Mortal Kombat 1 patch notes for Khaos Reigns DLC
As a long-time Mortal Kombat fanatic who’s witnessed more than a few tournaments, I can tell you that the latest patch for MK11, aptly named “Khaos Reigns,” is a game-changer! From fixing minor technical glitches to adding new moves and strategies, this update has brought fresh life into the game.
Here is a complete list of MK1 Khaos Reigns patch notes!
The downloadable content (DLC) expansion for Mortal Kombat 1 titled “Khaos Reigns” is almost here. Warner Bros. Games and NetherRealm Studios have released the patch notes early to beat the wave of requests for update details. These changes are now available on the game’s official Discord server. In this latest update, you can expect new additions like Cyrax, Sektor, Noob Saibot, and Animalities!
Complete Mortal Kombat 1: Khaos Reigns patch notes
Below you’ll find updates straight from the Mortal Kombat Discord server. The Mortal Kombat 1: Khaos Reigns Patch Notes cover a variety of topics, including new characters, costumes, Animalities, and individual adjustments for both main and guest characters.
PC Steam & Epic Games Store
- Various fixes to improve game stability
- Added a new [High] value for the existing Motion Blur setting, with the previous [ON] setting now being noted as [Medium]
- Added AMD FSR 3 Image Reconstruction as an additional Upscaling option available
- Added a new graphical setting to disable the Film Grain effect
- Implemented first pass of Razer RGB peripheral support for certain in-game sequences
- Reworked file structure to optimize future Patch download & install sizes (Note that additional optimization to reduce Patch install & download size is unlikely to be possible)
- Various UI fixes and improvements
- Various Mouse & Keyboard input device related fixes
- Resolved issues that occurred when using Low graphics settings
- Further optimized the PSO Shader Cache boot flow for certain hardware set-ups
MK1 Khaos Reigns
Content Update
- Additional Story Content has been added – Part 2: Khaos Reigns
Free Content Update
- Additionally, all Mortal Kombat 1 owners will have access to new Arenas, new Arena Variants, & Animalities, the fan-favorite finishing moves that haven’t been seen since the ‘90s, allowing fighters to channel their inner animals. These features will be available on September 24 as a FREE content update in conjunction with the Mortal Kombat 1: Khaos Reigns release.
General Fixes & Adjustments
- Title updated to Khaos Reigns
- Implemented file compression to reduce game size for future patch releases (Note that this will require a larger download than usual for this Patch)
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Cyrax Fighter to Roster
- Added Sektor Fighter to Roster
- Added Noob Saibot Fighter to Roster
- Added Wedding skin for Scorpion, Empress skin for Mileena & UMK3 skin for Sub-Zero
- Added several new Brutalities for players to discover
- Fixed several visual issues during brutalities
- Added Kameo ease of use information shown during Kameo Selection
- Fixed rare situations where a successful Up Block against a vulnerable attack would result in the defender still receiving block pushback
- Adjusted distance that Fighters move when performing a buffered backdash after an attack
- Fixed issue with offline consoles sometimes not retaining hotfix data that has been previously downloaded
- Fixed issue that could cause players in Invasions to not use the latest hotfix data
Invasions
- Added Towers of Time which now resides where the Gateway Mesa was
- You can now also enter Towers of Time from the Main Menu > Towers
- Added Towers of Time Challenges & Leaderboard with placement rewards
- Added Map to Mesa Pause Menu which shows pathways & key locations
Online
- Added Warrior Shrine
- Added Online Practice Mode
Mortal Kombat 1 Khaos Reigns patch notes for Primary Fighters
Ashrah
- Fixed Enhanced Light Ascension causing camera to become misaligned in certain situations
- Fixed Dark debuff lingering after Ashrah is defeated during an Endurance fight
Baraka
- (Air) Death Spin final hit now only auto-corrects if one of the previous hits connected
General Shao
- Fixed Reverse Treechopper damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
- Fixed sound effects missing in certain situations when hitting with Haymaker (Away + Front Kick, Back Punch)
Geras
- Factual Force (Towards + Front Kick) now causes a bounce hit reaction instead of a splat knockdown & recovers 8 frames faster on hit
- History Lesson now recovers 17 frames faster on miss
Havik
- Added new Move Nether Snatcher & Enhanced Nether Snatcher
- Added new Move (Air) Nether Stomp & (Air) Enhanced Nether Stomp
- Added new Move Enhanced Corpse Taunt
- Helping Hand & Enhanced Helping Hand now startup in 45 frames (down from 59)
- Helping Hand armor now starts on frame 6 (was frame 10)
- Enhanced Helping Hand now has a different hit reaction if used more than once in a combo
- Crucial Strike (Jump Back Punch, Back Kick) now has a different hit reaction
- Fixed issue with Enhanced Blood Bath visual effects displaying improperly in certain situations where gameplay is paused
- Fixed missing sound effects on Neoplasm when the projectile is parried
Johnny Cage
- Fixed issue with Wowing Out special move limit not being reset if a Kameo Summon is used as a cancel
Kitana
- Fixed visual issue with Fancy Flick causing ground impact effects after it has been parried
Kung Lao
- Added new Move (Air) Buzzsaw & Enhanced (Air) Buzzsaw
- Shaolin Spin can now move forward or backward while holding Front Kick button
- Enhanced Shaolin Spin has increased movement speed forward or backward when holding Front Kick button
- Enhanced Shaolin Shimmy no longer automatically performs follow-up attack on block
- Enhanced Shaolin Shimmy when blocked can perform follow-up attack for 1 bar of meter with Back Kick + Block
Li Mei
- Fixed rare issue with opponent facing incorrect direction briefly if Lion’s Pounce (Cancel) (Towards + Front Kick, Hold Front Kick) is performed while they are knocked down
- Fixed issue with Sky Lantern moving to an incorrect location if used immediately before Fatal Blow
Liu Kang
- Added new Kombo Attack Volcanic Palm (Away + Back Punch, Front Punch)
Raiden
- Enhanced Lightning Port has less damage scaling and on hit disables the opponent’s ability to Breaker or use a Kameo until they land
- Fixed Enhanced Lightning Port having a stricter input window compared to other special move cancels
- Fixed specific input sequence to execute Uppercut Jump Cancel causing Lightning Port to be performed instead
Scorpion
- Blazing Charge hit animation adjusted, now has 19 more frames of advantage on hit
Sindel
- Fixed incorrect attack coming out when performing a buffered attack after Bodied (Jump Back Punch, Back Kick)
- Fixed Kartwheel having incorrect frame data shown in Practice Mode
Smoke
- Increased hit region on Smoked Out (Up + Front Punch, Front Punch, Back Punch)
- Spin Kicks (Jump Front Kick, Back Kick) and Airing Out (Jump Front Kick, Back Kick, Back Kick) now will auto face
- Invisibility now goes away when hit by a parry attack
- Fixed Vicious Vapors having incorrect frame data generated in Practice Mode
- Fixed issue that could cause the camera to become misaligned if Smoke is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at certain timing
Shang Tsung
- Added new move Kameo Kopy & Enhanced Kameo Kopy
- Added new Kombo Attack Orthopedic Takedown (Away + Front Punch, Back Kick) (Old Form)
- Pulse Check (Front Punch, Back Punch, Back Kick) recovers 2 frames faster and can be 2in1 cancelled
- Snake Oil (Away + Back Punch in Young Form) starts up 2 frames slower and recovers 1 frame slower
- Operation (Away + Back Punch in Old Form) starts up 2 frames faster and has an adjusted hit reaction
- Bed of Spikes & Enhanced Bed of Spikes now appear faster
- Bed of Spikes recovers 1 frame faster on hit and 3 frames faster on block & miss
- Enhanced Bed of Spikes recovers 4 frames faster on hit and 5 frames faster on block & miss
Tanya
- Spinning Splits Kicks now has a different animation when it is blocked and no longer does follow-up attacks
- Divine Protection now parries projectiles and allows for follow-ups with max charge
- Deity Push now has a different hit reaction with increased damage scaling
- Seeking Guidance now takes 5 frames longer to charge each Guidance level (Enhanced Seeking Guidance is unchanged)
- During Heavenly Hand, holding Front Punch allows you to spend Guidance charge to increase projectile speed and damage
- During Spinning Split Kicks, holding Back Kick allows you to spend Guidance charge to become projectile invulnerable and perform all attacks on block
- During Drill Kick hit reaction, holding Away + Back Kick allows you to spend Guidance charge to perform Deity Push
- During Drill Kick hit reaction, holding Towards + Back Kick allows you to spend Guidance charge to perform Umgadi Evade
- Fixed issues with Guidance lingering in certain situations
Omni-Man
- Around The World (Towards + Back Punch) now causes a bounce hit reaction instead of a splat knockdown
Quan Chi
- Best Foot Backward (Down + Towards + Back Kick) tracking timing adjusted by 8 frames
- Fixed incorrect projectile being used by Psycho Skull after exiting Zone of Power
- Fixed visual issue with Psycho Skull causing ground impact effects after it has been parried
- Fixed visual issue with Zone of Waste lingering during brutalities
Homelander
- Fixed Diabolical Dash > The Seven Slam damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
- Fixed Diabolical Dash > The Seven Slam not doing additional damage against an opponent performing Up Block
- Fixed being able to move outside of the arena constraints briefly after hitting with (Air) Diabolical Dash > Vought Drop
- Fixed (Air) Delay God Complex not being possible when (Air) God Complex is performed at the lowest possible height
- Fixed issue with Flight speed being reduced after performing (Air) God Complex
- Fixed issue with endurance fights being delayed if (Air) Diabolical Dash > Vought Drop is used as the final hit on an opponent
- Fixed camera becoming misaligned during Blast Off when playing online and experiencing connection issues
Takeda
- Twisting Blades (Front Punch, Back Punch) first & second hit do 10 more damage
- Ogre Slayer (Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
- Rising Suns (Towards + Front Punch, Back Punch) first hit does 10 more damage
- Ryujin (Towards + Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
- Falling Moon (Towards + Front Punch, Back Kick) second hit does 20 more damage
- Gate Splitter (Away + Back Punch) has 1 more active frame and had its hitbox adjusted
- Temple Razer (Away + Back Punch, Front Punch) has 1 more active frame and had its hitbox adjusted
- Serpent’s Tail (Towards + Back Punch) has a different hit reaction and can now be special cancelled
- Sparrow Strike (Jump + Back Punch, Back Kick) does 40 less damage
- Shooting Star does 10 more damage
- Smart Shuriken explosion does 10 more damage
- (Air) Rushing Nimbus Attack first attack does no damage scaling
- (Air) Enhanced Rushing Nimbus Attack does 30 more damage
- If an allied Kameo interrupts Takeda after Smart Shuriken has touched the ground, the Shuriken will no longer disappear
- Fixed clipping issues when Enhanced Rushing Nimbus Attack is performed near Frost (Kameo) Ice Wall
- Fixed missing visual effects when more than six Smart Shurikens are used in rapid succession
Mortal Kombat 1 Khaos Reigns patch notes for Kameo Fighters
Cyrax (Kameo)
- Self-Destruct no longer lingers when the round ends
- Fixed Horizontal Kopter Chopper chosen hit direction not working in certain circumstances during juggles
Darrius (Kameo)
- Ground Invitational and Army of Two can now be performed after Volleyballistic
- Fixed Army of Two attack going in the wrong direction under certain circumstances
- Fixed Heelturn being possible for an extended period of time if the opponent remains idle after being knocked down
- Fixed several situations where Darrius would not take damage or cause recharge delay when he is interrupted
- Fixed situation that could cause Volleyballistic to be possible from very far distance from his partner
Frost (Kameo)
- Fixed Ice Krash & Frosty’s Revenge not being possible as a reversal
- Fixed visual issues that could occur with Ice Krash when performed on The Pyramid Arena Top Variant
Goro (Kameo)
- Fixed Punch Walk cancelled into Shokan Stomp causing slight damage to Goro’s Partner
- Punch Walk can no longer be cancelled into other Kameo moves while Kameos are disabled
Jax (Kameo)
- Added new move Gotcha Grab
Kano (Kameo)
- Eye Laser now has multiple hits when blocked & has a longer recharge delay
Kung Lao (Kameo)
- Added new moves Orbiting Hat & Wobbly Hat
- Spin can no longer sometimes auto face during the first few frames
- Buzz Saw can no longer sometimes auto face during the first few frames
Motaro (Kameo)
- Fixed issue when Reflect parries a non-reflectable projectile that allowed the opponent to block punishes during their recovery
- Fixed rare instances of missing visual & sound effects when Motaro is hit by certain attacks
Sektor (Kameo)
- Added alternate Fatal Blow attack by pressing R1 during startup
- Activate Homing is now performed by holding R1
- Tele-Punch starts up 2 frames faster
- Fixed visual issue with Up Rocket causing ground impact effects after it has been parried
Shujinko (Kameo)
- Added new move Kingdoms Krumble
- Added new move Waterfall Chop
- Fixed interrupting Shujinko during Death’s Embrace (Ermac) causing an excessively long recovery for his partner
Sonya (Kameo)
- Added new moves (Air) Ricochet Dive Kick & (Air) Bicycle Kick follow-up attack
- Sonya is now vulnerable for 17 more frames after Leg Grab misses
Sub-Zero (Kameo)
- Added new moves Deep Freeze & Iceball Special
- Fixed visual effects issues when partner misses with their Fatal Blow
Stryker (Kameo)
- Low Grenade Toss & High Grenade Toss have different hit reactions and less damage scaling
Tremor (Kameo)
- Crystal Wall Punch is now mid (was high)
Khameleon (Kameo)
- Added new move Alternate Disguises
- If either of the first two hits during Roll are Up Blocked, the final hit will not come out
- Fan Toss can no longer sometimes auto face during the first few frames
- Fixed issue with Glaive return attack not using correct hit reaction facing if the opponent jumped over
Mavado (Kameo)
- Fixed animation issue with Nomad’s Touch when performed near corner while roster fighter has their back to the screen
Ferra (Kameo)
- Torr Stance: Slide! has 2 more recovery frames on block
- Ferra is now considered airborne during Yo-Yo Throw, Swings!, & Potato Sack Toss
Hey there Mortal Kombat fans! As someone who’s been playing this iconic fighting game since its early days, I’ve gotta say that I’m beyond excited to dive into the latest update – Khaos Reigns patch notes! With new content, fighters, and tons of other cool stuff on the horizon, this DLC is shaping up to be a real game-changer. If you haven’t checked out Mortal Kombat 1 yet, now’s the perfect time to jump in and see what all the fuss is about! Trust me, it’s worth every punch and kick!
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2024-09-24 18:13