Starfield Update 1.14.74 Rolls Out With Fixes to Shattered Space Quests and More

Starfield Update 1.14.74 Rolls Out With Fixes to Shattered Space Quests and More

As a seasoned space explorer and Starfield enthusiast with countless hours under my belt, I must say that this latest update from Bethesda has left me utterly thrilled! The fixes to multiple Quests, performance improvements, and the return of the uncapped frame rate option on Xbox Series X|S are music to my ears. It’s like they’ve been reading my logs, addressing issues I never knew I had!


Bethesda has just rolled out an update for their latest title, Starfield, which includes corrections for various quests, enhancements to speed and reliability, and a return of the unlimited frame rate setting on Xbox Series X|S.

In this update, numerous improvements from the Quest fixes have been applied to the Shattered Space DLC of Starfield. Additionally, adjustments to the Trackers Alliance, resolutions for various problems such as the stealth bar’s behavior near crowd NPCs and an issue where destroyed ships don’t collide properly upon loading, are all part of the most recent list of updates.

The latest Starfield update, version 1.14.74, has just been released for both Xbox Series X|S and PC platforms. For a comprehensive overview of the changes, please refer to the detailed list of updates provided below.

Starfield Update 1.14.74

General

  • General performance and stability improvements.
  • The uncapped frame rate option is available again for Xbox Series X users.
  • The Message of the Day now displays more consistently on the Xbox.
  • Addressed an issue where some console commands did not disable certain achievements.
  • Shattered Space will now show ownership correctly for Steam users.

Gameplay

  • The Annihilator Particle Beam damage-over-time effect no longer triggers companion reactions.
  • Resolved a Leadership skill issue that could cause companions to not speak up.
  • Improved function of the stealth bar while around crowd NPCs.
  • Addressed an issue where destroyed ships could load in without collision.
  • Addressed an issue where loading a save the relied on missing content could place the player in an undesirable location.
  • Trackers Alliance – Roach will now accurately track the number of completed bounties.
  • Trackers Alliance – Bounty targets will now appear in Akila, Gagarin, and Cydonia.
  • Trackers Alliance – Fixed an issue where the player could receive additional credits by extorting the target and then killing them.
  • Trackers Alliance – Bounty targets should now have a larger variety of appearances.
  • Trackers Alliance – Bounty targets will now be removed after being dealt with and leaving the area.
  • Trackers Alliance – Extorting or bribing a bounty target is no longer a guaranteed success.

Quests

  • The Starjacker – The correct quest objective will display when the player boards the Junker Watchdog.
  • Legacy of the Fang – Addressed an issue that could cause the key to no longer open the door if the player had left the area.
  • The Duel – If the player attacks Danika and gets arrested, they are now able to speak to her afterwards to complete the quest.
  • The Scaled Citadel – Anasko’s ID Key is now flagged as a quest item.
  • What Remains – Addressed an issue where having certain creations installed could make the hatch on The Oracle non-interactable.
  • What Remains – The Engineering Bay Access Card is now flagged as a quest item.
  • A House Divided – The doors in the Radiology center will stay unlocked during this quest if the player exits the area and returns.
  • A House Divided – The player can now obtain the keycard from Madri after the quest is completed.
  • Zealous Overreach – Fixed an issue that could occur if the Va’ruun Zealots at the exterior of Shadow Station Epsilon were killed before receiving the quest.
  • Zealous Overreach – Addressed an issue that could prevent the player from speaking to Razma or Viktor if the quest “Conflict in Conviction” is started at the same time.
  • Zealous Overreach – Vortex Phantoms will no longer spawn close enough to interrupt the negotiation scene.

— Bethesda Game Studios (@BethesdaStudios) November 5, 2024

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2024-11-06 17:42

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