
Story Highlights
- You need to choose the right Talents to outperform!
- Talents come in different parts, and you can mix them to build custom emblems!
The recent Emblem update for Mobile Legends: Bang Bang has been available for a while, and it’s made several changes to how Emblems work. Let’s take a closer look at the new talent system in the game.
Introducing the Talent System in Mobile Legends
The talent system helps enhance each hero you play with, building on their unique abilities and strengths. It allows you to maximize a hero’s potential. We’ve recently streamlined this system – it used to have nine parts, but we’ve simplified it down to seven.
As a player, I’ve noticed the way heroes are built around their roles. You’ve got your typical fighters, tanks (who often roam), mages, marksmen, and assassins, plus support heroes. And the game has custom emblem sets tailored to these roles – things like magic, physical damage, tankiness, and so on. Usually, you can pick emblems based on a hero’s category, but there are a few exceptions. For example, heroes like Minsitthar and Jawhead are classified as fighters, but I’ve seen people successfully build and play them as more sustainable picks or even roamers – it’s not always a strict rule!

Using a Custom Fighter or Physical Emblem on certain heroes might not be the best choice, defeating the purpose of selecting that hero in the first place. A Tank Emblem would likely be more helpful in battle instead.
Lesley is primarily a marksman, but she can also be played as an assassin. While a marksman emblem can work well, choosing an assassin emblem with a customized talent setup will allow you to fully maximize her capabilities.
Selecting the right Talent Points is crucial. Assassins aren’t confined to a single build; they specialize in various damage types, which means their final Emblem choices will differ depending on what they need to excel, such as builds focused on critical hits (like High and Dry) or quickly eliminating opponents (like Killing Spree).
Understanding the changes from the previous Talent System
If you’ve played team-based strategy games, you understand how crucial character builds are to winning. Because choosing a character depends on both countering the enemy team and playing to your strengths, simply picking a character limits how well you can perform.
Let’s say you usually play Minsitthar as an experience laner, using a Fighter emblem with Unbending Will and Festival of Blood. But what if Minsitthar gets banned, or the other team picks him first? Then you’d need to switch to Lapu-Lapu or another fighter hero.
You now have two choices: stick with the talent build from the previous fighter, or try the Assassin emblem, which might not actually be useful in a fight. The developers created this new talent system to solve these issues.
How to use the Talent System in Mobile Legends
This system offers a lot of options for customizing your hero. It’s broken down into three sections: primary, secondary, and final. These sections work together to help you improve your hero in the way you want. Let’s explore how each talent fits into these sections.
Primary (Initially)
- Thrill: Additional adaptive attack.
- Swift: It provides extra attack speed.
- Vitality: Provides extra HP.
- Rupture: Additional penetration.

- Inspire: Provides an additional cooldown reduction.
- Firmness: Firmness provides extra physical and magical defense.
- Agility: It provides extra movement speed.
- Fatal: Provide extra critical damage and extra critical chance.
Secondary (Secondarily)
- Bargain Hunter: Assists in purchasing any equipment from the shop at a 95% price.
- Wildness blessing: Increased movement speed in river and jungle areas; halved during fighting with enemies
- Blessed Fortress: Physical and Magical defense increased for every enemy hero within 5 unit radius and capped at 30.
- Seasoned Hunter: Increased damage against Lord and Turtle but halved during attacking regular creeps.

- Chrono Master: When reaching a % of cooldown reduction it will instantly provide a % of max CDR.
- Eternal Bloodlust: Provides spell vamp and killing each hero grants an extra spell vamp caps at 10%.
- Spell Master: Battle spells CDR and equipment’s active CDR reduced by a %
- Weapons Master: Physical magical attack increased by a % which was obtained from skill, talent, and equipment.
Ultimate (Final)
- Open Fire: The next basic physical attack or magic power will be enhanced by a % for the next 5 seconds and it has a few second cooldown
- Lethal Ignition: While dealing damage to enemy units is greater than a % of their max hp 3 times within 5 seconds then it will trigger a scorching effect which will deal extra damage to them 3 times but it has a few seconds CD.
- Cosmic Blitz: While dealing damage with skills to an enemy hero, it will trigger extra magic damage to an area around the target.
- Battle Frenzy: Gains extra hybrid lifestyle for the next 5 seconds. It will also be increased by a % at max stacks.
- Deathly Alliance: While dealing damage to an enemy hero it will mark them for 5 seconds and then damage from other allied heroes will detonate the mark while dealing magic damage and side by side providing the ally gold.
- Quantum Charge: The range of the next basic attack will be increased by 1 unit and after dealing, damage movement speed will be increased by a %% for 1.5 seconds. This effect has a few second cooldown.
- Last Stand: While taking damage if max HP is below 30% then it will recover a few % HP for the next 4 seconds

- Arcane Furor: While taking damage exceeding a % max HP from enemy heroes then it releases a shockwave that decreases nearby enemies’ movement speed by a % and attack speed by a % for the next 2 seconds.
- Concussive Blast: deals magic damage to nearby enemy heroes after the next basic attack.
- Killing Spree: Recovers a % of max HP instantly for the next 3 seconds after killing an enemy hero. Side by side, you gain movement speed and regen a % max HP
- Master Assassin: In front of only one enemy hero, the damage is increased by 8%.
- Glorious Dominion: Casting a CC effect on an enemy will instantly help to regen a % of max HP and +15 physical and magic defense for 3 seconds.
- Temporal Reign: Upon casting the Ultimate skill the other skills’ cooldown will be reduced by 1.5 seconds.
- Fatal Snare: While dealing damage with a basic attack; it has a 20% chance to reduce the enemy hero’s movement speed by 90% and attack speed by 50% for the next 0.5 seconds.
How the Talent System affects the gameplay meta
As we’ve talked about before, players often feel restricted in how they build their heroes, and certain emblem types seem to be tied to specific roles. This can lead to confusion – for example, players might avoid using an assassin emblem on a tank hero like Grock, mistakenly believing it’s only meant for damage-dealing assassins.
There aren’t strict rules about how to spend talent points. To get the most out of them, you need to understand what your hero is good at. Choosing the right talents will improve your understanding of your hero and help you play better in battle.
Final Thoughts
Ultimately, the new Talent System will dramatically change how the game is played. Players who learn to use it effectively will have a clear advantage, while those depending on AI-generated builds may struggle initially. A key benefit of this system is how easily the game can be balanced through buffs and nerfs.
Okay, so one of the coolest things is you can now build out custom talent points for each hero! It’s super easy to unlock them – you’ll see a little indicator at the bottom right of the screen. You basically upgrade specific emblems to a certain level, and that unlocks the talent point. The best part? Everything is separate, so changing one thing doesn’t mess up the whole build. But getting the right combination of talents? That’s what’s going to make you unstoppable. Choose wisely and crush the competition!
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2026-01-05 10:14