Skeleton Crew episode 4 recap: Putting the “Wars” back in “Star Wars”

Skeleton Crew episode 4 recap: Putting the "Wars" back in "Star Wars"

As a spacefaring explorer who’s traversed through countless galaxies and encountered various alien species, I must say that the young crew of Skeleton Crew has captured my heart with their resilience and determination to find their home planet, At Attin.

In Star Wars: Skeleton Crew, the enigma surrounding their world grew more complex for our four heroes – Wim, Neel, KB, and Fern. They discovered more about why their planet was concealed, with guidance from their adult companion, Jod Na Nawood (also known as Crimson Jack), they conversed with the wise owl woman Kh’ymm, who may have pinpointed the location of their home, At Attin. The third episode, titled “A Fascinating Cosmic Puzzle,” hinted that their planet was one of the hidden gems of the Old Republic and potentially harbored riches. With the New Republic hot on their heels, Jod and the group embarked on their next thrilling escapades.

Let’s recap everything you missed in Star Wars: Skeleton Crew episode 4, “Can’t Say I Remember No At Attin.”

Our tale begins as our protagonist’s vessel, the Onyx Cinder, emerges from hyperspace, returning them to At Attin. Jod finds it hard to believe that such a wealth-laden planet is genuine. Meanwhile, Wim expresses frustration because they arrived home seemingly effortlessly.

As the vessel plunges, their automated first officer, SM-33, clarifies that it’s on an automatic landing mode. Consequently, this robot pilot guides the ship gently towards a safe touchdown.

Yet, the region appears gloomy and barren, quite distinct from their cherished homeland. Dilapidated play areas and distant explosions are common sights here. Jod observes that the atmosphere carries a scent of burnt dust, evoking memories of his native planet for him.

The children dart away to examine a nearby edifice, abandoning Jod with the SM-33. They enter a nearby building that resembles their home, but is dilapidated and overgrown with vegetation. Eager to discover if someone is there, they speculate that this planet could be one of the other jewels of the Republic, rather than At Attin.

Back on the ship, I, the gamer, dive into my little brother’s backpack. Lo and behold, I stumble upon Wim’s credits – these aren’t your everyday pocket change; they’re Old Republic credits, as good as new, just like we saw in episode 2, “Way, Way Past the Barrier.” To us kids, it was just our lunch money. But to these pirates, it’s a tiny fortune that could buy us a lot more than sandwiches and juice boxes.

In a turn of events, SM-33 accuses Jod of being a thief, forcefully pushing him against a wall while shouting “THIEF!”. But Jod manages to calm him down swiftly. SM-33 later explains that the distortions in his memory circuits are due to At Achrann, not the orphanage at At Attin. Yet, he admits that he can’t recall the location of their intended destination. Jod decides to help him remember it.

Whilst playing around, the children stumble upon a damaged statue in the town square, lacking its head. They ponder who it might have represented. However, their thoughts are interrupted as they find themselves encircled by two masked individuals, among whom are two young ones, including a girl. The older one declares they are called Troik and warns them to flee from the Hattan guards. A blast erupts nearby, prompting the teenager to guide them into hiding.

Wim is incredibly excited there is more adventure happening and thinks the Troik are very cool.

As the Hattan patrol strides along, accompanied by a colossal tank and a troop of eopies resembling Obi-Wan Kenobi’s loyal steed from his self-titled series, they move on. In their wake, the Troik consent to escort our protagonists to a secure location.

The group moves through the ruins of a destroyed world, with the buildings and cities wrecked from fighting. As they come up to a building, Wim realizes it’s designed just like their school back home. Inside, there’s a small market and a gathering of people. The teen tells the leader, who is her father, that she found their stolen eopies with the Hattans.

In this realm, I’m introduced to General Strix, leader of the Troik warriors and, as they say, the undisputed ruler of At Achrann. He shares that in our world, children are considered equals to adults – just like my comrade Hayna, one of the masked ones. He invites us not as ordinary kids, but as soldiers, ready to take on responsibilities and shape our own destinies.

Fern requests guidance, and Strix clarifies they deal exclusively with alien visitors to trade for weaponry. This world, unlike Attin, is aware of other galaxies. Hayna suggests a location called the Fallen Sanctum, which could potentially hold something useful. It seems there are coordinates for a planet engraved on the sanctum’s walls.

Strix believes the situation is risky for them to proceed, yet proposes an offer: If the children learn from his warriors, he will assess later if they are allowed to move forward.

Onboard the “Onxy Cinder”, Jod takes SM-33 outside in an attempt to remind the old droid of At Attin. Regrettably, all SM-33 recollects is the current planet and a horde of warriors – who just so happen to be circling them at this very moment, as they’ve been found by the Hattans. In response, Jod yields to their control.

In our story, Neel, one of our young protagonists, prefers not to join the others in training, a decision that Hayna considers prudent. Instead, she guides him to their communal living area on the rooftop. Curious about their conflicts, Neel learns that it appears to be a long-standing dispute between farmers and herders. This ongoing battle seems to have been passed down through generations. Intriguingly, Hayna expresses her desire to guide her clan to triumph in this struggle. Upon opening what appears to be an observatory dome, she unveils a colossal cannon as large as a ship – a defensive weapon that safeguards them.

Neel expresses his dismay over the ongoing war, stating that there is no fighting in their homeland of At Attin. Hayna clarifies that this is simply how their way of life functions, implying that war is an integral aspect of it. Neel then queries whether the conflict will ever cease if both parties continue to raid each other. He suggests a peaceful resolution and expresses his wish to apologize for any harm done, regardless of his clan’s perceived strength compared to the other side. Hayna seems to contemplate this idea, even though Neel hails from what appears to be a weaker clan.

In the training area with the other children, Strix announces that Fern will be leading them into a fight. This isn’t optional; the children have been compelled to engage in combat.

The team ventures into the urban landscape, with children assuming scout roles under duress. Armed with weapons due to the penalty of death for deserters, they enter into the combat zone. Fearing the situation, Neel is comforted by Hayna’s decision to join them.

Moving hesitantly, a voice emerges from the mist. It’s Jod and SM-33 who are retrieving something. All they ask for in return is for Wim, Fern, Neel, and KB to join them. Upon seeing Jod, Neel and Wim embrace him, while the girls express their gratitude, leaving the rogue feeling a bit awkward amidst the warm sentiments.

For proving their bravery, Hayna agrees to take the group to the Fallen Sanctum.

During our journey, Jod confesses that he used Wim’s money to buy a herd of eopies from the Hattans as a means to secure his freedom. This revelation leaves the children upset, but they don’t have time to dwell on it because they’ve arrived at the Sanctum. The Sanctum is similar to the Supervisor’s Tower on At Attin; no one on this planet is permitted entry.

Despite Neel’s insistence for her to come with them, Hayna bids farewell instead. Leaving her people is not an option, but she wishes to carry Neel’s compassionate spirit with her, saying, “My world could benefit from more kindness.” Before departing once more, she gives him a gentle peck on the cheek.

The team ascends to the Sanctum via an elevator, discovering colossal remnants within. These ruins showcase pillars detailing other celestial bodies such as Aytuu, Arissia, Aravin, and Acoda, along with their galactic coordinates. Eventually, Neel locates At Attin!

However, the coordinates have been broken off…

Skeleton Crew episode 4 recap: Putting the "Wars" back in "Star Wars"

In simpler terms, it’s clear now why SM-33 kept repeating the episode title “I Can’t Say I Remember No Attin!”. Previously, on this planet, he had given out the coordinates with his former captain, and that’s why he doesn’t remember. Upon learning this, Fern becomes angry and leaves, while KB ponders if they can restore SM-33’s lost memories.

Wim catches up with Fern, who is weeping by the window. She confesses her frustration, stating she doesn’t know what to do next. She’s terrified, but Wim acknowledges that he wouldn’t have led them this far if it weren’t for Fern. He thinks she’s incredible and has faith in her abilities. This only infuriates Fern more because she can’t suddenly find the answers.

Perhaps Wim’s trust wasn’t unfounded, as it then occurred to Fern that droids obey commands. She realized he had been instructed not to disclose the whereabouts of At Attin. In her role as his captain, she orders him to remember everything about their home deeply.

Later on, SM-33 recalls, sharing that his former commander had killed anyone who learned the location of At Attin. Subsequently, he was instructed to eliminate anyone who inquired about the treasure planet as well.

With eagerness to attack, Fern and KB face He who stands tall. Suddenly, Neel hurls a stone at the robot! Just as SM-33 was about to harm the child, Jod swiftly turns off the robot with a well-aimed slap on its power switch.

As Neel collapsed due to his enthusiasm, that’s when the fourth episode of Skeleton Crew, titled “Can’t Say I Remember No Attin,” concluded.

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2024-12-18 06:52

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