Rainbow Six Mobile: Defenders Roles and Tips to play them
As a seasoned Siege veteran with countless hours under my belt, I must say that understanding the roles of each Operator is crucial to success. One such role that often goes unnoticed is that of Entry Denial. These Operators are the unsung heroes who stand guard at vulnerable entry points, protecting their team from the relentless onslaught of attackers.
In this article, we delve into the intricate details of the defensive roles in the tactical first-person shooter game, Rainbow Six Mobile, a unique strategy-focused FPS title that’s less common on mobile devices. With numerous operators at your disposal, the game offers an array of tactics and playing styles for each round, be it attack or defense. These operators can be grouped based on their roles within the team. This piece aims to provide a comprehensive analysis of defensive roles in Rainbow Six Mobile, shedding light on various defender roles in-game, and offering strategic insights into how best to utilize them when playing.
Defenders can win rounds by either eliminating all attackers or by running down the time on the clock. The roles of defensive operators range from protecting the objective site to blocking entry points and more. Usually, players can specialise in a couple of these roles. But, it is useful to know about each one individually as well.
Rainbow Six Mobile: Different roles of Defenders
1. Anchor
Playstyle
As a steadfast gamer guarding an objective, I position myself strategically near the heart of the action. This spot keeps me close to the objective, minimizing my need for long-range maneuvers. My primary role is to maintain defensive angles on potential threats around the area. When needed, I’m ready to assist teammates or swiftly reposition myself to counter incoming assaults, all while keeping a watchful eye on the objective site. While any operator can fill this role, specialized anchors come equipped with tools that streamline the job, making them indispensable in securing our victory.
Advantages
- They are ultimately the last line of defence and are best prepared to clutch games, when all hope is lost.
- They allow teammates more freedom to roam.
- It can cover key entry points, which would otherwise be vulnerable.
Operators to use
- Rook: It has 3 armour points and can place down an Armour pack for himself and his teammates, which provides an additional health buff when used. Rook can also place additional cover with his secondary gadget, the deployable shield.
2. Roamer
Playstyle
Roamers are free to explore different parts of the map, not being confined to the objective site. Their goal is to avoid detection while creating trouble for the attackers by using unexpected angles (flanks) and strategic equipment (gadgets) to surprise them. While all operators can play as roamers to some extent, specialized roamers possess unique tools that enhance their effectiveness in this role.
Advantages
- They can pick early kills, reducing the size of the attacking team early on
- They can divert attackers’ attention, wasting their time
- They could counter from behind, once the attackers approach the objective site
Operators to use
- Caveira: She is a dedicated roamer with the ability to move in almost silence, allowing her to sneak up on enemies. Her powerful shotgun and silenced pistol excel at close to medium range. Caveira also has a second ability to interrogate downed enemies, revealing the exact location of all other attacking operators, giving a crucial advantage to teammates.
3. Trapper
Playstyle
Trap setters can strategically position distinctive traps across the map. When positioned wisely, adversaries might unwittingly step into these traps, causing them harm or triggering beneficial effects.
Advantages
- Trappers deal damage/other buffs to the attackers.
- There may be an explosion or indication to the operator when the trap is set off, which can roughly give away the position of the attackers.
- Towards later stages of the round, attackers will likely be focusing on the objective, which means that they are more vulnerable to traps. This could give the remaining defenders’ a big advantage.
Operators to use
- Kapkan: He carries 5 Entry Denial Devices (EEDs). These are tripwire-triggered explosives which can be mounted on doorframes and windows. If positioned correctly, EEDs can be quite difficult to spot for attackers and will deal decent damage if triggered. EEDs can be placed at varying heights too, with the lowest being at foot level and the highest being at about chest level.
4. Anti-Breacher
Playstyle
Opponents of forced entry possess specialized equipment designed to thwart intruders from employing breaching devices. While determined intruders may still penetrate heavily fortified walls with the appropriate tools, some anti-breachers can elevate this defense, rendering even reinforced walls virtually impenetrable.
Advantages
- The defenders further reinforce walls, protecting the objective site.
- The defenders can force attackers to take alternative routes into the objective site.
Operators to use
- Bandit: He carries 4 shock charges which can charge reinforced walls with electricity. Attackers will be dealt damage if they touch these walls, and any hard breaching gadget is destroyed if it is placed on here. This means charged reinforced walls can not be breached until the battery itself is destroyed. Additionally, Bandit’s charges can also be placed near the barbed wire and deployable shields.
- Mute: Mute’s Jammer devices don’t just disable enemy drones, but also disable any remotely activated gadgets within its radius. This includes things like breach charges, Thermite’s Exothermic Charges and Hibana’s X-Kairos Launcher pellets. Bear in mind that these remotely activated gadgets are not destroyed by the Jammer, instead, they are inactive and can be used once the Jammer is destroyed.
5. Gadget Denial
Playstyle
As a gamer, I’ve got some nifty tools up my sleeve to neutralize the opponents’ offensive gear. Stuff like flashbangs, smoke grenades, stun grenades, Ying’s Candelas, Thatcher’s EMPs, and other devices of that nature. It’s all about keeping the battlefield under control!
Advantages
- He can make certain operators ineffective by disarming their primary gadgets
- He can help protect anchors from projectiles at the objective site
- Indication of when projectiles are disarmed by gadget denial can roughly give away the attacker’s presence.
Operators to use
- Jager: He can place down 3 Magpie Defence Systems which will destroy enemy projectiles right before they detonate. To cover as much of the objective site as possible, players must place these MDSs in spaced and concealed locations.
6. Anti-Intel
Playstyle
These operators possess devices that jam or interfere with surveillance equipment used by attackers, primarily drones, although this interference can extend to other types of operator equipment as well.
Advantages
- Players should keep the location of teammates safe from attackers
- It should discourage attackers from using drones which would otherwise be powerful tools for gathering intel around the objective site
Operators to use
- Mute: Mute’s 4 Jammer devices are one of the best ways of disabling access to drones. Place these down near vents and doorways to guard against droning. Drones that enter the Jammer’s radius are rendered unusable as long as the Jammer is active.
- Bandit: Although not his main priority, Bandit can also combat against drones. When his Shock Charges are combined with barbed wire, a deployable shield or a reinforced wall, any drone that comes into contact with the object will immediately be destroyed.
7. Intel
Playstyle
Intelligence collectors possess specialized devices that offer details about an attacker’s location. Since security cameras only survey certain areas of the map, these tools can extend coverage or even supply additional methods for obtaining intelligence.
Advantages
- They can help roamers coordinate flanks.
- They can help anchors anticipate attacks, giving them the initial advantage.
Operators to use
- Valkyrie: They can place 3 Black Eye cameras anywhere on the map, which can provide a full round view from where they are. All defenders have access to these additional feeds for as long as the Black Eye is active. Strategically positioning these cameras can help gather intel on multiple rooms and areas which would otherwise be blind spots for existing cameras.
- Caveira: He can also contribute to gathering intel for teammates in addition to her dedicated roaming role. Her interrogation skill can be activated on downed enemies, and this will reveal the exact location of all other remaining attackers for a short period. Keep in mind that Caveira is vulnerable whilst interrogating, so there is some risk involved in addition to the high reward.
8. Entry Denial
Playstyle
These protective agents employ various tools to safeguard potential weak spots from intruders. Their methods may differ among agents, yet the goal remains consistent: to discourage invaders, compelling them to withdraw and seek another path.
Advantages
- He can waste attackers’ time.
- Some operator gadgets may also deal damage and other buffs.
Operators to use
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2024-11-12 11:46