Review: Schim is like Homeward Bound, but you’re a shadow

Review: Schim is like Homeward Bound, but you’re a shadow

As a seasoned gamer with a deep appreciation for thought-provoking narratives and innovative gameplay mechanics, I was immediately drawn to “Schim” and its unique exploration of the relationship between a person and their shadow. The game’s art style, reminiscent of a living watercolor painting, captured my attention from the very beginning.


As a gamer, I’d put it this way: My shadow, an unwavering companion through life’s journey, is rarely given much thought. It reveals itself only under harsh lights or creates amusing shapes. But what if it breaks free from me? This intriguing concept is explored in the game “Schim” by developers Ewoud van der Werf and Nils Slijkerman. They delve deep into the realms of light and shadow, where my shadow’s detachment becomes a study in itself.

In simpler terms, the game starts with a child whose shadow can independently hop and discover, yet always stays close. This shadow accompanies the character throughout their journey – from playgrounds to heartbreaks, graduations, and beyond. The player maneuvers the shadow to help move the person around. However, after a particularly tough day when the person gets fired and falls, the shadow detaches. The remaining part of the game depicts the shadow’s determined efforts to rejoin its person, constantly lagging behind as their life continues to evolve.

Review: Schim is like Homeward Bound, but you’re a shadow

In simple terms, “Schim” is a 3D platformer game where you control a shadow character that transforms into a frog-like figure when detached from its host. The shadow leaps among other shadows in the environment, requiring precise timing to land on the correct one. If you fail to reach your target shadow, you’ll be sent back to an earlier one; sometimes this might only set you back a little, but moving shadows can send you much further. “Schim” offers simple platforming challenges that are often more clever than they seem. For instance, in one level, you manipulate traffic lights to position car shadows correctly to progress. In another level, you must hop from box to box on a conveyor belt, which plays like a reverse version of Frogger. My favorite levels are the nighttime stages, where dynamic shadows from streetlights, cars, bikes, and pedestrians create an ever-changing environment. The game’s color, shadow, and light effects play a crucial role in telling the story and evoking emotions. These elements blend seamlessly to convey different meanings for each scene.

In isolation, the gameplay of Schim could have been considered too basic. However, when combined with its intricate narrative and visually striking design, Schim distinguishes itself: I’ve never encountered anything quite like it. Although the game could have solely relied on its unique art style and atmosphere to captivate players, it transcends this by incorporating a thought-provoking storyline that runs parallel to the gameplay. The masterful use of light and shadow establishes an emotional tone, which I perceived as melancholic, but other players may interpret differently. This ambiguity is not a weakness, but rather a testament to Schim‘s exceptional storytelling ability, creating an unforgettable gaming experience that resonates uniquely with each player.

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2024-07-18 19:48

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