Ridu Renovation Talk Vol. 1

Ridu Renovation Talk Vol. 1

Hi there, fellow Zenless Zone Zero enthusiasts! I’ve been utterly captivated by this game ever since its release, and it brings me immense joy to see so many Proxies drawn to New Eridu with eagerness and excitement. Our team takes great pride in crafting an immersive world and storyline that resonates with you all.


Hi, Proxies!

After the unveiling of Zenless Zone Zero, there has been a surge of curiosity among Proxies, drawing them to New Eridu for discovery. On behalf of everyone here, we express our gratitude for your excitement and commitment.

To share our distinctive flair and offer authentic experiences to each gamer, our creative team is continually brainstorming ways to develop New Eridu’s vibrant culture and daily life. Every time we witness your engagement with our characters and stories, and your excitement for fresh content, we feel a sense of accomplishment in making the city feel more genuine and lively.

As an avid fan of this game, I’ve noticed during my adventure that there are several aspects that could use some finesse and enhancement. Your feedback has been priceless, helping us identify areas for improvement like smoother transition between HDD TV mode and combat, more intriguing combat scenarios, and streamlining repetitive exploration segments.

In the inaugural edition of “Ridu Renovation Chat,” we plan to address several key concerns from your valuable feedback and unveil our strategies for enhancing the game experience and upcoming improvements.

Optimizations expected to be implemented in Version 1.1:

For the first time in Version 1.1’s new story missions, you’ll get to explore and engage with the neighborhoods of New Eridu directly, and battle your way through levels to move the story forward, all while experiencing the narrative from the protagonist’s point of view.

Before engaging in battle, a new “Manual Chain Attack” button will appear on the interface of your squad lineup. When this mode is activated, after successfully stunning an adversary, your subsequent actions won’t instigate other Agents’ Chain Attacks. Furthermore, a new combat function called “Cancel Chain Attack Combo” will be available, enabling you to decide whether to use “Manual Chain Attack” mode based on your personal preferences.

To enhance the fighting experience, we’ve included a variety of tough combat missions and new game modes in the latest update. Feel free to give them a try, Proxies! These will be regularly updated for your enjoyment.

In the Shiyu Defense strategy, we’ve enhanced the way enemy resistance attributes are presented, allowing for simpler and more effective agent selection according to each mission’s demands.

5. Upon acquiring a new Agent, the corresponding Inter-Knot avatar becomes accessible immediately. Feel free to choose your preferred Agent as your Inter-Knot representative.

On mobile devices, the battle menu interface is designed to be adjustable, enabling you to personalize specific UI buttons according to your preferred gameplay setup.

Optimizations expected to be implemented in Version 1.2:

If you have Story Commissions and Exploration Commissions with unreceived rewards that have been finished, we will introduce a new feature called “Fairy Help” (provisional name). Once you meet specific conditions, you can give these missions to the Fairy and obtain all the unclaimed commission rewards after a defined duration.

As you delve into the “Monitor Array,” the built-in fast-forward feature won’t be disturbed by other actions. Furthermore, certain event animations will play faster, resulting in a more fluid and enjoyable gameplay.

3. A new “Pre-Selected Team” function is being introduced. This will allow you to decide if Bangboo should be part of your team for combat orders. Additionally, we are improving the configuration options for lineups prior to the “Shiyu Defense” feature.

To make Agent Training more accessible, we’ll change the location where you enter and enhance it with multiple combat sessions. This way, you can easily practice and get accustomed to the unique control mechanisms for each Agent.

Once you advance past a specific Inter-Knot stage, you’ll gain the ability to manipulate time at will. This added convenience allows for easier adjustments of the game clock.

6. Based on your feedback, we have optimized the background brightness in some commissions.

Optimizations expected to be implemented in later versions:

At present, you’re able to manage Wise or Belle within the city, whereas control over other agents is not yet an option. During future live streams for upcoming version releases, we’ll share updates on our current advancements and future intentions. So, keep an eye out!

To enhance the visual experience for certain Agents, we’ll keep refining their models for better performance.

Based on my extensive background in gaming and having played countless hours on various platforms, I can tell you that the suggestions above truly resonate with me. As a dedicated gamer, I appreciate when developers prioritize optimization plans but also understand that there’s always room for improvement.

Our team recognizes that there’s plenty of potential for us to expand and improve. We’re excited to collaborate with you in turning New Eridu into the ideal city, as envisioned by you. Kindly express your ideas and suggestions via our designated communication platforms.

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2024-07-24 07:43

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