Kingdom Come: Deliverance Was Almost Set Elsewhere

For games like Kingdom Come: Deliverance, the setting is incredibly important. Warhorse Studios always wanted to create a historically accurate and authentic franchise, which is why they chose 15th-century Bohemia as the location for both Kingdom Come: Deliverance and its sequel. Being based in Prague, the capital of the Czech Republic and the historical center of the Kingdom of Bohemia, gave the developers a significant advantage. However, according to design director Viktor Bocan in a recent Edge magazine interview (reported by GamesRadar), they didn’t initially plan to set the game in medieval Bohemia.

Kingdom Come: Deliverance takes place in the Kingdom of Bohemia in the early 1400s, and the game developers went to great lengths to recreate a real slice of Central Europe. The castles, villages, and forests are all based on actual locations, and the game accurately portrays the political unrest of the time. Towns like Rattay and Skalitz are designed to reflect the geography, buildings, and social life of the period, demonstrating the studio’s dedication to historical accuracy. This detailed setting feels integral to the game, and it’s interesting to note that Bohemia wasn’t the only historical location the developers considered before making their final choice.

Kingdom Come: Deliverance Was Almost Set in 15th-Century Germany or England Instead

Viktor Bocan, design director at Warhorse Studios, revealed that the team initially considered several historical settings for Kingdom Come: Deliverance. They looked at medieval Germany and a Robin Hood-era England as potential locations, both of which would have worked with the game’s planned early 15th-century timeline. While these settings seemed good on paper for a medieval RPG, the studio ultimately decided against them because they didn’t align with their overall design goals.

According to Bocan, the team behind Kingdom Come: Deliverance didn’t focus on historical accuracy for its own sake. They used it to create a world that felt real and truly responded to the player. “We wanted players to genuinely feel like they were in that world, and every game system was designed to support that feeling,” Bocan explained to Edge. Their aim wasn’t just to make a game look like medieval times, but to create a world that reacted believably to everything the player did.

Creating a realistic world demanded extensive research. Warhorse Studios has its own historian, Joanna Nowak, who collaborated with the developers to guarantee accuracy in details like buildings, clothing, and everyday life. She delved into local archives, universities, and historical documents to accurately portray medieval Bohemia. Being located in Prague, the former capital of the Kingdom of Bohemia, provided the team with unique and direct access to the region’s history.

Changing the game Kingdom Come: Deliverance to take place in 15th-century England or Germany would have meant essentially rebuilding it from the beginning. While possible, this would have taken much longer and cost significantly more. The developers at Warhorse simply didn’t have the necessary knowledge of those regions to create the detailed and realistic world they envisioned. Instead of sacrificing accuracy or overextending their team, they decided to focus on a setting they already understood well.

That initial decision heavily influenced Kingdom Come: Deliverance, shaping everything from how the world was built to the story’s setting. The team chose Bohemia not just because it was practical, but because they were confident they could bring their vision to life there. Looking back, this choice proved crucial in helping both this game and its sequel distinguish themselves from other medieval RPGs upon release.

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2026-01-30 05:04