Mobile Legends Patch 1.9.04 Update: Revamped Granger, Hero Adjustments and more
As a seasoned Mobile Legends player with hundreds of hours under my belt, I’ve witnessed firsthand how the game’s meta evolves through each patch update. This latest 1.9.04 patch brings some intriguing changes to Dyrroth and Helcurt, as well as new Battlefield effects.
In the latest update for Mobile Legends on the Advanced Server, MOONTON Games has introduced a revamped hero, named Granger. This update comes with several developments from the team, including modifications to various heroes, alterations to the battlefield, and new effects. Let’s delve deeper into the specifics of Patch 1.9.04 for Mobile Legends.
Revamped Granger (Adjusted)
Developers have enhanced Granger’s maximum damage during the initial stages following the overhaul. They have also decreased the proportion of cooldown reduction that converts into attack.
Passive (↓)
Every 1% of CD Reduction Converted to Physical Attack: 2.5 >> 2
Ultimate (↑)
- Damage: 250-350 +90% Total Physical Attack >> 300-400 +80% Total Physical Attack
- Attack Range: 13.5 >> 11.5
Mobile Legends Patch 1.9.04 Update: Hero Adjustments
Suyou (Buffed)
Devs have adjusted some skill damage ratios and optimized the skill casting experience.
Skill 1 (~)
- Damage by Tap-casting: 150-190 +60% Extra Physical Attack >> 250-330 +100% Extra Physical Attack
- Damage by Hold-casting: 150-190 +60% Extra Physical Attack >> 250-330 +100% Extra Physical Attack
- Removed the End Damage after hold-casting. Now hold-casting deals damage only once.
- Increased the time it takes to charge the skill from tap to hold, allowing more time to aim when tap-casting.
Skill 3 (↑)
- Damage by Tap-casting: 280-400 +80% Extra Physical Attack >> 350-490 +100% Extra Physical Attack
- Max Charge Damage: 250% >>> 200% (The actual max value remains the same as before).
- Devs have increased the time it takes to charge the skill from tap to hold, allowing more time to aim when tap-casting.
Cyclops (Nerfed)
Devs have reverted some buffs from the previous patch.
Ultimate (↓)
- Cooldown: 20-16s >> 22s at all levels
- Base Damage: 550-880 >> 500-800
- Mana Cost: 80-100 >> 60-100
- Immobilizing Time: 0.8s >> 1s
Zhask (Nerfed)
Zhask’s Attack Speed brings him a great advantage, significantly boosting his power. However, developers aim to enhance Zhask’s build process without increasing his power any more. To maintain balance, they plan to decrease Nightmaric Spawn’s Magic Power slightly.
Skill 1 (↓)
Nightmaric Spawn’s Extra Magic Power: 20-50 >> 15-30
Ultimate (↓)
Enhanced Nightmaric Spawn’s Extra Magic Power: 50-100 >> 40-80
Joy (Adjusted)
Based on the significant amount of feedback received, developers have decided to roll back most of the modifications made to Joy’s Ultimate skill. Currently, they are retaining the quicker version of her Skill 2 and will closely watch how she performs in future gameplay.
Ultimate (~)
- Damage: 150-250 +50% Total Magic Power >> 120-200 +40% Total Magic Power
- Number of Pulses: 6 >> 8
Argus (Buffed)
Devs hope to improve the control experience of Argus, so devs have reworked his Ultimate.
Ultimate (↑)
Argus wields his Meteoric Sword, releasing a potent wave of energy that inflicts Physical Damage on adjacent foes, transforming him into the Fallen Angel for 5 seconds. Hitting an enemy hero with this ability strengthens the Meteoric Sword and accrues Malice Energy following the Demonic Slash (amplified by Critical Hits).
During the Fallen Angel phase, his movement speed is enhanced but this bonus gradually lessens. Once the transformation concludes, any harm inflicted on heroes in this state is converted into health for him. If he receives lethal damage while in the Fallen Angel form, the remaining Movement Speed boost gets reverted and he obtains Death Immunity for a duration of 3 seconds.
Thamuz (Buffed)
Thamuz lacks power without using his ultimate ability, and his gear doesn’t provide sufficient cooldown reduction. To address this issue, game developers have chosen to decrease the time between Thamuz being able to use his ultimate again.
Ultimate (↑)
Cooldown: 42-32s >> 36-27s
Masha (Adjusted)
Devs have further adjusted Masha’s damage growth.
Skill 1 (~)
- Extra Damage: 3% Physical Damage Based on Max HP >> 3-6% Physical Damage Based on Max HP
- Extra Damage Bonus: 2% Extra Physical Attack >> 1% Extra Physical Attack
Dyrroth (Buffed)
I went back and tweaked some previous changes I made to Dyrroth’s abilities, and then took it a step further by boosting his enduring fight strength even more as a gamer.
Passive (↑)
- Basic Regen (damaging heroes): 50 >> 80
- Basic Regen (damaging Minions): 25 >> 40
Skill 2 (↑)
Physical Defense Reduction on Target: 30% >> 40%
Helcurt (Nerfed)
Helcurt’s passive regeneration gave him an excessively low cost for making surprise attacks. Developers aim to extend the time between Helcurt’s waves of ganks.
Passive (↓)
HP Regen: 50% Total Physical Attack >> 30% Total Physical Attack
Mobile Legends Patch 1.9.04 Update: Battlefield and System Adjustments
Battlefield Effect Test
As a long-time Battlefield fan, I’m thrilled to share some exciting news with you all! This week, the developers are introducing two brand new effects into the game, and based on their recent announcements, I can’t help but feel that these additions will breathe new life into my matches. With years of experience under my belt, I’ve seen many updates come and go, but these particular innovations have piqued my interest like no other. Can’t wait to give them a try!
In Ranked matches at Master level and beyond, the Battlefield effect Test is relevant. Prior to joining a game, the system will alert you about any Battlefield impacts present for that particular contest.
Battlefield Effect – Healing Turret
Between the 21st and 27th of July, server time, the Outer Turret will regularly restore a defined portion of the maximum health per second for nearby friendly champions.
If the hero takes damage from non-Minion enemies, this effect will be interrupted.
Battlefield Effect – Lord’s Aura
Between July 23rd and 24th, according to server time, the character assumed to be the Lord’s assassin acquires the Lord’s Aura as a temporary ability. This bonus grants an increase in Magic Damage inflicted upon enemies, but comes with a cool-down period.
- This effect lasts 3 min. Killing the owner of Lord’s Aura can steal the effect and inherit the remaining duration.
- The Lord’s Aura skill of the original Summoned Lord will be temporarily removed.
Mobile Legends Patch 1.9.04 Update: Battlefield Adjustments
In the current game setup, the Lord’s powerful “push” capability is posing a significant challenge for underdog teams during the early and mid-stages. Consequently, developers have decided to decrease his hit points (HP) during these stages to create a more balanced playing field.
Summoned Lord
- Base HP: 7755 >> 5965
- HP growth per minute: 1427 >> 1576 (The Summoned Lord’s HP at 20 minutes remains unchanged before and after the adjustment.)
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2024-07-25 11:11