LoL patch 25.S1.2 notes and release date: Mel release and Atakhan changes
LoL patch 25.S1.2 will be out on Jan. 23. Check out all of the details here.
In simple terms, the LoL Patch 25.S1.2 is set to release on January 23rd. Although some minor adjustments were made in the emergency patch released on January 10th, irrespective of the Feats of Strength, Riot Games’ team continues to work on fine-tuning new mechanics and monsters introduced with this season. Additionally, Swiftplay has undergone some updates as well.
LoL patch 25.S1.2: System changes
Atakhan
As a gamer, I’ve noticed that Voracious Atakhan has been appearing in less than 15% of my League of Legends games, but RiotPhroxzon, the lead gameplay designer, mentioned they aim to bump it up to 25%. To balance things out, his power level will be reduced and the reward for withdrawing him from a kill will change from 100 gold and one bloody petal to 200 gold and one bloody petal. Despite some competitive gamers calling Atakhan “extremely overpowering,” there haven’t been any further updates on him yet, but RiotPhroxzon reassured us that they will continue keeping an eye on him.
Bloody roses
In the revised version of the game, the powerful roses will receive a balancing adjustment due to their limited impact on gameplay complexity. RiotPhroxzon explained that reducing their base XP from 25 to 23 per petal and lowering the minimum adaptive force per stack from 39 to 34 stacks will make them less overpowered, while still maintaining a satisfying experience for players who choose to pick them up.
System nerfs
- Bloody Roses: Base XP per petal: 25 → 23 – Adaptive Force per Stack Minimum: 39 stacks → 34
- Voracious Athakan: Withdraw “Kill” Reward: 100 + 1 Bloody Petal → 200 + 1 Bloody Petal
System adjustments
- Feats of Strength (named changed to Feats of Warfare): First Blood → First to Three Kills
- Voracious Athakan: More frequent (15% of the games → 25% of the games)
Threshold
- Threshold in Normal/Ranked Games: Reduced by around 20%
- Threshold in Swiftplay Games: Reduced by around 20%
Blue Essence, XP, and Homeguard
In the next update, players will receive compensation for Blue Essence, as the previous adjustments turned out to be impractical and received significant backlash from the gaming community.
- Total Blue Essence From Milestones Increased: 4750 → 9000, starting with Act 2
- One-time Compatible Mission for 4250 BE to make up for the difference in Act 1, live with this patch, until the end of this Act
- Blue Essence From Repeatable Milestones Increased: 50 → 750 BE, live with this patch
- Changing the Last Champion Capsule in the Pass to a Glorious Champion Capsule, starting with Act 2
- Account XP gains increased by 40%, live this patch
In the game Summoner’s Rift, the effect known as Homeguard, which boosts a champion’s movement speed while they are respawning, will now extend across the whole platform instead of just a specific area. However, the duration of this effect will be reduced from 7 seconds to 6 seconds.
Mel Medarda release
I’m thrilled to announce that I’ll be joining the game soon! Here’s a rundown of my entire kit:
My debut skin, “Arcane Councilor Mel,” is set to drop on January 23rd. It will come at a price of 1,350 RP.
In addition to Mel’s character, the Mythmaker skin set will also be introduced. This lineup includes Jhin, Nami, Jarvan IV, and Prestige Mythmaker Cassiopeia. After the adjustments to the honor system, Shen will be the inaugural champion to receive a Three Honors skin.
LoL patch 25.S1.2: Champions buffs and nerfs
Nerfs
Passive: Serpentine Grace – Triumphant Move Speed per level: 6 → 5 – Default Serpentine Grace Move Speed unchanged. | W: Defiant Dance– Minimum Damage: 10/25/40/55/70 (+40% Total AD) → 10/20/30/40/50 (+40% Total AD) – Maximum Damage: 30/75/120/165/210 (+120% Total AD → 30/60/90/120/150 (+120% Total AD) E: Flawless Duet– Damage: 80/125/170/215/260 (+80% AP) → 70/110/150/190/230 (+80% AP) R: Vanguard’s Edge– Damage: 125/250/375 (+70% AP) → 125/200/275 (+70% AP) | Q: Tongue Lash– Damage: 80/130/180/230/280 (+Passive) → 75/120/165/210/255 (+Passive) | Q: Siphon Power– Empowered Attack Bonus Damage: 20/45/70/95/120 (+100% AD) (+60% AP) → 20/45/70/95/120 (+100% AD) (+50% AP) R: Arcane Storm– Damage per tick: 65/105/145 (+45% AP) → 65/105/145 (+35% AP) |
Buffs
E: Whiplash– Move Speed: 30% → 30/35/40/45/50% R: Last Caress– Unempowered AP Ratio: (+65% AP) → (+75% AP) | Passive: The Darkin Scythe– Shadow Assassin Bonus Magic Damage: 15 – 45% (based on level) → 25 – 45% (based on level) | W: Void Swarm– Voidling damage now updates when Malzahar levels up – Updated tooltip to show total Voidling attack damage | Base Stats– Attack Damage Growth: 2.5 → 2.8 E: Wuju Style | Q: Super Scorcher Breath– Damage scales up to Critical Strike Multiplier based on Critical Strike Chance, allowing Smolder’s Q to benefit from Infinity Edge | Passive: Feline Friendship– Heal: 25 – 110 (based on level) (+15% AP) → 25 – 110 (based on level) (+25% AP) – Cooldown: 20 – 10 (based on level) (by level 11) → 20 – 8 (based on level) (by level 13) R: Final Chapter– Damage: 75/100/125 (+20% AP) → 75/125/175 (+25% AP) |
Runes and Items
In update 25.S1.2 for League of Legends, there will be modifications to several items, particularly those used by Attack Damage Carry (ADC) champions, to address issues involving tank characters within the game.
Total Gold Cost: 3000 Gold → 3100 Gold Armor Penetration: 35% → 40% | Total Gold Cost: 3200 Gold → 3300 Gold Armor Penetration: 30% → 35% | Attack Damage: 50 → 55 Attack Speed: 25% → 35% Total Gold Cost: 2900 Gold → 3000 Gold |
Runes
Yellow Trinket Duration: 30 – 120s (based on average champion level) → 45 – 150s (based on average champion level) | Trinket Haste for each Memento: 4 (2 for Summoner Haste) → 6 (3 for Summoner Haste) Max Mementos: 25 → 18 | Cooldown: 300s Melee / 360s Ranged → 275s Melee / 350s Ranged |
Swiftplay
The initial significant Swiftplay adjustment intends to rectify some underlying problems and tackle champion balance discrepancies that stand out. Essentially, Riot Games plans to reduce the excessive power of champions in late-game scenarios by making late-game experience and gold more predictable. This means that characters who traditionally struggle during early game phases won’t have those weaknesses hindering their performance anymore.
Instead, the game system has been altered such that additional gold gained through champion abilities will not result in increased gold for opposing teams or adjustments to their bounties.
These sources of gold:
- Are increased by your rubberbanding
- Do not contribute to enemy rubberbanding
- Do not count when calculating your rubberbanding
List of abilities affected
- Gangplank: Q
- Pyke: R
- Akshan: W
- Draven: Passive
- Twisted Fate: Passive
- Senna: Passive
Champions changes on Swiftplay
Q Damage: 60/100/140/180/220 → 60/95/130/165/200 Slow: 26/32/38/44/50% → 26/30/34/38/42% | Armor Growth: 4.7 → 4.2 W Damage: 5 – 64.5 (based on level) (+12/14/16/18/20) (+20% Bonus AP) → 5 – 64.5 (based on level) (+12/14/16/18/20) (+15% Bonus AP) R Damage: 125/200/275 (+80% AP) →125/200/275 (+60% AP | Attack Speed Growth: 3% → 2.4% | Health: 590 → 620 E Damage: 50/90/130/170/210 (+50% Bonus AD) → 50/90/130/170/210 (+70% Bonus AD) | Health: 590 → 620 Health Growth: 104 → 110 Attack Damage Growth: 3 → 3.5 | Q Damage over two seconds: 40/60/80/100/120 (+85% AP) → 40/60/80/100/120 (+75% AP) | Attack Speed Growth: 2% → 2.5% | R Damage: 200/350/450 (+50% AP) → 200/300/400 (+45%) | Attack Speed Growth: 2.9% → 2.2% | Armor Growth: 5 → 4.5 Q Damage: 25/70/115/160/205 (+70% Total AD) → 25/65/105/145/185 (+70% Total AD) | Armor: 39 → 35 E eight hit Damage Amp: 20% → 15% | Passive Damage: 15 – 75 (based on level) (+20% AP) → 15 – 75 (based on level) (+15% AP) |
Aram
Greetings, ARAM enthusiasts! In this latest update, Riot Games is prioritizing the modification of modifiers for spells on two favorite champions: Sett and Sona. For Sett, a portion of the damage from his W ability will be moved to other skills in order to make them more versatile. Concerning Sona, an increase in her Ability Haste is expected due to a reduction in the influence of her passive, while some of her damage and shielding capabilities will also be restored.
Aram champion adjustments
Passive Max Stack Ability Haste: 60 → 30 Q Cooldown: 8 → 10 W Cooldown: 10 → 13 Removed Damage, Damage Taken, Heal, Shield, and Ability Haste nerfs | W Max Health Storage: 50% → 40% Q Bonus Speed: 30% → 35% Removed Damage, Damage Taken, Heal, and Shield Nerfs | R + Q Bonus Magic Damage: 40/100/160/220 (+30% AP) → 40/90/140/190 |
Aram champion buffs
Damage Taken: 95% → 90% | Ability Haste: 0 → 10 |
ARURF
For all those who requested it, ARURF returns! This time, it’s happening on the map of Noxus, but with a few adjustments to accommodate the faster-paced nature of URF.
EUW, EUN, RU, TR and ME1
- Jan. 23 at 8 a.m. PT
All other Riot regions (OCE, JP, NA, LAN, LAS, BR, KR, VN, TW, PH, TH, SG)
- Jan. 23 at 12 p.m. PT
Mythic shop
Now available in the shop:
- Prestige Mythmaker Cassiopeia
- Prestige Mythmaker Sivir
- Prestige Porcelain Lissandra
- Prestige Heavenscale Ezreal
- Prestige Ocean Song Seraphine
- Prestige Mecha Kingdom Garen
- Firecracker Vayne Prestige Edition
- Hextech Sejuani
- Crystalis Motus Leona
- Porcelain Lissandra (Golden Tiger)
- Heavenscale Ezreal (Lustrous)
- Mythmaker Sivir (Gilded)
- Firecracker Vayne (Golden Tiger)
- Crystalis Motus Leona (Reclaimed)
- Mythmaker Galio (Gilded)
- Mythmaker Garen (Gilded)
- Mythmaker Irelia (Gilded)
- Mythmaker Zyra (Gilded)
- Heavenscale Wealth Icon
- Heavenscale Prosperity Icon
- Mecha Kingdoms 2020 Icon
- Lunar Revel 2022 Icon
- Heavenscale Focus Icon
- Mecha Kingdoms 2020 Ward
- Lunar Revel 2023 Ward
Some bugs will be fixed in LoL patch 25.S1.2. as well.
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2025-01-22 22:10