Little Mermaid Early Analysis

Note: Little Mermaid is her official game name, but will be referring her as Siren in this guide.

Overview

  • Great B1 buffer with good buffing capabilities despite the rather small numbers, this is due to Siren giving mostly undiluted values/multipliers (Damage taken + ATK damage up) for the team, which is equal to or slightly more than Rapi: Red Hood and D: Killer Wife with all her possible buffs in most meta teams.
  • Good damage as a support/CDR Nikke. Dealing more damage than Dorothy due to taking advantage of elemental damage properly, and Siren burst being able to fully benefit from full burst multipliers and offensive buffs with rather high base % values. Siren should also have Similar DPS compared to B1 Rapi: Red Hood.
  • Ideal to pair with 2 MGs for her skill 1 burst gen and increased damage from her skill 2 procs. This would ensure smooth burst rotations without the need of a charge type weapon (burst generator) in the team.

Newbie/Incomplete Box Section

As a gamer, I’d say Siren is an awesome starting Nikke to grab for her cool-down reduction abilities. She’s indispensable in every team setup. Her talent lies in generating bursts, which is particularly beneficial for novice commanders since they often lack this resource. Plus, she dishes out DPS-like damage and even refills ammo – quite the package!

Red Alert 2 (C&C: RA2) Commanders when she’s introduced into the game. She can compete with or even surpass Rapi: Red Hood in terms of buffing abilities and deals damage comparable to that of Rapi: Red Hood. Moreover, Siren is often on par with or slightly superior to Liter as a Tier 1 buffer due to her personal damage and solid offensive boosts. What sets Siren apart is her ability to provide both strong offense and defense while also offering additional benefits like burst production and ammo replenishment.

Red Hood offers both offensive power as a main DPS and defensive utility that Liter possesses, but Siren stands out due to her versatility in team compositions. She can adapt to various team structures more seamlessly than other Commanders, thanks to her ability to regenerate burst energy and refund ammunition. Moreover, when it comes to wind-type content, Siren is unrivaled, particularly effective against Kraken Bully Units.

To ensure optimal performance with her equipment, it’s strongly advised to keep the game running consistently at 60 frames per second (and you should do this anyway). This is crucial because the rate of fire for weapons, particularly machine guns, significantly depends on the frame rate.

Basic Information

  • Skill 1: Bubble Order
  • Skill 2: Bubble Wave
  • Burst: Siren’s Song
  • Cooldown: 20s
  • Rarity: SSR
  • Burst: I
  • Weapon: SMG
  • Class: Support
  • Element: Wind
  • Manufacturer: Pilgrim
  • Squad: Old Tales
  • Weapon Name: Spindrift

Skill 1: Bubble Order

This ability is active only when the character is in focusing mode, benefiting all teammates. It continuously focuses fire. The ability becomes active once the Full Burst ends, again benefiting all allies. The cooldown for this skill is approximately 7.48 seconds. Upon entering Full Burst, the ability activates and benefits all allies. It temporarily increases attack damage by 4% for a duration of 10 seconds. Every time the total ammunition used by allies reaches 400, the ability triggers, again benefiting all allies. Lastly, it fills the Burst Gauge by 37%.

Siren introduces a novel game mechanic called “targeted focus.” In simpler terms, when a player controls any Nikke unit, that specific Nikke is deemed as being “in focus.” The associated buff works like a continuous full burst aim, causing all Nikkes to zero in on the exact spot the Commander is aiming at. This feature can be advantageous for generating environmental damage or burst power during Campaign missions, and it also allows for precise targeting when not using full burst mode.

Additionally, Siren offers unconditional Call Detail Records (CDR) much like Rapi: Red Hood, and she also boosts the attack power of your team slightly.

This is one of the special features in her toolkit, commonly known as the “rapid-fire reload.” The Commander prefers to have two Machine Guns accompanying her to seamlessly switch between full burst sequences.

2 Megaloudisms (MGs), one Submachine Gun (SMG), and any two weapons that fire 20 rounds per second combined will discharge 400 bullets every 2.5 seconds. A regular MG Nikke produces about 15% of its full burst bar in 2.5 seconds against boss Raptures (only half against mobs). ARs generate between 12%-18%, with outdated AR Nikkes yielding lower values. SMGs produce approximately 10%. A team consisting of 2 MGs, 1 SMG, and 2 ARs will at least generate 64% of the burst bar in that timeframe. This is enough to fully fill the burst bar with the passive ability, ensuring a seamless 2.5-second rotation. Additional weapons like Rocket Launchers, Clip Shotguns, or Snipers can be included to manage any reload times or downtime.

Where did I get burst generation numbers?

On Nikke.gg’s character profiles, you can find the burst generation per bullet for each weapon. It’s worth noting that boss characters dish out double the burst generation values compared to regular enemies. Additionally, the fire rates of the weapons are clearly indicated as well.

1. During a full burst, the number of bullets fired should still be included in the count, and the Siren’s passive ability to generate burst energy might activate before the standard 2.5 seconds.

2. In a continuous firing spree (full burst), the bullet tally should remain relevant, and the Siren’s skill that produces burst energy could possibly activate earlier than the usual 2.5 seconds.

Skill 2: Bubble Wave

Triggers when an enemy is spotted. Influences the selected target.

For Bubble: The damage taken increases by 5.05% continuously. Becomes active after landing 50 normal attacks. Affects the target if it’s already under the Bubble effect.

For Explosive Bubble: The damage taken increases by 5.05% continuously and stuns for 3 seconds. Removes the Bubble status. Becomes active every second only during Full Burst, affecting random enemy units. Deals 63.36% of the final ATK as damage, attacking sequentially up to 4 times.

Activates each time the total ammo consumed by allies reaches 500. Affects random enemy units.

For Bubble Barrage: Deals 85% of the final ATK as damage and attacks sequentially up to 10 times. Becomes active whenever the total ammo consumed by allies reaches a certain point, affecting random enemy units.

A consistent 5% damage reduction debuff applied only to boss enemies. If this debuff affected all enemies, the Siren would possess an exceptional capability to stun mobs during a Campaign, potentially elevating her to an SSS tier in Campaign and perhaps unimaginable ranks in Player versus Player (PvP) scenarios.

Most of her destructive power originates from her Skill 2, making her deal damage comparable to Burst I Rapi: Red Hood, roughly, with variations based on the number of MGs included in the team and other factors such as the presence of a core unit, among others, when facing single targets.

What is “Attacks Sequentially”?

In simpler terms, you can repeatedly strike multiple opponents randomly scattered across the battlefield a certain number of times. If there’s only one opponent present, all your consecutive attacks will be directed at that single target the specified number of times.

So in Siren’s case, she will deal 63.36% of ATK 4 times to a boss target (63.36 x 4) per second.

The continuous bombardment from Siren’s Bubble shouldn’t only register bullets during full burst; instead, it should account for bullets fired outside of the full burst as well. This way, higher team Rate of Fire isn’t strictly required to boost her DPS, although having more Machine Guns would undeniably enhance her damage output. However, prioritizing Siren’s DPS over team harmony might not be advisable due to its potential impact on team synergy.

Burst: Siren’s Song

1. Boosts the attack power of all allies by 10.13% for a duration of 10 seconds.

2. Increases attack damage by 10.13%. This effect lasts for 10 seconds.

3. Enhances the attack power of your allies, boosting it by 10.13% over a period of 10 seconds.

4. The attack damage is increased by 10.13% on all allies for 10 seconds.

5. For 10 seconds, the attack power of your teammates increases by 10.13%.

6. Over a span of 10 seconds, the attack damage of your allies is amplified by 10.13%.

Among Siren’s abilities, it’s her burst that seems less impressive relative to the rest of her kit. However, she remains an excellent choice for Crowd Control Rate (CDR). Notably, her ammunition reload capability significantly enhances her uptime, particularly on Machine Guns.

Campaign

If it’s accurate that she lacks the capability to momentarily incapacitate any Rapture on-screen (skill 2), then her SSS+ tier rating in the campaign becomes justified because of the versatility this skill offers for skilled players. This flexibility enables them to control dangerous Raptures, delay their advance, and so forth.

Siren exhibits superior performance compared to typical CDR characters like Rogue, D: Killer Wife, and even matches Red Hood (Rapi) in many aspects, despite having slightly lower single-target damage due to the inconsistent accuracy of her SMG weapon and the random nature of her skills. However, Siren compensates for this by offering valuable utility, particularly through her focus fire mechanic and ammo refill capabilities.

In the Campaign, Siren doesn’t have a preferred team because she can adapt to any group. Moreover, many of her Master Grade (MG) abilities aren’t crucial in this context compared to challenging boss content. Therefore, it isn’t beneficial to use high-quality Campaign Nikkes for her.

Arena

Case 1 (If bubble applies to every enemy in Arena)

Siren’s stunning ability is a crucial crowd control (CC) option because it can stun a significant enemy unit like B1 or B2 for three full seconds. This is quite substantial! Primarily, her usefulness lies in this stun capability. Regarding her Burst Generation passive, it’s relatively sluggish and not particularly impactful, so you can safely disregard it for now. Keep an eye out for reviews of Siren in Player versus Player (PvP) as well as guides for Champions Arena, including updated team compositions to employ!

Case 2 (if it does not)

In most PvP scenarios (about 99% of the time), Siren’s stun ability becomes ineffective due to it not functioning in this mode. Consequently, her usefulness in PvP diminishes significantly. Her Burst Generation also tends to activate too late, making it a less critical factor to consider. Overall, she is not considered a key player in PvP encounters.

Special Interception | Union Raid | Solo Raid

WIth a new wind character, comes with more Kraken bullying opportunities.

As a gamer, I excel at playing Nikke as a support character, dishing out decent damage and providing top-tier utility against the Kraken. When it comes to wind-weak anomaly interceptions, my Nikke is undoubtedly the best-in-slot for optimal Crowd Control (CDR).

Best in Slot Kraken Team

siren,mast: Romantic maid,Anchor: Innocent Maid,Scarlet: Black Shadow,alice

The new Luxury Kraken team, but there are multiple substitutes for this team such as

Kraken Substitute teams

siren,crown,rei ayanami (tentative name),Asuka: Wille,helm

Helm treasure can be replaced with Naga

siren,crown,scarlet: black shadow,mana,ludmilla: winter owner

Ludmilla: Winter owner can be replaced with any sub-buffer or sub-DPS.

Solo Raid

As a savvy gamer, I’ve found that Siren is a versatile character who slots seamlessly into almost any team. However, for optimal performance when you’re not running any charge shot weapons or burst generators as Commander, I’d suggest pairing her with two Medium Guns (MGs). The synergy between Siren and MGs can really make her shine!

Strengths

  • Non-Conditional CDR
  • Offers Great utility in the form of burst gen and ammo reload
  • Decent offensive buffs as a CDR Nikke
  • Deals comparable damage to B1 Rapi: Red Hood
  • Enables Teams that don’t require charge type weapons/burst generation weapons (Sniper, Rocket Launchers, etc)

Weaknesses

  • Water themed Nikke but wind element (??)
  • A decent amount of her damage is locked behind team fire rate and fitting more than 2 MGs in a team can lead to anti-team synergy. New Commanders may not even have usable MG Nikkes at all.
  • Need stable high fps (60~) to fully utilize her kit

Personal Notes

Siren’s Buffed abilities might appear weak, but remember she’s a Character with high CDR (Cooldown Reduction) and strong personal damage that can rival Rapi: Red Hood. Essentially, Siren is a wind-type version of her. Rapi: Red Hood has the edge because she offers flexibility as a Nikke character and can also function effectively as a Damage Dealer Nikke and more.

Siren is in a healthy spot in the Meta, just not quite unique for being a Anniv Nikke.

Should you pull?

Absolutely, her Damage Per Second (DPS) is impressive for a support character Nikke, making her an essential choice for solo raids. In fact, she’ll likely be a go-to Character for Cooldown Reduction (CDR) Nikke for quite some time. Moreover, she effectively streamlines the rotation of any team archetype focused on full burst damage, particularly when the Commander lacks popular burst generation Damage Per Second (DPS) characters like Alice, Red Hood, or Helm Treasure, among others.

In simpler terms, the Cool Down Reduction (CDR) Nikkes are excessively powerful within this game, and if a CDR Nikke surpasses the existing options, they become indispensable for the majority of content or specific challenges.

Rating

CategoryRating
OverallSS-SSS~
StorySS-SSS~
BossesSSS
Arena(?)

Recommended Cubes

bastion cube,resilience cube

Expected Skill Priority

NikkeBudget Skill InvestmentsRecommended Skill InvestmentsSkill PriorityNotesInvestment Priority
SirenSkill 1: 7
Skill 2 : 7
Burst : 4
Skill 1: 10
Skill 2 : 10
Burst : 7
S1 > S2Skill 1 increases her cooldown reduction and burst gauge fill, important to max out first.

Skill 2 is where most of her damage will be.

Burst provides decent value for the team, but not worth maxing out unless the Commander has extra burst mats.

Highest

Overload Gear Priority

Gear Priority = Head > Chest > Gloves > Boots

Attribute (Sub-Stat)PriorityRecommendedNotes
Increase Element Damage Dealt★★★★★4xwanted for Union raids and Solo raid content.
Increase Hit Rate☆☆☆☆☆0x
Increase Max Ammunition Capacity★★★★☆1-2xSirens’ damage mostly comes from her skills, but more ammo will help bullet uptime which does help with her skill procs.
Increase ATK★★★★★4xSimply more damage.
Increase Charge Damage☆☆☆☆☆(?)
Increase Charge Speed☆☆☆☆☆0x
Increase Critical Rate☆☆☆☆☆0-2x
Increase Critical Damage☆☆☆☆☆0-2x
Increase DEF☆☆☆☆☆0x

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2025-04-23 20:36

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