Streamer Dantes sends 5,000 word essay on grim state of LoL to Riot
Streamer Dantes took the initiative to spark transformation by submitting a lengthy 5,000-word document to a representative at Riot Games. Here’s the full scope of his thoughts.
Streamer Dantes actively worked towards change by sending a detailed 5,000-word essay to someone from Riot Games. This is everything he had to express.
Dan “Fornite” Forlini, a popular Twitch streamer recognized for his skill with Hecarim, recently revealed on social media that he penned a lengthy 5,000-word critique about the current state of League of Legends and submitted it to a representative from Riot Games.
In recent times, Dante has been expressing strong opinions about League of Legends (LoL). As a well-known streamer, he feels it’s essential for Riot Games to implement adjustments to the game’s equilibrium. Here’s an overview of his arguments and the community’s response.
“The game is in a state right now that I’ve never seen before.”
In Dante’s recent social media post, he expressed something like: “The game’s current state is unlike anything I’ve encountered before.” According to TwitchTracker, League of Legends has experienced a drop in average views for most of 2024. Interestingly, however, the game saw an uptick in viewership in January 2025. This surge can be attributed to the arrival of a new season and the significant changes that are coming to the game.
As a gamer, I’ve noticed Dante discussing how many content creators are switching games or even popular LoL streamers like Tyler1, who no longer streams League. Now, last year, Tyler1 became a father, which could be one of the reasons he left League and moved on to other types of content. He mentioned that it’s only those linked with Los Ratones who have been growing in popularity lately.
Based on the streamer’s statement, this essay expresses a shared sentiment within the community that is evident in numerous comments beneath the post. One player mentioned that they’d prefer to play another game altogether and expressed a desire for the current game to embody the charm of the small indie studio they admire.
A recent instance was when the gaming community rallied following the deletion of Hextech Chests from the game. Two months later, Riot Games announced their return, acknowledging player fatigue due to the game feeling unchanged after two years, despite the introduction of new elements like Atakahn that were meant to be groundbreaking.
AD champs problems and items
One of the features Dantes highlighted was the discrepancy between AD and AP champions.
In simpler terms, Dantes stated that since mages can acquire items to boost their damage percentage and deal a certain percentage of an opponent’s maximum health as damage, they find it incredibly straightforward to dominate the current game meta (the most popular strategies or compositions within the game). He further mentioned that non-auto-attacking AD champions (assumed to be marksmen) are having difficulty competing against mages. One League of Legends player expressed frustration in the comments section, stating that assassin characters generally feel weak, and he himself has been playing Kha’zix for two years.
In the images posted online, Dantes delved deeply into the topic of adjusting game items. Here are a few ideas he proposed:
1. Equalize item rarity distribution to ensure fairness among players.
2. Tweak item drop rates to encourage exploration and strategic thinking.
3. Revise item stats to enhance the overall gameplay experience.
4. Balance powerful items with weaker ones to maintain a realistic in-game economy.
5. Regularly monitor and adjust item balancing based on community feedback and playtesting results.
- Liandry’s nerfs
- The replacement of Legend Bloodline with Legend Tenacity
- Sterak’s buffs to tenacity
- The reintroduction of antishield for mages
- Barrier nerfs
- Shojin changes
- Trinity Force nerfs
- …
Additionally, another participant found these concepts quite enjoyable, stating that they make League of Legends feel more like a fun game rather than one where characters have “excessive health points of 3-4 thousand for no apparent reason.
Dantes’ essay and better things for my mains
A Twitch streamer named step1v9 expressed worry in response to Dante’s article, stating that there’s “no reason to progress” within the game. He strongly believed that eliminating tangible rewards and a straightforward path from solo queue to professional play have been key issues contributing to the game’s decline. Other problems such as inflated League Points (LP), cheaters (scripters), and players who intentionally ruin games (griefers) are also negatively impacting the state of the game. Overall, he thinks the game is worsening over time.
In his challenger promotion match, an opponent kept rushing in and dying from minute three, which is representative of the poor quality of play we often encounter. This mindset permeates like a virus, causing players to become complacent, lose focus, quit, and retaliate negatively. It’s a cycle of misery.
In a recent stream, Allyooops expressed her sentiment that a loss and a win seem indistinguishable to her. She criticizes Riot for being aware of the issues but not taking action. According to her perspective, the game has become monotonous and creating fresh content is challenging due to the lack of engaging elements. Even high-quality skins are insufficient for generating captivating content.
One common criticism about League of Legends, as expressed in response to Dante’s post, is that Riot seems overly focused on penalizing innovative playstyles. For instance, champions like Janna in the top lane or Elise in the support role are quickly nerfed when they prove strong. This implies a game environment where players who deviate from the intended playstyle risk facing penalties: “If players opt for unconventional strategies instead of following Riot’s intended playstyle, they face punishment.
A large number of individuals shared Dante’s sentiments about the game feeling stuck, leading many to stop playing altogether.
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2025-03-10 00:41