Machina X Flayon in RFN x Sajam Slam: “Going against Daigo’s team was scary”
Machina X recounted his adventure at the joint event, Reject Fight Night x Sajam Slam, where he faced off against a legendary figure from the Fighting Game Community (FGC), Daigo’s team.
In the Reject Fight Night x Sajam Slam International Championship 2025, which was a Street Fighter 6 competition, Machina X Flayon, a Virtual YouTuber from holostars’ TEMPUS generation, took part. Notable figures in the world of fighting games such as Daigo Umehara and Hajime “Tokido” Taniguchi were among the competitors, but there were also content creators participating in this event.
Can you introduce yourself for those who may not know you yet?
Hello there! I’m Machina X Flayon, the Ace Mecha Pilot from HOLOSTARS English. You guessed it – I have a soft spot for visual novels, and my passion for fighting games is well-known. I’d also like to mention that I enjoy quite a few things in life. By the way, if you couldn’t tell already, I’m quite fond of anime as well! It’s a pleasure to make your acquaintance!
First off, how do you feel after the Reject Fight Night x Sajam Slam event?
After the match, I had a great sense of satisfaction! However, I yearn for more battles to test my skills further. Every time I compete, whether it’s a casual match or a major tournament like this one, I often find myself thinking that I could have given more. If I end up losing, I usually think, “If we had another two rounds, I would have won.” But then I might lose again, and the thought persists. When I play Street Fighter ranked matches, I’ll keep requesting rematches until nearly five hours have passed.
To put it simply, I was absolutely thrilled throughout the entire experience. Capcom showed incredible kindness towards me. My team went out of their way to make me feel at ease. We even had a chance to play together for a while, which made it even better. To top it off, being in that competitive atmosphere really added to the excitement – it was fantastic!
What was your initial reaction to Team Nephew?
Initially, I was a bit apprehensive due to my high spirits. I believe this exuberance will persist even when I reach the age equivalent of 90 human years. My nephew (Alan Sun) has a calm demeanor. To put it another way, he speaks in a laid-back manner like this: “Hey, what’s going on? Yeah, cool. No, you don’t need to do that. No, no, you shouldn’t drive Impact. No, you were caught for that. Yeah, you got punished for that.” Our energies differ significantly. However, as I observed him more closely, I understood his calmness.
Initially, I wasn’t sure about coaching since I hadn’t used Drive Rush much before the Sajam Slam, my first round-robin event. I was more familiar with Drive Impact, but Rush felt like switching from Street Fighter 5 to 6 for me. However, Nephew convinced me to learn Drive Rush, and now we’re doing great together. It’s been a cool journey!
Given that you’re aware I previously spoke about the Sajam Slam, could you tell me what that experience was like for you as you were trying to qualify for it?
To start with, I found myself in the lowest bracket, which I thought was fine. However, as I progressed from Silver 2 to Gold 3, I felt quite a shift. Despite having much to improve, I became more confident after my nephew offered some guidance, saying “I could do this,” but I wasn’t sure if I would reach that level. Yet, maintaining calmness during matches seems to make things smoother. Admittedly, I was uncertain about winning the initial round-robin matches.
I never underestimate anyone, no matter their age or skill level. After all, they might outperform me, right? That’s why I always exercise extreme caution in my interactions. However, if you stay open-minded and flexible, that’s when I find success. It was also enjoyable because I got to play the “Street Fighter 6” theme song, one of my favorites, which really gets me pumped up. Overall, it was a fun experience.
Are you also a fan of the Esports side of fighting games?
Currently, I feel as though I’ve always been a fan, particularly with regard to combat games. For instance, I appreciate the enthusiasm expressed on the versus screen in Street Fighter 6, where it goes “Yeah! Yeah!” and the crowd joins in. That’s really cool. When I was younger, I remember being intrigued by esports, but thought it was just okay. However, once I experienced the entire crowd and all the team jerseys, that’s when the excitement truly hit me.
I find it enjoyable since, as a kid who played fighters on PS Vita or PSP when online features might not have been available yet, I often found myself playing alone. This led to addiction and memorizing character intros, but lacking someone to share the experience with. However, in these events, you can engage with everyone else present, which recalls why I enjoy local tournaments for fighting games. It’s a group of people gathered for their passion for the game, creating a unique atmosphere where we connect and then play.
How did it feel to go up against some well-known figures, hailing from both the content creation and esports scenes, during that tournament?
Man, facing off against Daigo Umehara’s team was truly intimidating. Although I’m not well-versed in all his skills, I’ve witnessed some of his Street Fighter moves from the past. The footsies he performs are downright mind-bending. To be honest, even his footsies with Akuma make me shudder because I can’t predict what he’ll do next. As soon as I attempt a reversal, it seems like he effortlessly dodges it. Or if I try to grab him, he quickly techs it out. It’s this eerie calmness that he exudes while playing fighting games that makes me tremble, and I can only imagine what it would be like to actually face off against him. Yet, the prospect of battling Daigo would still be an incredible opportunity, even if I know I wouldn’t stand a chance.
Hajime Taniguchi, also known as Tokido, was incredibly cool! One aspect that stands out, particularly during international competitions in the Western scene, is how players tend to be more assertive. They might even employ an American reset, which involves intentionally breaking a combo to confuse their opponent, before striking back with a surprise move.
However, while I engaged in battles alongside the Japanese, they exhibited a remarkable calmness and cautiousness. Over time, if one were to undervalue this trait, it could lead to disaster. This was particularly evident during the tournament, where Daigo’s actions underscored this point. In such situations, I found myself thinking, “I can’t charge in as I usually do when on autopilot.” If I were to act recklessly, I risked losing out. But watching the contrast between the two styles was fascinating, and it heightened my awareness of the tension on stage, or at least that’s how I felt with my virtual presence there.
It’s not until the actual day that my nerves truly kick in. People often ask if I get nervous, but it’s only then that I feel it. There are moments when I’m caught off guard, like realizing I haven’t eaten enough or spotting someone unexpectedly in the crowd. Today, there were at least five fans dressed up, though maybe even six more. Seeing them was a shock – “I’m up there,” I thought. And it’s that realization that sends a shiver down my spine. My nerves usually arrive fashionably late.
How important do you think it is that VTubers get to compete in these kinds of competitions?
Indeed, among them were Amaki Pururu and Shibuya Hal, along with a few more, yet they remain unidentified. As for myself, I am simply an elegant, veteran mecha operator, correct?
It seemed genuinely significant to me since I frequently talked about fighting games. However, it wasn’t until they witnessed a tournament, something like “Wow, this is serious,” that it truly resonated with them.
In a surprising turn of events, even my die-hard fans, whom I’d invite to play “Street Fighter 6” with me, have actually purchased the game! It used to be that such an invitation might have sent shivers down their spines, but not anymore.
If there’s something that brings a positive connotation, such as myself or fighting games, people are often encouraged to give it a try.
As a gamer, I can’t wait to see more VTubers join the community. I’ve been dropping hints to some of my HoloStars friends about how easy it is to get started. I assure them that it’s not as challenging as they might think!
I believe being a VTuber is incredibly beneficial for fans, independent creators, and colleagues alike. Moreover, it’s quite amusing to see someone unfamiliar with the concept react unexpectedly!
Did Eskay massaging your cutout’s shoulders help with your nerves?
Indeed, although on that particular day, I had limited visibility of my teammates, both Capcom and my team put forth their utmost efforts to ensure things ran smoothly.
Immediately, they suggest linking Machina with Flayon to their team. It’s the kind of thing you might overlook amidst all the chaos, and I confess I did too. The thought crossed my mind, “How do I communicate with my crew?” Team support can be a massive morale boost in battle, and they cheer you on. Even if you lose a match, it helps to have someone like your nephew whispering encouragement, reminding you, “You’re doing great. Don’t dwell on that, okay?
During the first Sajam Slam, I was heavily loaded with it. For [Reject Fight Night vs Sajam Slam], I was alone. However, the moments when Eskay and KarQ patted my head were particularly helpful. Although it seemed like they were standing in for me, it felt like they were offering some encouragement. In tournaments, this kind of support is crucial since being alone can be challenging. It’s almost like a scene from an anime where friendship provides strength.
If you’re performing for others rather than just yourself, the consequences become greater, along with the stress. However, this also fosters a sense of camaraderie that propels you even further. For instance, observing Eskay or KarQ patting shoulders, or when Maeno-san bows before my cutout, or when Frodan tries to shake my hand – these moments significantly increase the pressure but also make me feel more motivated. In essence, I’m grateful for such interactions.
How did you prepare for the competition?
In terms of playing fighting games, my past experience has been beneficial, but it also instilled some poor habits from anime characters whose moves don’t translate effectively. I often find myself revisiting old gameplay footage and leaping in the air, even during major tournaments like the Eternal Championship. It’s moments like these where I think, “Oh no, I’m asking for trouble with that jump!” And trust me, I usually do get punished for it. So overall, it was a valuable learning experience.
As a gamer, I always enjoy chatting with my nephew about Street Fighter 6. He’s got each character down pat! Plus, there’s this term I stumbled upon the other day – okizeme. I wasn’t sure what it was at first, but my nephew immediately knew what I meant. It’s a simple thing, but it’s satisfying to see someone actually use that term in conversation.
Do you want to participate in more competitions?
Absolutely! You can count on me for more of the same! I must admit, there’s something truly special about championships – not only is personal pride at stake, but there’s also an audience watching and a team relying on you. It’s these high-stakes moments that make me focus like never before. In casual games, I might occasionally slip into autopilot mode when just playing for fun. But during tournaments or when my teammates are depending on me, that’s when I shift into full gear and give it everything I’ve got!
Initially, the fast-paced Drive Rush game in Street Fighter 6 left me feeling intimidated because there were so many things happening simultaneously. Interestingly, despite Drive Rush’s resemblance to a neutral skip or an anime game and sharing similar characteristics, it was too much for me to handle at first. However, when my nephew took the time to gently walk me through the mechanics and patiently taught me how to play, I found myself enjoying it immensely.
After pondering for a bit, I wondered about other types of games I could potentially play competitively given that eSports is quite extensive. Could I possibly delve into first-person shooter (FPS) games? Might I gradually learn the ropes? To be honest, there are numerous games that initially appear daunting. But upon reflection, they don’t seem as intimidating or complex anymore. Consequently, my interest in joining tournaments for these games has been rekindled.
Additionally, I’m delighted by not only the quality but also the comprehensive coverage of the event. So, a big thank you to Xpsp for making it all possible with the Sajam Slam production, and for arranging my travel courtesy of Capcom!
Some of my colleagues struggle with fighting games, often appearing overwhelmed. They usually say, “I’m not good at it,” but their interest was piqued after seeing the high-quality promotional materials and watching me play. Now, they’ve expressed curiosity about it, which is pleasing.
Previously, I’d often invite others with phrases like, “Fancy a game of BlazBlue?”, to which they’d respond with confusion. I’d then try suggesting Street Fighter or Melty Blood, but still receive puzzled looks in return.
Initially, they weren’t too keen, but once they saw it, their curiosity was piqued. Now, when I bring up Street Fighter 6, they seem eager to play. For instance, Josuiji Shinri showed interest before, saying it seemed intriguing. Gavis Bettel agreed to stream the game, although he accidentally switched Bison to JP. We’ll figure that out later. But overall, it’s a good thing. Moreover, Banzoin Hakka is eager to give it a try as well. Plus, more of my friends and colleagues have expressed interest too. So, it’s great! Just like I said earlier, the excitement surrounding events really gets you excited and interested.
Are you just turning TEMPUS into fighting game fans?
Absolutely, I concur! They’re all exceptionally skilled. I might say they excel more as gamers, and they pick up things quicker. I’d describe myself as a generalist, with a broad range of knowledge. However, since I know so much, it sometimes takes me longer to concentrate on a single subject. Many of them can focus on one thing and appear to be experts in it.
Regis Altare… present him with a game, and he’ll master it in about 24 hours. If I encourage him to play fighting games, he’ll initially decline. However, given his talent for games, he could excel at them if he tried. That’s why I’m encouraging everyone to give it a shot since they’re already proficient gamers. I say, “Here you go.” “Bring over all your League, all your first-person shooter (FPS), and all your hero shooter games.” “I suggest you shift your focus to fighting games because, let’s face it, they’re all extremely skilled players. However, I must admit that the games they’re currently playing are team-based. So even if one is exceptionally good, unfortunately, if some teammates aren’t on the same level of energy, the entire match can be lost.
If your team’s healers are weak, the players are quickly being defeated. If your tank is not performing well, the healer is left exposed to attack from behind. In other words… When your team’s healers aren’t effective, everyone dies quickly. If your tank isn’t strong, the healer becomes vulnerable to attacks from the back.
Despite their high proficiency, they may struggle when their teammate isn’t performing well. However, with fighting games, people might argue that they’re unbalanced, but for them to work effectively, they need to be balanced. Since it’s one-on-one competition, there are no excuses like “The matchup is unfair” or “This character is overpowered.” Of course, there are characters that seem too strong. But generally, the outcome depends on skill. If I get tricked by a throw loop in Street Fighter 6 and make a wrong guess, it’s a tough loss. Yet, I can’t blame the game or the character; I simply need to improve my skills.
If you utilize the rewind function in SF6, it allows me to go back and consider alternative actions I could have taken. In hindsight, I might have made it through. That’s what I find appealing about it, and I believe others would too. This feature is particularly attractive in fighting games because it’s all on the player to improve their performance. But that’s what makes it so engaging – knowing that you have control over the outcome. Essentially, that’s the appeal.
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2025-04-12 17:12