
I am aboard the weird game train, and The Lost Village is one of those.
I’m drawn to unusual and ambitious games, like the sprawling world of Kenshi and the quirky RPG Elex. I appreciate games that aren’t afraid to try new things, even if they don’t always succeed – it’s great when developers take risks!

The Lost Village is set in a beautiful, fantastical world inspired by Wuxia stories, and its core idea is straightforward: rebuild a nearly destroyed village after a major disaster. I’ve enjoyed several Wuxia games recently, including titles like Immortal Life, The Matchless Kungfu, Hero’s Adventure: A Road to Passion, and Amazing Cultivation Simulator. But The Lost Village offers a fresh and unique approach compared to those games.

Okay, so building up your city in this game feels pretty familiar if you’ve played city builders before. You’re basically putting down buildings, collecting resources, and finding heroes to help your little village grow. The tutorial is actually really good – it walks you through everything you need to know. This game has a lot going on, so a helpful tutorial is a lifesaver! You can turn it off once you understand the basics, but I’d suggest sticking with it at the start, just to get your bearings.
The city-building aspects of the game are fairly simple. It’s a bit disappointing that you can’t closely manage individual citizens or track their details as you grow your village – I do enjoy having that level of control in other games, perhaps more than I should! The Lost Village keeps city building streamlined, but it’s still functional and offers enough to keep you engaged, even if it’s not overly complex.

The Lost Village is a beautiful game, clearly made with a lot of care and detail. The dungeons are especially impressive – I often paused just to look around while fighting enemies! It’s not the most graphically advanced roguelike out there, but it’s easily in my top five. The game has a lot of different systems and tools to learn, and even with helpful tutorials, it takes a while to fully understand everything.
Exploring dungeons is the core of the game, and even though there are tons of games like Vampire Survivor out there, The Lost Village is still really fun. When I needed a break from the village’s routine and research, I found plenty of places on the map to explore and fight enemies. The game looks great, and while the combat is familiar to anyone who’s played a ‘survivor’ game, I thoroughly enjoyed it. There’s a huge variety of upgrades and skills to customize your characters, and it’s clear a lot of creativity went into them.

The Lost Village has potential, but several frustrating issues prevent it from being truly enjoyable. The game throws a lot of menus at you, and while building your city isn’t difficult, the tiny text is a major problem. This was especially bad for me – I struggled with headaches and eye strain, making the game almost unplayable on the Steam Deck. Hopefully, the developers will add UI scaling in a future update, though they’ve reduced the frequency of updates since the game officially launched last year.
I noticed a user interface issue on my 1080p monitor, but it wasn’t a complete deal-breaker. However, the game becomes nearly unplayable on higher resolution screens, which is really disappointing. It did run better on my new laptop than my old one, but the sharper 1440p display actually made the text harder to read. Ultimately, I had to lower the game’s resolution to 1366×768 to make it usable, and that feels like a significant compromise in 2025.

The game looks great, but it demands a powerful computer to run smoothly. Even with a relatively new RTX 3060 laptop, I noticed occasional slowdowns during intense fights. Players with less powerful hardware will likely experience significant stuttering. Unfortunately, optimization is a major issue with The Lost Village.
The Lost Village isn’t without its flaws. Sometimes, playing it feels messy and rushed, like quickly eating a street kebab – enjoyable in the moment, but you worry about the consequences later. The biggest issues are the clunky interface and unstable performance, which create a bad first impression. It’s frustrating that, even after being out for a while, the developers haven’t addressed these noticeable problems.

I’m having a good time playing the game overall. While I’d love to see the town-building aspects be more detailed and similar to a colony simulator, the dungeon exploration and battles are really enjoyable, and there’s plenty to do. If you can overlook some rough edges, The Lost Village could be a pleasant surprise.
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2025-12-15 18:22