The Day I Discovered Tetris Changed My Life Forever
1988’s Las Vegas Consumer Electronics Show (CES) was a significant platform for unveiling the latest electronics, including video games. It showcased an array of products such as novel computer systems, advanced technologies, and car stereos. Remarkably, it also dedicated a specific area to the adult entertainment industry. Major U.S. game publishers displayed their anticipated releases at this professional event, catering to corporate buyers, media personnel, and enthusiasts like myself in search of the next groundbreaking video game.
From the heart of Japan, where I was spearheading my software publishing company, Bullet-Proof, I embarked on a journey, seeking fresh ideas to share with the world. Little did I know, over that very weekend, I’d stumble upon an unpolished gem – a discovery that would go down in gaming lore as legendary.
Stepping into the computer games area at CES, I found myself surrounded by expansive halls with soaring ceilings. I delved into the maze-like corridors, feeling somewhat overwhelmed by the sheer size, combined with the dazzling lights and a symphony of sounds from blasting rock tunes to soft orchestral melodies, intertwined with a multitude of video game soundtracks. The passageways were filled with row after row of freshly unveiled computer games, each station bustling with individuals eagerly waiting for their chance to play the latest offering, to sample its design, aesthetics, and most significantly, its gameplay mechanics.
I played games like Super Mario 3, Final Fantasy, Dragon Quest III, Arkanoid, King’s Quest IV, The Legend of Zelda, and Fool’s Errand, and gave several of them a spin. I was blown away by the stunning audio-visual presentations these games offered. It was clear that the gaming industry had made significant strides forward.
While exploring the various stalls, I stumbled upon the Spectrum Holobyte display. On one of their numerous screens, I discovered an unassuming, straightforward, live-action puzzle game called Tetris.
I hopped in line and waited.
Eventually, it was my turn to play. I encountered a seemingly straightforward game with nothing more than colorful blocks of varying shapes cascading down from the screen’s top edge. Initially, I dismissed its appeal, yet I persisted in playing. Perhaps there was a hidden depth to this game that I hadn’t initially realized.
Amongst the games surrounding me, all boasted superior animation, massive explosions, rich narratives, and impressive soundtracks. However, Tetris fell behind in every aspect compared to the others – except for its gameplay. I was there, shifting small colored shapes across the screen. It resembled a slow geometry problem, but it was happening in real time. It was a game in its purest form, devoid of any embellishments, offering nothing but the core gameplay experience.
Back in 1988, when it was my turn to play, I stood there, marveling as others delved into this seemingly ordinary spectacle. No captivating narratives, no flashy visuals, just the simple task of adjusting clusters of tumbling blocks to fill empty spaces at the bottom of a shaft. Honestly, I couldn’t fathom how this could be a computer game! Yet, here we are, decades later, still enamored by its timeless charm and brilliance.
Computer games are usually designed with specific demographics in mind, and those demographics frequently include young males. These games often serve as rites of passage, offering opportunities for these young men to demonstrate their skills and competence.
At the Consumer Electronics Show (CES), Tetris stood out distinctly among the other games. Unlike typical computer games, it seemed remarkably straightforward. However, despite its apparent simplicity, I found myself completely captivated by it.
Reflecting on my own experience, I can’t help but wonder what drew me back time and again to this captivating game. Its allure was undeniable, leaving me pondering the reasons behind its irresistible pull. Was it perhaps the thrill of transforming disorder into harmony? Or maybe the sheer joy derived from constructing and clearing paths? I find myself questioning, what was it about this game that left such a lasting impact on me? I believe it was due to its simplicity. The creator of this game seems to possess a profound understanding of mathematics, as if they had unlocked the secret language of patterns and symmetry.
Publishers likely dismissed Tetris as an outdated game due to its simplicity and lack of advanced graphics, unaware that this was by design – a creation meant to showcase the power of pure geometric shapes.
This could well be a perfect game.
As a film buff, I found myself pondering over my fascination with this particular game. Could it be merely because of my affinity for solving riddles? Given that I don’t know many others who share an interest in mathematical puzzles, I wondered if fellow enthusiasts from Japan might resonate similarly. To find out, I’d have to revisit and delve deeper into the experience.
Four times I found myself joining the queue for Tetris, immersed in its hypnotic rhythm, replaying it until I seized the top spot on the high-score board, replacing the previous champion’s name. This game had cast a spell on me, and I was already captivated, hooked by its charms.
At the end of each game, this text scrolled across the screen:
Back in the day, a 30-year-old researcher named Alexei Pazhitnov from the Soviet Union created the game Tetris. Nowadays, he’s employed at the Computer Center of the Academy of Sciences in Moscow.
I looked at the copyright notice on the box:
©Mirrorsoft and Andromeda Software Licensed to Sphere
It struck me that I was familiar with the main figures, some more so than others. Knowing these captivating individuals, including a Russian developer, all having a role in Tetris, only heightened my curiosity. To be honest, at that point, the game itself seemed less compelling to me compared to the intriguing tale behind it and the people connected with it.
Something told me to delve deeper into this Tetris game.
This is where the real adventure began.
Quote taken from the book titled “The Perfect Game: Tetris – From Russia With Love,” authored by Henk Rogers and published by Di Angelo Publications.
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2025-04-03 22:06