
In the middle of Season 14 for Overwatch 2, there have been updates made to several characters, including Winston, Hazard, Ramattra, Ana, Juno, Illari, Echo, and Tracer.
The midway point of Overwatch 2 Season 14 has arrived, bringing along a host of exciting changes! This update introduces the Lunar New Year event for 2025, as well as the 6v6 game mode with a minimum of 1 and maximum of 3 players. Additionally, we have the Overwatch Classic Moth Meta mode, a fresh Maximilien’s Vault shop, and numerous other additions. In this article, let’s delve into the hero updates from the Overwatch 2 Season 14 mid-season patch notes!

Overwatch 2 Season 14 mid-season patch notes
As a gamer diving into the heat of Overwatch 2’s battlefield, I can tell you that the mid-season patch for Season 14 has some exciting changes in store across all roles! For starters, Ramattra’s base armor is beefed up, giving him a stronger defensive stance. Winston, on the other hand, gets a double dose of power with an increase in Tesla Cannon ammo and a boost to his secondary fire’s damage. However, keep in mind that his ultimate now costs 12% more. Lastly, Hazard will have a slightly longer wait time for Violent Leap, with the cooldown increasing from 5 seconds to 6 seconds. Stay frosty, soldiers!

Regarding the impact of their abilities, Echo’s Focusing Beam raises its damage-over-time (DoT) on targets with more than half health from 50 to 75 points per second. On the other hand, Tracer’s Pulse Pistols spread is reduced by 15%.

Regarding the support characters: Ana’s Biotic Grenade now deals less explosion damage and healing; Ilari’s Solar Rifle secondary fire can last up to 0.5 seconds longer for maximum resource usage; Lastly, Juno’s Orbital Ray has been weakened, with a decrease in both its duration and damage amplification.

Overwatch 2 patch notes today: Tanks
| Hero | Update | Details |
|---|---|---|
| Ramattra | Base Armor | Increased from 75 to 100 |
| Winston | Tesla Cannon | Ammo Increased from 100 to 120 Secondary fire max charge damage increased from 50 to 60 |
| Primal Rage | Ultimate ability cost increased by 12% | |
| Hazard | Violent Leap | Violent Leap cooldown increased from 5 to 6 seconds |

Overwatch 2 patch notes today: DPS heroes
| Hero | Update | Details |
|---|---|---|
| Echo | Focusing Beam | DPS on targets above 50% HP increased from 50 to 75 |
| Tracer | Pulse Pistols | Spread decreased by 15% |

Overwatch 2 patch notes today: Support heroes
| Hero | Update | Details |
|---|---|---|
| Ana | Biotic Grenade | Explosion damage and healing decreased from 90 to 75 |
| Illari | Solar Rifle | Secondary Fire Maximum resource increased from 3 to 3.5 seconds |
| Juno | Orbital Ray | Duration reduced from 10 to 8 seconds Damage amplification reduced from 35% to 30% |
As stated by Blizzard, these adjustments in balance are exclusive to standard Overwatch 2 game types. Consequently, these changes will not impact the previously mentioned team configurations such as 6v6, Min 1, Max 3, and Overwatch Classic Meta.
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2025-01-21 23:40