage Per Second (DPS) character, and her performance is even superior when heavily upgraded (2 or more items of Legendary rank and skill levels 8 or higher in 4 or more abilities, plus 8 or more in at least one). Furthermore, Alice effectively generates burst damage by rapidly firing her basic attacks.
In this scenario, Noir is designed to:
1. Lower Blanc’s cooldown duration to 20 seconds.
2. Maximize the ammunition for Alice and improve her reload speed.
This setup significantly benefits Alice, particularly during the early stages of the game when she lacks Overload (OL), as it helps her overcome her main disadvantage that requires maximum ammo.
Volume provides CDR while being a 20s B1, simply the top option to use with the 3 key units.
Among the top choices, we have Sugar and Noise. Sugar delivers reasonable damage, boosted by her own burst and Noir’s abilities (meaning you use only Alice and Sugar’s burst during a fight). On the other hand, Noise excels at distracting enemies, which is particularly helpful in maintaining durability on specific stages, especially when Blanc’s unyielding effect is transferred to Noise.
Incomplete Box
Stages with mobs
Missing unit | Burst 1 | Burst 2 | Burst 3 | Burst 3 | Sub | Notes |
Alice | Volume | Blanc | Sugar | Noir | Yulha, Noise | Rapid fire Yulha/Noise for burst gen instead |
Noir | Volume | Rupee, Viper, Dolla | Alice | Sugar | Yulha, Noise | |
Blanc | Volume | Rupee, Viper, Dolla | Alice | Noir | Sugar, Noise | |
Volume | SMary, Yan (Any 20s B1) | Blanc | Alice | Noir | Dolla | Dolla must be used for CDR |
1 vs 1 Boss fights
Missing unit | Burst 1 | Burst 2 | Burst 3 | Burst 3 | Sub | Notes |
Alice | Volume | Blanc | Sugar | Noir | SMary, Noise | |
Noir | Volume | Novel, Rupee, Viper | Alice | Anis: Sparkling Summer | SMary, Noise | |
Blanc | Volume | Novel, Rupee, Viper | Alice | Anis: Sparkling Summer | SMary, Noise | |
Volume | SMary, Soda (Any 20s B1) | Blanc | Alice | Noir | Dolla | Dolla must be used for CDR |
In teams that don’t include Blanc or Noir, Novel serves as the leading choice for B2 role, causing damage taken reductions on opponents. Rupee and Viper function as secondary alternatives, offering satisfactory damage output individually.
When your team has characters named SMary and Noise, opt to trigger their burst over the one from a character called Volume, as it offers better sustain. This is because Volume’s burst isn’t particularly effective (critical rate yuck). If neither SMary nor Noise are available, use Soda instead.
Anis Sparkling Summer is a Limited Edition Nikke. If the Limited Edition Nikke isn’t accessible, use sugar as a substitute.
Pilgrim
Burst 1 | Burst 2 | Burst 3 | Burst 3 | Sub |
For the Pilgrim Tower, your chances are relatively limited; having a team of 5 units is typically fortunate unless you invest significantly. If you possess all the units, opt for the suggested ones, otherwise, utilize any Pilgrim unit available to create a team that can at least trigger a full burst.
In simpler terms, the “Red Hood” character, when it comes to the Pilgrim tower game, can deliver a powerful blow, making her the standout choice for any burst role. However, she can only solo a full burst round once, meaning if there are any missing prior burst abilities (Burst I or Burst II), she’s obligated to fill those gaps instead.
Dorothy, uniquely among 20-something players, functions as a solo Pilgrim at the B1 level, offering both Control and Damage Response (CDR) and dealing her own damage. Moreover, she significantly boosts team damage output, particularly during boss battles involving multiple parts, making her an extremely valuable asset in such situations.
A Nihilist is the sole 20s B2 Pilgrim character, offering a seamless burst rotation when paired with Dorothy, and it’s spacious enough for the Pilgrim Tower.
Scarlet and Modernia stand out as prime choices, boasting high damage per second (DPS) and effective wave control. If you’re looking for an alternative, Harran can fill that role well due to her ability to manage waves efficiently.
In simpler terms, The choices given are Snow White and Rapunzel. Choosing Rapunzel is beneficial when you require revival or healing, while selecting Snow White is advantageous for her ability to swiftly eliminate large groups of powerful enemies or bosses.
In most cases, units like Noah and Isabel are utilized when there’s not enough of the other types of units to create a complete team of five.
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2025-04-28 19:37