League of Legends patch 14.19: Lethal Tempo and Ultimate Spellbook

League of Legends patch 14.19: Lethal Tempo and Ultimate Spellbook

As a seasoned veteran of the Rift, I must say that these changes have me scratching my head, but not in a good way. The rapid fire adjustments to Attack Speed and Rocket Jump seem fair enough, but the tweaks to Explosive Charge are a bit too much for my taste. I’ve spent countless hours perfecting my critical strike timing with that skill, and now it feels like they’ve thrown a wrench in the works.


Old friends Lethal Tempo and Ultimate Spellbook return, and items are overhauled once again.

Here comes League of Legends update 14.19 featuring Ultimate Spellbook, the reintroduction of Lethal Tempo, and numerous adjustments to items. Discover the latest additions to League of Legends 14.19 right here.

League of Legends patch 14.19

In this update, there aren’t many alterations to champions, but the modifications to items, along with Lethal Tempo returning, significantly outweighs that lack.

League of Legends patch 14.19: Lethal Tempo and Ultimate Spellbook

On September 25th, you’ll find the Fright Night-themed skins for Veigar, Nunu & Willump, Shaco, Pyke, Zeri (including Prestige), and Worlds 2024 Viego up for grabs. Qualifying players can claim Victorious Sona a couple of days into Split 3.

Ultimate Spellbook is back!

The Ultimate Spellbook has made a comeback, now including Ultimate Ammo, and giving you the flexibility to change your ultimate ability during gameplay. Take a look at our brief video to see all the latest updates!

Ultimate Spellbook will be live until Nov. 5.

New honor system

You can now honor more than one player in the game. You can honor enemies again, too.

Split 3 QoL abilities

Item queueing

The Item Queue feature is shipping. You can now queue a legendary item and see your progress toward it in the HUD.

Jungle warning

Whenever a fellow gamer dives into a one-on-one battle with a champion in their personal jungle within the game, our squad gets a subtle audio signal and a mini-map marker, but remember, there’s a 20-second cool-down between these alerts.

Tower gold

As a devoted player, I need to ensure my character or whatever I’ve summoned deals damage in the recent 10 seconds, or I need to stay within a distance of 1,200 units from the tower to earn those precious gold pieces.

Runes

Besides the significant adjustment to Lethal Temo, there are also slight modifications being made to a few other runes, which include Presence of Mind, Shield Bash, and Biscuit Delivery.

Lethal Tempo

Lethal Tempo has been reworked and added back into the Precision tree.

  • Tempo Change: Attacking an enemy champion grants a stack of Lethal Tempo for 6 seconds, up to 6 stacks. Each stack grants 5% Melee / 4% Ranged Attack Speed. At max stacks, attacks also fire a note that deals 9-30 Melee / 6-24 Ranged, increased by 1% per 1% bonus Attack Speed, as bonus adaptive damage.
  • Tracking: Lethal Tempo now tracks how many of your attacks against champions are Perfectly Timed (Perfectly Timed: Attacks launched within 0.25 seconds of when your attack is ready after previously attacking a champion).

Champion changes in LoL 14.19

Elise

Elise is getting a lot of QoL updates on her abilities.

  • Passive – Spider Queen
    • Spiderlings always regenerate to full health when resummoned
    • Spiderlings jump on Q spell cast rather than waiting for Elise to land on target
  • Spider Form Q – Venomous Bite
    • Target gets revealed for a short duration while Elise gets to them
  • Human Form E – Cocoon
    • Now reveals stealthed units and shares its duration with stun duration
    • You can now Flash during the cast to redirect Cocoon
  • Spider Form E – Rappel
    • Rappel Buff is now always applied after descending
    • After 1 second in the air, Elise can recast E or target the ground to immediately drop back at her location.
  • R – Spider Form
    • Cooldown: 4 >>> 3

K’Sante

K’Sante rework number 755.

  • Base Stats
    • Attack Range: 175 >>> 150
  • Passive – Dauntless Instinct
    • Damage: 5-20 (+1/1.33/1.66/2% target’s maximum health) (based on level)
    • No longer deals True Damage while All Out
    • No longer deals increased damage while All Out
    • No longer grants 25 attack range against marked target
    • Now causes K’Sante’s attacks abilities, and passive to deal an additional 1% (+1% per 100 bonus resists) of the target’s maximum health as physical damage while All Out
  • Q – Ntofo Strikes
    • Mana Cost: 28/26/24/22/20 >>> 20
    • Damage: 30/55/80/105/130 (+40% AD) (+30% bonus resistances) >>> 70/100/130/160/190 (+35% bonus resistances)
    • Cooldown: 3.5-1.75s (from 0-250 bonus resistances) >>> 3.5-2 (from 0-120 bonus resistances)
    • All Out Cooldown Modifier: Reduced by 1 second with a 1.33 second minimum >>> Reduced by 33%
    • Cast Time: 0.45 – 0.25 (from 0-1600 bonus health) >>> 0.45 seconds – 0.35 seconds (from 0-120 bonus resistances)
    • No longer has reduced cast time while All Out
    • Once again slows enemies hit while All Out
    • Width: 150 >>> 100
    • Removed 100 unit circle hitbox around K’Sante for Q1
    • No longer resets upon casting R
  • W – Path Maker
    • Damage: 20/40/60/80/100 (+50% AD) (+85% bonus resistances) (+6/7/8/9/10% target’s maximum health) >>> 40/60/80/100/120 (+8% (+2% per 100 bonus resistances) target’s maximum health)
    • Now deals a maximum of 180/260/340/420/500 damage against monsters
    • Cooldown: 24/22/20/18/16 >>> 14/13/12/11/10
    • Minimum Cast Time: 0.75 >>> 0.4
    • Maximum Cast Time: 1.5 >>> 1
    • Will now go partial distance if not fully charged
    • Stun Duration: 1.25 >>> 0.5-1.5 (based on charge duration)
    • K’Sante can no longer change his direction after casting this spell
    • While in All Out, now deals an additional 0-110% of its damage as true damage (based on charge time)
    • All Out Damage Reduction: 60% >>> 75%
    • No longer charges more quickly in All Out
  • E – Footwork
    • Cooldown: 10.5/10/9.5/8/8.5 >>> 10/9.5/9/8.5/8
    • Now has a 50% reduced cooldown while All Out
    • No longer grants increased range while All Out
    • No longer resets K’Sante’s basic attack
    • No longer goes over walls while All Out
    • Dash Speed: 900 >>> 500 (+ Movement Speed)
    • Dash Speed to Ally: 1100 (+ Movement Speed) (unchanged)
    • All Out Dash Speed: 900 >>> 950 (+ Movement Speed)
    • All Out Dash Speed to Ally: 1100 (+ Movement Speed) >>> 1400 (+ Movement Speed)
  • R – All Out
    • Damage: 70/110/150 (+65% AP) magic damage >>> 80/115/150 physical damage
    • Follow-up Damage: 70/110/150 (65% AP) magic damage >>> 80/115/150 (+5% bonus health) physical damage
    • Duration: 20 >>> 15
    • Attack Speed: 25/35/45% >>> 40/60/80%
    • Now grants 50% bonus armor penetration
    • Now grants 20% omnivamp
    • No longer grants attack damage based on bonus resistances
    • No longer grants healing equal to 10/15/20% damage dealt to champions
    • Can no longer be reactivated to end early
    • Will now properly reduce bonus resistances from Jak’Sho the Protean

Tristana

Tristana has seen way too much action in mid.

  • Base Stats
    • Attack Range: 525 >>> 550
    • Basic Attack Damage: 59 >>> 60
    • Attack Damage Growth: 3.7 >>> 2.5
    • Health Regen Growth: .65 >>> .5
    • Armor Growth: 4.5 >>> 4
    • Attack Speed Ratio: .679 >>> .694
  • Passive – Draw a Bead
    • Bonus Range: 0-136 >>> 0-125
  • Q – Rapid Fire
    • Attack Speed: 50/65/80/95/110% >>> 60/75/90/105/120%
  • W – Rocket Jump
    • Slow: 60% >>> 40%
    • Slow Duration: 1/1.5/2/2.5/3 seconds >>> 2 seconds
    • Damage: 95/145/195/245/295 (+50% AP) >>> 70/105/140/175/210 (+75% Bonus AD) (+50% AP)
  • E – Explosive Charge
    • Passive Explosion Damage: 55/80/105/130/155 >>> 45/60/75/90/105
    • Active Damage: 70/80/90/100/110 (+50/75/100/125/150% Bonus AD) (+50% AP) >>> 60/70/80/90/100 (+100/110/120/130/140% Bonus AD) (+50% AP)
    • Critical Strike Modifier: Damage is multiplied by 1.0 – 1.33x based on critical strike chance (33% more damage at 100% critical strike chance) >>> Damage is multiplied by 1.0 – 2.15x based on critical strike chance and critical strike damage (75% more at 100% critical strike chance, 115% more damage at 100% crit chance and an Infinity Edge)
  • R – Buster Shot
    • Now stuns: 0.4/.55/.7 seconds
    • Cooldown: 120/110/100>>> 100
    • Damage: 300/400/500 >>> 275/325/375 (+70% Bonus AD)

Vladimir

Vladimir is getting nerfed to remove that pesky W max build you saw on TikTok.

  • W – Sanguine Pool
    • Healing is now 60% effective against minions

Item changes in LoL 14.19

Many objects are undergoing modifications. Initially, certain parts such as the Unnecessarily Bulky Staff and notable items like the Seeker’s Bracer will see adjustments to their attributes and prices.

In a new organization system, combat-focused items are divided into three primary categories: agile scouts (skirmishers), versatile explorers (divers), and heavy-duty warriors (juggernauts). Many changes are being made to the items based on this structure. Tank items are now shifting towards providing resistance over raw health.

As a gamer, I’ve noticed that the power of marksman items seems to be diminishing in the recent patches. The movement speed for all characters has also been reduced. Additionally, they’ve made some adjustments to level scaling, making it slightly less steep.

AD Assassin items mostly took a hit to Ability Haste.

Alterations to AP (Attack Power) items resemble modifications made to Fighter items more closely. Now, each item offers an advantageous primary stat for a Mage: Mana, Endurance, Burst, and Haste. On the other hand, Enchanter items are progressing towards enhancing Heal and Shield power.

Check out the full list of changes on the official League of Legends 14.19 patch notes.

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2024-09-24 21:41

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