Guncho puts a complex spin on turn-based tactics

Guncho puts a complex spin on turn-based tactics

As a seasoned gamer with decades of experience under my belt, I’ve played my fair share of tactics games. But when I stumbled upon Guncho, I was immediately intrigued by its unique take on the genre. At first glance, it seemed simple enough: a turn-based affair set in a procedurally generated landscape of hexes. But as I delved deeper into the game, I discovered that Guncho had a hidden depth that required me to think beyond the typical tactics gameplay.


I’ve come across a concept, and it’s got to have a fancy, lengthy German name for this feeling of delaying something delightful due to the mental exhaustion just thinking about it. This is where the intriguing world of Guncho resides – or at least, it did when I first discovered it.

In this game, you assume the role of a desperado navigating a rough, procedurally generated terrain of hexes. Your primary objective is to eliminate all incoming enemies by shooting them. Each turn, you have the choice between moving or taking a shot. Crucially, you will always get the first shot, while your adversaries’ moves are clearly indicated beforehand. Consequently, despite the perils of the old west, you can’t accuse your enemies of sneaking up on you unawares. The majority of early setbacks stem from being poorly positioned during an attack – either yourself or a crucial part of your weapon pointing in the wrong direction.

In the intriguing game of Guncho, hitting your target comes with a twist. You must place your aim on the map within gunshot range and align it with one of the six hexes aligned with the direction of the loaded bullet in your revolver’s cylinder. This six-shooter operates differently than usual; the bullets don’t exit the barrel straight on but instead emerge from the cylinder itself, angled towards the corresponding direction. So, if you have an enemy to your northeast, you can only take them down if a bullet is lodged in the northeastern chamber of your cylinder.

If you find yourself struggling with intricate highway interchanges, similar to me, or have pondered over getting “L” and “R” tattoos due to memory difficulties in distinguishing left from right, this setup poses an extra challenge. However, the real trouble comes when you successfully fire a shot. Since the cylinder rotates upon shooting, bullet positions shift along with any empty spaces caused by fired bullets.

At times, playing XCOM can seem like overlapping a game of Bejeweled Twist. The enemy types and potential hazards such as walls or explosive barrels in XCOM are similar to the experience in Bejeweled Twist. In XCOM, you’re strategically battling enemies; in Bejeweled Twist, you’re endlessly rotating a cluster of imaginary hexes in your mind, trying to find promising alignments for gems.

From the beginning, I noticed something appealing about this game: When adversaries approached from the same direction, I found that I could remain stationary and eliminate them all as the arena revolved around me. On the contrary, there were a few unattractive moments where the game failed to function smoothly, causing frustration as I attempted to progress. In some cases, I was left with only one persistent foe, forcing me to guide them back and forth across the squares in a manner reminiscent of “Where the Woozle Wasn’t.” This continued, round after round, until eventually, everything fell into place, allowing me to eliminate my opponent and bring an end to our mutual suffering.

Many of these initial challenges arose due to my inability to grasp the concepts behind Guncho’s design using only words. However, it seems that games aren’t fully comprehended through language. Instead, we eventually develop an understanding by interacting with them, using our hands and eyes, engaging our imaginations, and dealing with visual cues and potential outcomes rather than definitions and instructions. As I delved deeper into Guncho, I began to grasp the mechanics, allowing me to correctly interpret my actions and how they related to the game’s revolver cylinder movement. I became more familiar with the game’s rules, even if I couldn’t verbally explain them. Eventually, I started testing these limits.

Guncho puts a complex spin on turn-based tactics

As a seasoned gamer with decades of experience under my belt, I’ve seen it all when it comes to gunfights in movies and video games. The thrill of the instantaneous, gut-wrenching moments of combat have always captured my imagination, but the challenge for creators has been to depict these scenes in a way that makes sense while still maintaining the adrenaline-pumping intensity.

In “Guncho,” you are provided with cylinders, hexes, and the challenge of aligning them perfectly. I’m captivated by this game because it tests the limits of complexity in small-scale tactics, all while introducing a mental hurdle that engages your brain deeply. The result? When the action intensifies, you experience a mesmerizing sequence of violence unfolding before you, which you can both observe and comprehend fully due to the intricate thought process required for each shot placement earlier on.

As someone who has spent countless hours immersed in the world of strategy games, I can tell you that Guncho is unlike any other game I’ve played. At its core, it’s not about violence or harming others, but rather recognizing patterns and using them to your advantage.

A long time ago, someone shared with me during a western movie that westerns were mostly empty calories and false sweetness: complete hogwash. In a scene where two individuals armed with guns stood relatively near each other, the chances of them missing their targets, injuring themselves, or harming bystanders were high. This notion resonates with me as I see it reflected in “Guncho.” The game seems to acknowledge the absurdity of shootouts and cleverly reimagines this silliness through a meticulously designed, unconventional lens. My attempt at expressing the wit, zest, and feisty nature of this game with plain language falls short.

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2024-07-25 16:19

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