Author: Denis Avetisyan
Researchers have developed a new simulation framework to accurately model and optimize the movement of snake robots across challenging and deformable surfaces.

This work presents a contact-implicit modeling approach combining analytical methods, compliant terrain representation, and granular dynamics to simulate sidewinding and tumbling locomotion of a snake robot (COBRA).
Robust locomotion in unstructured environments remains a key challenge for robotics, particularly for snake robots navigating complex terrains. This work, ‘Contact-Implicit Modeling and Simulation of a Snake Robot on Compliant and Granular Terrain’, introduces a unified simulation framework integrating analytical modeling with representations of rigid, compliant, and granular surfaces to analyze sidewinding and tumbling gaits. Results demonstrate that accurate short-term prediction is possible with simplified models, while capturing terrain deformation via continuum and particle-based methods is crucial for reliable mobility in challenging, dynamic settings. Will this hierarchical approach unlock truly robust, terrain-aware locomotion for robots operating in real-world, unstructured environments?
The Inevitable Complexity of Ground Truth
Robot locomotion simulations routinely face difficulties when tasked with mirroring the nuances of real-world terrain interaction. Traditional methods often treat surfaces as rigid, failing to capture the critical give and take that occurs during movement across soil, sand, or vegetation. This simplification neglects the complex interplay of forces at the contact interface – including sinking, sliding, and rolling resistance – which significantly impacts a robot’s stability and energy expenditure. Furthermore, accurately modeling these deformable terrains requires accounting for the material properties of the ground itself, and the way these properties change under load, adding a layer of computational complexity that can quickly become prohibitive. Consequently, robots designed and tested solely within these simplified simulations often exhibit unexpected and suboptimal performance when deployed in genuinely unstructured environments, highlighting a critical gap between virtual preparation and real-world execution.
Current approaches to simulating robotic locomotion in challenging environments frequently face a trade-off between accuracy and computational efficiency. Many simulations employ simplified terrain models and contact mechanics to achieve real-time performance, sacrificing the fidelity needed to accurately predict robot behavior on truly deformable surfaces like sand or mud. Alternatively, highly accurate finite element analyses can model these complexities, but at a substantial computational cost, often precluding their use in iterative design processes or real-time control loops. This limitation restricts the ability to virtually prototype and test robot designs and control strategies before deployment, increasing both development time and the risk of failure in real-world, unstructured environments. Consequently, a significant gap remains in the field for simulation techniques that can balance realistic terrain interaction with the speed required for effective robotic design and control.
Advancing robotic exploration of unstructured environments – think rocky planets, dense forests, or disaster zones – fundamentally depends on the development of a robust and efficient simulation framework. Current limitations in modeling complex terrains and interactions necessitate tools capable of predicting robot behavior before deployment, reducing risks and optimizing performance. A reliable simulation allows for rapid prototyping and testing of locomotion strategies, sensor integration, and control algorithms, all without the expense and potential damage of physical trials. This capability isn’t simply about avoiding errors; it’s about unlocking the potential for truly autonomous navigation and manipulation in previously inaccessible areas, enabling robots to gather crucial data and perform complex tasks where human intervention is impractical or dangerous. The demand for such a framework extends beyond immediate robotic control, impacting areas like path planning, energy management, and even the design of more resilient and adaptable robots themselves.

Chrono: An Ecosystem for Dynamic Systems
Project Chrono is an open-source, multi-physics simulation platform built on a modular architecture. It facilitates the modeling and simulation of systems involving articulated mechanisms – interconnected rigid bodies with joints – as well as contact interactions between these bodies and their environment. Beyond rigid body dynamics, Chrono supports the simulation of deformable media, including finite element analysis for materials undergoing stress and strain. This extensibility is achieved through a plugin-based system, allowing users to integrate custom force models, material properties, and algorithms without modifying the core engine. The platform is designed to handle complex interactions and large-scale simulations, making it suitable for research and development in areas such as robotics, biomechanics, and vehicle dynamics.
For locomotion research, a specialized build of the Chrono simulation framework, termed ‘Chrono Custom Build’, has been implemented. This build is derived from Chrono v9.0.1 and incorporates specific optimizations to enhance performance when modeling dynamic locomotion. Critically, it includes pre-configured dependencies required for the complex interactions between the robot body, actuators, and the simulated environment, avoiding runtime issues related to missing or incompatible libraries. The customization process allows for streamlined compilation and execution, reducing computational overhead and facilitating rapid prototyping and testing of various locomotion strategies.
Chrono’s modular architecture facilitates the implementation of complex contact models, including penalty-based, Lagrange multiplier, and non-smooth contact formulations. These models govern interaction forces and constraints between bodies. Furthermore, the system supports diverse terrain representations, ranging from simple geometric primitives to detailed meshes and heightmaps, allowing for realistic simulation of locomotion across varied surfaces. This is achieved through customizable collision detection algorithms and the ability to import terrain data in standard file formats. The framework’s flexibility enables the definition of custom contact laws and the incorporation of advanced terrain features, such as friction pyramids and rolling resistance, to accurately model ground interaction forces and moments.

Modeling the Inevitable Yielding of Terrain
Chrono’s Discrete Element Method (DEM) and Soil Contact Model (SCM) are employed to simulate granular terrain by representing it as an assembly of discrete particles. The SCM defines the contact forces between these particles, incorporating a pressure-sinkage relationship that accurately models the deformation of granular materials under load. This approach allows for the simulation of large-scale terrains, as computational cost scales favorably with particle number. The model accounts for both cohesive and frictional contact, and parameters can be adjusted to represent a variety of soil types and conditions. Data from laboratory testing is used to calibrate the SCM parameters, ensuring realistic representation of terrain behavior during robot interaction.
The Finite Element Terrain Model (FETM) represents an alternative to particle-based approaches by discretizing terrain as a mesh of interconnected elements. This allows for the simulation of complex material behaviors, including both elastic deformation – where the terrain returns to its original shape after force removal – and plastic deformation, which results in permanent changes to the terrain’s geometry. FETM supports a wider range of material properties than granular models, enabling the representation of cohesive soils, bedrock, and other materials characterized by properties such as Poisson’s ratio, shear modulus, and yield strength. The model’s ability to simulate continuous deformation is particularly beneficial for analyzing scenarios involving significant terrain displacement or long-duration interactions.
Contact-Implicit modeling is employed within the simulation to achieve stable and accurate representation of interactions between the robot and deformable terrain. This method directly incorporates contact constraints into the time integration scheme, preventing penetration and ensuring numerical robustness even with significant deformation. Contact data, including force, position, and penetration depth at each contact point, is logged at a frequency of 500 Hz, enabling detailed analysis of the dynamic interaction and validation of the simulation against experimental data. This high-frequency logging provides sufficient temporal resolution to capture rapid contact events and accurately reconstruct the contact forces experienced by the robot during locomotion on compliant surfaces.

Accelerating the Inevitable: The Promise of Parallelism
Chrono leverages the massive parallel processing power of graphics processing units (GPUs) to dramatically accelerate physics simulations. This capability is not merely about speed; it fundamentally alters the design process for complex robotic systems. By offloading computationally intensive tasks – such as collision detection, contact modeling, and dynamic calculations – to the GPU, Chrono achieves simulation rates that enable real-time control and interactive feedback. Consequently, engineers can rapidly iterate on designs, test control algorithms in a physically realistic environment, and identify potential issues before physical prototypes are built. This GPU acceleration isn’t limited to simple scenarios; it extends to simulations involving numerous interconnected bodies, complex contact models, and detailed environments, making it a cornerstone of Chrono’s ability to handle large-scale, high-fidelity robotic simulations.
Chrono’s architecture facilitates seamless integration with MATLAB Simulink through the utilization of Level-2 S-functions, offering roboticists a highly accessible platform for control algorithm development and testing. This approach leverages the widely adopted Simulink environment, allowing engineers to design, simulate, and refine control strategies using familiar tools and workflows. The Level-2 S-function interface enables bidirectional communication between Chrono’s physics engine and Simulink, permitting real-time control of simulated robots and the incorporation of complex control logic. Consequently, algorithms developed within Simulink can be readily deployed to control virtual robots within Chrono’s simulations, streamlining the process of prototyping and validating robotic systems before physical implementation. This synergy reduces development time and allows for robust testing in a variety of simulated environments and scenarios.
Chrono’s integrated VSG visualization tools offer a detailed rendering of complex simulations, proving invaluable for understanding robot dynamics and environmental interactions. This system doesn’t merely display a static image; it meticulously tracks and records the position and orientation of each robotic link at a rate of 500 times per second. This high-frequency data logging allows researchers to analyze nuanced movements, identify potential collision points, and gain a comprehensive understanding of how the robot responds to varied terrains and applied forces. The resulting visualizations aren’t simply aesthetic; they provide critical insights into performance, stability, and control strategies, accelerating the design and refinement process for advanced robotic systems.
![The DEM Engine utilizes a dual-thread GPU architecture, separating kinematic robot control from dynamic particle interactions to efficiently simulate granular systems, building on prior work [37].](https://arxiv.org/html/2512.05008v1/figs/DEM_dual_threads_placeholder.png)
COBRA: A Physical Manifestation of Simulated Potential
COBRA, a uniquely designed modular snake robot, functions as the central hardware component for rigorously testing and validating novel locomotion algorithms, particularly when navigating deformable and unpredictable terrains. Its segmented body, composed of interconnected modules, allows for a high degree of flexibility and adaptability, mirroring the natural movement of snakes. This robotic platform enables researchers to move beyond simulations and assess the practical performance of computationally developed gaits in a physical setting. By systematically testing algorithms on COBRA, scientists can refine control strategies and address the challenges posed by real-world environments, such as uneven ground, obstacles, and varying friction coefficients. The modular design also facilitates easy repair and customization, making COBRA a versatile and reliable tool for advancing the field of soft robotics and bio-inspired locomotion.
The robot COBRA’s locomotion capabilities were rigorously tested through detailed simulations using the Chrono physics engine, successfully implementing and evaluating both Tumbling and Sidewinding gaits. These simulations demonstrated the framework’s versatility in handling distinct movement strategies, effectively modeling how a robot navigates complex terrains. Notably, the Tumbling Gait was specifically analyzed on an inclined plane set at a $24^\circ$ angle, providing insights into its performance on sloped surfaces and validating the simulation’s accuracy in replicating real-world physics. This computational analysis establishes a foundation for designing adaptable and efficient locomotion controllers, enabling robots to traverse unpredictable and challenging environments with greater robustness.
The successful demonstration of adaptable locomotion strategies, as validated through the COBRA robot and its simulation within challenging terrains, signifies a crucial step towards more resilient robotic systems. This research establishes a foundation for designing controllers capable of navigating unpredictable environments – from disaster zones and accident sites to complex natural landscapes. By providing a framework for analyzing and optimizing movement on deformable surfaces, the work directly addresses a key limitation in current robotics, where most systems struggle with uneven or unstable ground. The resulting advancements promise to unlock the potential for robots to perform critical tasks in situations where human access is dangerous or impossible, ultimately enhancing operational efficiency and broadening the scope of robotic applications in unstructured settings.

The pursuit of robust robotic locomotion across complex terrains reveals a fundamental truth: predictive modeling is perpetually incomplete. This research, detailing a framework for simulating snake robot movement on compliant and granular surfaces, doesn’t solve the challenges of unpredictable environments; it merely builds increasingly sophisticated approximations. As Robert Tarjan observed, “order is just cache between two outages.” The simulation, however meticulously crafted to capture soil mechanics and contact dynamics, remains a transient state before the inevitable encounter with real-world variance. The framework acknowledges this inherent limitation, instead focusing on enabling analysis and optimization within the bounds of uncertainty – a pragmatic acceptance of chaos rather than a futile attempt to eliminate it. This work isn’t about building a perfect model, but about surviving long enough to adapt to the next failure.
The Shifting Sands
This work, in its attempt to model locomotion across deformable ground, merely illuminates the inherent limitations of the endeavor. The pursuit of increasingly accurate terrain representations-from rigid planes to compliant surfaces, and finally to granular media-is not a convergence on truth, but a deepening commitment to complexity. Scalability is just the word used to justify that complexity. Each added fidelity, while offering a more nuanced simulation today, prophecies a future brittleness, a diminished capacity to adapt to the genuinely unforeseen.
The question isn’t whether the simulation accurately reflects the terrain, but whether the robot’s control strategy can gracefully navigate the discrepancy between the model and reality. Everything optimized will someday lose flexibility. Focus, then, shifts from precise modeling to robust adaptation. A truly intelligent system won’t conquer the terrain; it will yield to it, finding stability in momentary imbalances.
The perfect architecture is a myth to keep us sane. Future work will likely not center on ever-more-detailed ground models, but on methods for rapidly learning and exploiting the essential properties of any terrain – a form of embodied perception that prioritizes actionable information over comprehensive representation. The robot must not merely react to the sand, but become the sand.
Original article: https://arxiv.org/pdf/2512.05008.pdf
Contact the author: https://www.linkedin.com/in/avetisyan/
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2025-12-05 22:22