Star Wars video games have had a variety of responses, with some of us old-timers recalling the excitement when Knights of the Old Republic was released and how fantastic it was, but also remembering the less-than-stellar experience that was Kinect Star Wars. Oof.
More currently, we’ve encountered a mix of victories and setbacks, including games like Battlefront II and LEGO Star Wars. Despite your thoughts on their quality, none could compare to the narrative depth found in KOTOR.
Then in 2019, Respawn Entertainment dropped Jedi: Fallen Order, and something changed.
This game wasn’t just about wielding a lightsaber or using Force powers; it immersed you in the heavy burden of carrying one after experiencing life-shattering events. It didn’t simply grant you Force abilities; it imbued you with the pain, remorse, and fortitude that come from surviving the darkest day in Jedi lore. By the end of the game, Fallen Order had achieved something extraordinary: it created a Star Wars story worthy of standing alongside the franchise’s finest.
A Hero’s Journey Done Right
Initially, Cal Kestis wasn’t your usual type of protagonist in a Star Wars game. Unlike other characters who are often high-flying pilots or powerful Force users, we find Cal in a junkyard, living quietly after narrowly surviving Order 66. His narrative isn’t one of initial glory but rather a journey that begins with trauma.
As Cal progressively connects with the Force, his development feels well-deserved, making each new skill a satisfying accomplishment rather than just an upgrade in gameplay. Each new ability signifies him allowing himself to reclaim his role as a Jedi, and the flashbacks to his Padawan days serve as a compelling depiction of regaining his confidence. The portrayal of Cal’s gradual connection with the Force could have been handled more effectively in Disney+’s Kenobi series.
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When Gameplay and Story Work Together
Many Star Wars games offer exceptional mechanics, yet only a handful incorporate these elements into their narrative. However, in Fallen Order, every action you perform – from meditating to advance, to solving environmental riddles, and mastering combat timing – seems thematically intertwined with Cal’s journey, making each action feel significant and aligned with the storyline.
The lightsaber forging sequence on Ilum serves as a significant moment, both mechanically and emotionally. Mechanically, it offers some new skills and an altered fighting stance (true dual-wielding is introduced in Jedi Survivor). However, the emotional impact is far greater. It’s not just about selecting a blade color; it’s witnessing Cal making a choice to reaffirm his commitment as a Jedi. When the game allows player control during this pivotal moment, it carries more weight than any pre-scripted scene could.
Side Characters Who Matter
In simpler and more conversational terms:
Cere Junda could very well be one of the most intricate Jedi characters we’ve encountered, both on and off screen. She serves as a mentor to Cal, yet she bears the weight of her own past mistakes, teetering between light and dark due to some difficult decisions she’s had to make. Greez, our cranky pilot with a penchant for gambling, somehow manages to become the emotional center of the group. Lastly, there’s the Second Sister, named Trilla, who is such a multidimensional villain that by the end, it’s hard to decide whether to despise her or feel sympathy for her. Her journey is almost as complicated as Cal’s.
Instead, the game allows these relationships to develop naturally, with frequent banter during missions on the Mantis, peaceful introspective moments, and mutual triumphs that create a sense of camaraderie among this diverse team. This bond feels authentic and compelling, drawing in the player’s emotional engagement.
As Cinematic as Star Wars Gets
In this game, the visual and auditory elements are as impressive as those found in movies. The transitions between cutscenes and gameplay are smooth, the animation is smooth, and the lighting is so realistic it might trick you into thinking you’re watching a brand-new TV series on Disney+. However, there’s one particular moment that stands out – the ending. Although the game is six years old now, I won’t give away any spoilers. But let me tell you, the final confrontation with Darth Vader evokes pure fear reminiscent of classic Star Wars scenes. It doesn’t pit Cal against Vader as an enemy to be defeated – instead, it portrays Vader as a relentless force of nature that instills the same terror the galaxy once felt. The restraint in this scene is what makes it truly memorable.
The game titled “Fallen Order” demonstrated that traditional single-player, story-focused Star Wars games are still relevant in today’s gaming landscape. Its achievement opened the door for forthcoming titles like “Jedi: Survivor” and “Outlaws”, which emphasized a more realistic, narrative-driven approach. Given the current trend towards immersive storytelling, it is plausible to think that the impact of “Fallen Order” may extend to future Star Wars movies, TV series, and literature.
As a movie critic, allow me to share my thoughts on “Jedi: Fallen Order.” This game didn’t merely elevate the standard for Star Wars video games; it served as a poignant reminder of what truly immersive Star Wars storytelling can achieve when it invests in its characters, takes its time to unfold narratives, and isn’t shy about rekindling that personal connection with the Force.
Instead of focusing solely on the lightsaber battles, grand set pieces, or even the nostalgic appeal, it revolves around a young protagonist mustering the bravery to confront his past, a group learning to rely on each other, and a universe struggling to mend its most profound scar. If future Star Wars stories were more like this – meticulously crafted, deeply emotional, and unashamedly intimate – we might believe that the galaxy is in capable hands indeed.
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2025-08-14 17:58