Swarm gets big changes in LoL patch 14.15 update
As a seasoned League of Legends player with countless hours under my belt, I must say that the latest 14.15 update brings some exciting changes to the table! The boost in Yuumi’s abilities and the refinement of T.I.B.B.E.R.S. are just what the doctor ordered for those who enjoy a good AI-assisted team fight.
It’s buffs and bug fixes across the board for Swarm in League of Legends patch 14.15.
Have you found Swarm challenging lately? No worries, the League of Legends patch 14.15 offers some enhancements for the PvE game mode. Discover all the latest updates in Swarm with the LoL patch 14.15 right here.
Swarm changes in LoL 14.15 update
In the latest League of Legends patch 14.15, some modifications have been introduced, which include a toning down of Skarner and Aurora’s abilities in the primary game modes. To check out these alterations, you can navigate to this location.
Champion changes
Many of these updates primarily focus on resolving technical issues (bug fixes), which might not be explicitly mentioned in the comprehensive changelog. Among them, a significant change has been made: Players can no longer use their mouse to cast Recall spell. This means an end to the unlimited Illaoi tentacles.
Briar
- Buff: Fish Frenzy (E) damage reduction is now doubled from 25% to 50% when Briar is below 50% health. This effect previously occurred when Briar was below 30% health and wasn’t included in the tooltip due to an oversight.
- Bugfix: Savage Slice (weapon evolve) no longer loses its ability to apply bleed when Briar dies.
Aurora
- Buff: E now detonates existing hex marks on cast
- Buff: Now gains Untargetability during R casts
- Bugfix: Aurora would no longer remain targetable while teleporting between sides of her ultimate
Illaoi
- Buff: Tentacle length now scales with Area Size
- Buff?: Area Size now makes Tentacles visibly larger
Yasuo
- Buff: Wandering Storms (weapon evolve) tornado zones now scale with Duration and Area Size
- Base Area Size: 250 >>> 200
- Base duration: 4 >>> 2.5
Seraphine
- Buff: Now properly multicasts Cyclonic Slicers, Ani-mines, Battle Bunny Crossbow, and Searing Shortbow
- Bugfix: No longer permanently loses her ability to slow enemies when she dies
Jinx
- QoL/Nerf: Passive move speed is no longer multiplicative (at higher MS values she would lose control of her character by going too fast)
Leona
- Buff: Shield of Daybreak Cooldown: 3/2.75/2.5/2.25/2/1.75 >>> 2.75/2.5/2.25/2/1.75/1.5
- Armor Ratio: 2.0 >>> 3.0
- Sunlight damage: 75 >>> 300
- Buff/Bugfix: Light of the Lion’s Sunlight effect is now properly triggered by all weapons
- Bugfix: Eclipse (E) now only removes other shields on expiration
- Bugfix: R no longer permanently loses its ability to stun when Leona dies
Weapon changes
Only the UwU Blaster received a nerf, while the rest are buffs.
UwU Blaster
- Damage: 45/50/55/60/65/70 >>> 45/50/55/60/65/65
Searing Shortbow
- Bugfix: No longer permanently stops dealing damage on death
Gatling Bunny-Guns
- Damage: 16/36/56/76/96/96 >>> 15/35/55/75/95/115
- Evolve damage amp vs stunned targets: 10% >>> 15%
YuumiBot
- Cooldown now starts at the start of duration instead of end. CD and Duration have been adjusted to account for this (these are buffs).
- Cooldown: 10/10/9/9/8/8 >>> 20/20/18/18/16/16
- Duration: 12/14/14/16/16/16 >>> 10/12/12/14/14/14
- Can now spawn multiple Yuumi bots at once (she’s an AI, this makes sense)
- Yuum.AI.Hologram now properly scales with Area Size
T.I.B.B.E.R.S
- Damage: 100 – 400 >>> 100 – 500
- Cooldown: 15 >>> 13
Radiant Field
- Damage: 5/15/25/35/45/45 >>> 5/15/25/35/45/55
- Health Ratio: 3.5% maximum health >>> 5% maximum health
Train
- Now counts as an Emotional Support Pet :3
- Damage: 150/325/500/675/850/850 (+1.0 armor) >>> 125/325/525/725/925/925 (+5.0 armor)
Cyclonic Slicers
- Damage: 50/50/55/55/60/60 >>> 55/55/60/60/65/65
- Slowed down missile so they create less visual noise
- Bugfix: Evolved missiles will now hit as often as they should
Augment changes
Glass Cannon
- Damage increase is now multiplicative, rather than additive
Bullet-Mania
- Damage Reduction: 20% >>> 15%
Immobile Immolation
- No longer stacks or deals self damage while dead, dying now resets the counter to zero
- No longer stacks or deals self damage while in a cinematic, now resets the counter to zero
- No longer deals self damage while invulnerable
Cross Country
- Damage/HP/Area per stack: 4% >>> 3%
Ramming Runner
- Damage increase per movement speed %: 1 >>> 0.5
In addition, you’ll find a lengthy collection of minor Swarm issue resolutions within the League of Legends (LoL) 14.15 update, which aims to enhance your gaming experience. For more details on these fixes, take a look at the official LoL patch 14.15 changelog.
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2024-07-31 19:42