
The newest update to Mobile Legends: Bang Bang (MLBB), Patch 2.1.82, includes changes and improvements to several heroes. It also features adjustments to the game’s systems and battlefields, and these changes are currently being tested on the Advanced Server.
Okay, so this new update, Patch 2.1.82, is mostly about tweaking heroes – some are getting stronger, and others are getting adjusted. There are also a few changes to how the battlefield works and some improvements to the game’s systems overall. Let me break it all down for you.
Mobile Legends Patch 2.1.82 Update: Hero Adjustments
Argus (Adjusted)
The developers have adjusted Argus’s stats to help improve how the game runs during matches.
Passive Attributes (~)
- Demonic Slash Base Damage: 65 >>> 80
- Demonic Slash Basic Regen: 80 >>> 100
- Demonic Slash ignores: 40% of the target’s Physical Defense >>> 30% of the target’s Physical Defense
- New Effect: Demonic Slash can also ignore buildings’ Physical Defense.
Balmond (Nerfed)
Reverted some buffs made from the previous patch.
Skill 2 (↓)
Total HP Damage Bonus: 1.5% >>> 1.4%
Freya (Nerfed)
Okay, so the developers have tweaked Freya a bit. They’ve made her marksman form a little shorter and less powerful, but thankfully they’ve also undone that previous hit to her health recovery – she heals up faster now! As a Freya player, I’m glad they’re balancing her instead of just making her weaker overall.
Skill 2 (↓)
Range: 3.5 >>> 3.3
Ultimate (↓)
- Enhanced Basic Attack Range: 3.5 >>> 3.3
- Ultimate Duration: 12s >>> 10s
- Base HP Regen per Basic Attack: 10-80 >>> 40-80
Gloo (Nerfed)

Okay, so I’ve been noticing Gloo is picked or banned in almost every game, and honestly, it’s getting a little tiring. The developers have finally decided to tweak him a bit, which should hopefully mean we won’t see him banned every single time and people will actually get a chance to play him – or counter him! I’m excited to see how these changes shake things up.
Skill 1 (↓)
Explosion Base Damage: 300-450 >>> 250-400
Ultimate (↓)
Attached Regen: 25%-30% Total HP >>> 20%-30% Total HP
Hanzo (Buffed)
Optimized the control experience of Skill 2’s dash in Hanekage form.
Skill 2 – Hanekage form (↑)
Hanzo can now choose the landing area within a certain range.
Hirara (Buffed)
Reverted some nerfs made from the previous patch.
Skill 2 (↑)
- Crimson Maple Damage: 150-241 (+50%-78% Extra Physical Attack) >>> 160-265 (+53%-88% Extra Physical Attack)
- Cooldown: 6s >>> 5s
Skill 1 (↑)
Cooldown: 9-5.5s >>> 8.5-5s
Ruby (Adjusted)
Reverted some of the previous adjustments and adjusted her early-to-late game power curve.
Passive Attributes and adjustments (~)
- Spell Vamp Ratio: 50% >>> 60%. For every 1% HP lost, her Spell Vamp Ratio increases by 1%, up to 125% >>> 150%.
- New Effect: Basic Attacks can no longer trigger Lifesteal.
- Scythe Damage: 240-490 (+140% Total Physical Attack) >>> 280-480 (+120% Total Physical Attack)
- Shockwave Damage: 120-245 (+ 70% Total Physical Attack) >>> 140-240 (+ 60% Total Physical Attack)
- Optimized the skill indicator to show the two damage areas more clearly.
Yin (Adjusted)
We made changes last week to boost Yin’s power, but some players found his skills more difficult to use after removing the auto-aim and lessening the slow effect of his improved Skill 1. So, we’ve made additional improvements building on those initial changes.
Skill 1 – Lieh Form (~)
- Slow Effect: Reverted the previous nerf so it is now the same as on the Official Server.
- Damage: 130-180 (+110% Extra Physical Attack) >>> 120-170 (+ 100% Extra Physical Attack)
Mobile Legends Patch 2.1.82 Update: Battlefield and System Adjustment on the Advanced server
Battlefield Adjustment
A. Equipment Adjustment
Great Dragon Spear (↑)
Because not many heroes benefited from the Great Dragon Spear’s abilities, we’ve updated its special effect to better support Crit-based heroes when fighting Tanks, allowing them to do more damage.
- Price (↓): 2140 >>> 2390
- Passive Attribute (↑) – Crit Chance: 20% >>> 25%
- Unique Passive – Supreme Warrior has been Removed
- Unique Passive – Sunder (New): Basic Attack critical hits deal extra True Damage to the target.
Roaming Blessings (↓)
Solo Income from Minions and Creeps in the First 8 Minutes: 50% >>> 30%
Roaming Blessings (↑)
Roaming Blessings are now more versatile! They can earn experience and gold by damaging enemies, scouting out the map, and collecting resources from minions and creeps.
B. New Battlefield Effects
Battlefield effects are returning to the game! We’ve improved them based on your feedback from the previous test, and we’re also introducing a brand new effect. Please note that the visuals you see right now are a work in progress and don’t reflect the final look. The development team will release the fully polished gameplay after this week’s update. Here’s a list of the battlefield effects being tested in this patch:
Nowhere to Hide:
Crystals are scattered throughout the map. When you collect one, it emits energy around your hero for a short time. If any enemy heroes are nearby but hidden from view, the energy will pulse towards their location, revealing them and the surrounding area for a few seconds. The developers have also improved where Crystals appear, making them easier to find while moving around the map.
Fire Turtle:
- Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy’s weakest lane to help push it. Allied heroes near the allied Turtle will recover HP rapidly.
- Reduced allied Turtle’s HP but increased its HP Regen, making fights around the Turtle more competitive for both sides.
- New Effect – Golden Turret: Greatly increased the Gold shared to the entire team when any Turret is destroyed.
- Inner Turret and Base Turret HP are increased by 1000.
- Increased the Gold granted by each Turret to every hero by 80.
C. Other Optimizations – Control Optimizations
- The Devs has optimized the skill buffering mechanic: when your hero is controlled, quickly releasing the skill will stop it from being buffered, preventing accidental casts when the control effect ends.
- The detailed rules are as follows: If you release a skill within 0.3s after a control effect is applied to your hero, the skill will not be buffered.
- If you release it after 0.3s, the skill will be buffered and cast automatically when the control effect ends.
System Adjustments
A. Namecard Feature
We’ve launched a redesigned Namecard feature! It now has more space to showcase your favorite heroes and a wider range of content to highlight your in-game progress. You’ll also find achievements displayed both during and outside of matches.
Impressive achievements, both in and out of games, will now automatically appear on your Namecard. You can view and manage these on the Namecard edit screen to see all the details. This update introduces the new Namecard feature!
B. Season Achievements
We’ve temporarily hidden the color changes on the lane icons after you earn a Season Achievement level. This also means the lane icons won’t change color on the lane selection and recent matches screens in the lobby for now.
C. Honor Badge
The developers have changed the requirement for equipping the item on the Honor Badge screen. Now, you need to reach Season Achievement Level 4.
D. Auction House
I’m so excited! The Auction House is back up on the advanced server for testing! I’ve already been checking it out, and you can list items, browse what’s available, and buy things just like normal. It’s great to have it back for us to play around with!
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2026-05-17 18:13