Mobile Legends Patch 1.9.56 Update: Hero Adjustments, Battlefield Changes and more

Story Highlights

  • Revamped Kimmy is now a part of the Advanced Server!
  • There will be Tank Adjustments for the heroes in the Server.
  • Project Next 2025’s Battlefield Effect is now in Test on Advanced server

In the latest update for “Mobile Legends: Bang Bang (MLBB)”, developers have focused on enhancing the battle efficiency of specific tank heroes who currently aren’t popular choices due to their low pick rates in the current version. Additionally, there are some refreshed features available on the Advanced Server, which will be rolled out to the main server soon. Let’s delve into the details of the “MLBB Patch 1.9.56 Update”.

Mobile Legends Patch 1.9.56 Update: Hero Revamps

Revamped Kimmy (Buffed)

In this updated version, Kimmy’s in-game character design is being modified on the advanced server, featuring improved skill visuals. From a gameplay perspective, developers have fine-tuned and amplified Kimmy’s skills and passive ability, making them significantly stronger during combat.

Passive: Aerial Dominance

With her Spray Gun, Kimmy can maneuver and adjust the direction of her shots, though she doesn’t have the ability to focus on a particular opponent directly. The Spray Gun’s attack inflicts magical damage. When Kimmy hits enemy heroes, it increases her Starlium. At its maximum level, Kimmy’s Starlium empowers her basic attacks, causing them to deal more damage and pass through multiple targets.

Skill 1: Anti-Grav Thuster

In simpler terms, Kimmy soars into the air using her jetpack, traversing different landscapes and accelerating her speed in motion. While flying, she unleashes bursts of chemical projectiles at adjacent adversaries, inflicting magical damage on them.

Skill 2: Starlium Beam

In the specified direction, Kimmy discharges a Starlium Lightbeam, inflicting Magic damage on adversaries it encounters and momentarily reducing their speed. This lightbeam also brightens the nearby environment, offering improved visibility.

Ultimate: Traction Pulse

As a fervent admirer, I unleash a powerful Traction Pulse in the direction of my choice. Upon striking an adversary or reaching its full extent, this pulse detonates, dishing out Magic Damage to surrounding foes and establishing a force field that impedes their movement. After a brief pause, the field retracts, attracting all enemies towards its epicenter.

Mobile Legends Patch 1.9.56 Update: Hero Adjustments

Zhuxin (Adjusted)

The developers aim to reduce Zhuxin’s control abilities while compensating for increased damage.

Passive (Adjusted)

  • Max stacks: 20 >> 15
  • Mana Regen per Stacks: 4% >> 5%

Skill 2 (Adjusted)

  • Mana Cost: 90-120 >> 110-145 
  • Extra Damage: 270-645 +150% of Magic Power >> 300-850 + 165% of Magic Power. Skill 2 reveals the entire Bush >> Only reveals the vision of target shit by Skill 2.

Kalea (Buffed)

Kalea’s Ultimate’s slam move Controllability has been improved.

Ultimate (↑)

During the slam move, you can now use the left joystick to change the landing spot at any time.

Lukas (Buffed)

We want to enhance the impact of the Sacred Beast ie Lukas’ Shockwave Blast.

Ultimate (↑)

In the new update for Shockwave Blast, instead of just affecting the initial enemy struck, its explosion now impacts all nearby enemies as well.

Rafaela (Buffed)

We’ve reverted the changes to Rafaela’s Skill 2 and optimized the usability of her Passive.

Passive (~)

When the skill is available, its icon will move to the center of the screen.

Skill 1 (↑)

  • Cooldown: 4s >> 5-3s
  • Consecutive Hits Time limit: 5s >> 6s

Skill 2 (~)

Reverted to match the Official Server

Pharsa (Buff)

In simpler terms, we’ve sped up when Pharsa’s passive ability triggers during the middle and late stages of the game to enhance Pharsa’s effectiveness in these phases.

Skill 1 (↑)

New Effect: Reveals marked enemies’ position.

Ultimate (↑)

New Passive: Each Level-up reduces the interval of Spiritual Unity by 1s.

Leomord (Buffed)

Developers aim to have Leomord’s first skill perform increased damage on high health targets while mounted. This enhancement will capitalize on his passive ability, making it easier for him to score critical hits with basic attacks and secure kills.

Skill 1 (Human Form) (↓)

In simpler terms, if you add 450 to your base physical attack (which is increased by 130% of your total physical attack), then reduce it by 8%, and also take away 10.5% of the target’s current health, or alternatively, if you add 450 to your base physical attack (which is increased by 120% of your total physical attack) and then subtract 7.5% from it, while also reducing the target’s current health by 10%, the result would be the same.

Skill 1 (Mounted Form) (↑)

330 to 600, plus 120% of the total physical attack, can be rephrased as: 250 to 500, plus 100% of the total physical attack, along with an additional 7.5% damage (or subtract 10% if you’re dealing damage) based on the target’s current health points.

Johnson (Buffed)

The Devs aim to enhance Johnson’s overall team utility.

Skill 2 (↑)

  • Base Damage: 80-180 >> 120-220
  • Removed Effect: 60% Extra Damage to Creeps
  • Removed Effect: 15% Damage increase per hit (up to 3 times).
  • New Effect: Each hit reduces the target’s Magic Defense by 10% (up to 3 stacks, lasting up to 2s).
  • Slow Effect: 20% Slow Effect for 0.5s >> Each hit reduces the target’s Movement Speed by 10% (up to 3 stacks, lasting up to 2s)

Akai (Buffed)

Improved Akai’s overall damage output and control capabilities in the mid-to-late game.

Ultimate (↑)

  • Cooldown: 55s at all levels >> 55s-45s
  • Damage: 200+450 +100% of Extra Physical Attack (Subsequent impacts only deal 50% damage) >> 100-200 +50% of Total Physical Attack (Subsequent impacts deal full damage)

Granger (Nerfed)

Slightly reduced Granger’s mobility and made his Ultimate more dodgeable.

Skill 1 (↓)

Speed Boost: 15% >> 10%

Ultimate (↓)

Bullet speed: 15 >> 12

Beatrix (Adjusted)

In the present update, Beatrix’s weapon seems more powerful compared to the others. The developers are working towards achieving a balanced efficiency across all her weapons.

Basic Attack (↓)

  • Bennett’s Basic Attack Damage: 232%-330% of Total Physical Attack >> 230%-300% of Total Physical Attack
  • Nibiru’s Attack Effect inheritance ratio per bullet: 22% >> 25%
  • Wesker’s Attack Efect inheritance ratio per bullet: 22% >> 35%
  • Fixed an issue where some bullets of Basic Attacks with Wesker would be lost at certain distances.

Ultimate (↑)

Ultimate (Wesker) Cooldown: 32-24s >> 20-12s

Revamped Yi Sun-Shin (↑)

Ultimate (↑)

  • New in-battle Ultimate effects for Revamped Yin Sun-Shin are now available.
  • When an enemy hero exposes their position to Revamped Yin Sun-Shin, a special marker will appear as a reminder.
  • In the second phase of the Ultimate, hitting enemies with the turtle ship will immediately trigger the Weapon Mastery effect.

Mobile Legends Patch 1.9.56 Update: Battlefield Effect Test on Advanced server

In Ranked mode, the Battlefield effect feature is exclusive to Pick and Ban matches. For each game, the Battlefield effect is chosen at random. Once the matchmaking process is complete, you’ll receive information about the current match’s Battlefield effect. During the Pick-and-Ban phase, you can still view a description of the Battlefield effect. This effect will become active five minutes into the game and will stay active until the end of the match.

Battlefield Effects: Tested in this Patch

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2025-01-27 07:12

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