League of Legends Patch 25.S1.1: Welcome to Noxus!

League of Legends Patch 25.S1.1: Welcome to Noxus!

Experience something extraordinary as we introduce an entirely new beast in our mythos, alongside four unique Runes, and a massive influx of exciting new content marking the start of League of Legends Season 1!

This release transports us to Noxus, introduces a wealth of fresh content, and even alters the appearance of the Summoner’s Rift map. For more details, take a look at the League of Legends Patch 25.S1.1 notes.

League of Legends Patch 25.S1.1

League of Legends Patch 25.S1.1: Welcome to Noxus!

The new Masque of the Black Rose skins go live on Jan. 8, 2025 20:00 UTC.

In summary, the map has undergone significant changes and updates, with fewer adjustments to Champions and Items at this time. However, we are introducing several new Minor Runes into the game.

In simpler terms, when we provide less comprehensive updates, Swiftplay will take over from Quickplay. Also, Champion Bounties undergo minor adjustments.

Atakhan, Noxus Map

In simple terms, a fresh character named Atakhan, along with his unique plant called Blood Roses, has just appeared in the Rift. The Blood Roses offer a minor but persistent advantage to the team focused on gathering resources.

League of Legends Patch 25.S1.1: Welcome to Noxus!

The map gets a Noxus-themed makeover, including Turrets, the Nexus, and the lanes.

Minion changes

In the initial stages of the game, we aim to make several adjustments to minions and turrets to enhance the variety of playable matchups. Our goal is to ensure that both lanes feel engaging and less one-sided, preventing situations where a disadvantaged lane has limited options, essentially being forced to hide under a tower for protection against an imminent attack on the third wave, only to have the tower offer insufficient defense.

On average, these modifications will lead the minions to eliminate each other more swiftly, particularly during the initial stages of play.

  • Minion XP range: 1400 >>> 1500
  • Minion-turret and minion-champion damage: 50% >>> 55%
  • Ambient gold start time: 1:50 >>> 1:40

Melee minion stats

  • HP: 477-1300 at minute 1-38 >>> 465-1500 at minute 1-48
  • Armor: 0-16 at minute 1-38 >>> 0-20 at minute 1-42
  • AD: 12-80.2 at minute 1-38 >>> 11-80 + 2% lane minion current HP at minute 1-42

Ranged minion stats

  • HP: 296-485 at minute 1-38 >>> 284-600 at minute 1-56
  • AD: 24.5-120.5 at minute 1-38 >>> 21-125 + 4% lane minion current HP at minute 1-45

Cannon minion stats

  • First cannon minion: Wave 3 >>> Wave 4
  • HP: 912-2900 at minute 2-38 >>> 920-2960 at minute 2:30-38
  • AD: 41.5-77.5 at minute 2-38 >>> 39-73.5 + 6% lane minion current HP at minute 2:30-38
  • HP scaling stops: 175 minutes >>> 90 minutes
  • AD scaling stops: 7 days >>> 90 minutes

Super minion stats

  • HP scaling stops: 150 minute >>> 90 minutes
  • AD: 230 + 5 per 1.5 minutes >>> 215 + 5 per 1.5 minutes
  • AD scaling stops: 300 minutes >>> 90 minutes

Turret changes

Barbecues inflict greater harm and are more challenging to assault, especially for top and middle lanes. Towers in these areas sustain more damage.

  • Heat damage amp: 40% per stack (220% max damage) ⇒ 50% per stack (250% max damage)
  • Heat duration: 3 >>> 5 seconds
  • Fortification damage reduction: 85% >>> 50%

Champion changes

Ashe

Passive – Frost Shot

  • Damage: 115% + Crit% >>> 100% + Crit%
  • Damage Condition: Slowed by Frost Shot >>> Always

Q – Ranger’s Focus

  • Damage: 105/110/115/120/125% >>> 110/115/120/125/130%
  • Attack Speed: 25/32.5/40/47.5/55% >>> 25/35/45/55/65%

W – Volley

  • Damage: 20/35/50/65/80 + 100% total AD >>> 60/95/130/165/200 + 100% bonus AD

Kalista

Base Stats

  • Mana Regen Growth: 0.4 >>> 0.8

Passive – Martial Poise

  • Dash Calculation Rebuilt.
    • LoL developers: “Trust us on this one.”
  • Base Attack Speed changed: This is a buff of around 8%.
  • Attack Speed Factor: Influence of attack speed slows has been halved. Attack speed increases still have full influence.
  • Movement Speed Multiplier: Multiplied by (1 – Slowed%) >>> Multiplied by (0.2% total movement speed + 0.28). This is typically close to 100% but now benefits from bonus movement speed and is more resilient to slows. The minimum multiplier is 48%.
  • Dash Animation: Restored Kalista’s dash animation when basic attacking.

Q – Pierce

  • Damage: 20/85/150/215/280 + 105% total AD >>> 10/75/140/205/270 + 105% total AD
  • Mana Cost: 50/55/60/65/70 >>> 60/65/70/75/80

E – Rend

  • Damage per Additional Stack: 8/12/16/20/24 + 25/30/35/40/45% total AD>>> 7/14/21/28/35 + 20/25/30/35/40% total AD

Twitch

W – Venom Cask

  • Slow Amount: 30/35/40/45/50% (+5% per 100 AP) >>> 30/35/40/45/50% (+6% per 100 AP)

Varus

Base Stats

  • Mana: 360 >>> 320

Q – Piercing Arrow

  • Mana Cost: 65/70/75/80/85 >>> 50/55/60/65/70

W – Blighted Quiver

  • On-hit Damage: 8/13/18/23/28 >>> 6/12/18/24/30

E – Hail of Arrows

  • Mana Cost: 80 >>> 90

Item changes

Among the notable enhancements, the standout is the introduction of the latest Tier 3 boots. On a more modest note, we’ll also see one relatively new item making an appearance.

Bloodletter’s Curse

  • Cost: 2900 gold
  • Item Recipe: Haunting Guise + Fiendish Codex + 750 gold
  • Ability Power: 60
  • Health: 350
  • Ability Haste: 15
  • Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resistance by 5% for 6 seconds, up to 30%.

Rune changes

We’re getting four new Runes, but losing four, too.

Removed Runes:

  • Ghost Poro
  • Zombie Ward
  • Eyeball Collection
  • Nullifying Orb

New Runes:

  • Deep Ward: Stealth Wards placed in the enemy jungle are considered Deep, and after level 11 Stealth Wards placed in the River are considered Deep as well. Deep Wards gain 1 extra health and +30-45 second duration (+30-120 seconds for Yellow Trinket Stealth Wards).
  • Sixth Sense: Automatically ping untracked and unseen wards within 900 units. After level 11, Sixth Sense will also reveal the ward for 10 seconds. 300 second cooldown for Melee champions, 360 second cooldown for Ranged champions.
  • Grisly Mementos: For each champion takedown, gain 4 trinket Ability Haste. In Modes where this doesn’t make sense (i.e. ARAM) gain 2 Summoner Ability Haste instead, up to a max of 50. In modes without wards, all players that select Deep Ward or Sixth Sense will automatically be swapped to Grisly Mementos instead.
  • Axiom Arcanist: Your ultimate ability’s damage, healing, and/or shielding is increased by 14% (reduced to 9% for AoE damaging abilities). Takedowns on enemy champions refund 7% of your ultimate ability’s current remaining cooldown.

League of Legends Patch 25.S1.1 is now live.

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2025-01-08 20:13

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