Funko Fusion is Getting a Massive Patch Today Addressing Enemy Spawning, Bosses, and More
As a seasoned gamer with decades of experience under my belt, I must say that it’s quite refreshing to see such a comprehensive list of bug fixes and improvements in this update. It seems like the developers have been diligently working behind the scenes to ensure a smoother gaming experience for us players. From fixing Trapjaw’s misbehavior on Snake Mountain Outing, to rectifying issues with characters not displaying correctly in character select screens, every little detail matters.
10:10 Games is releasing a significant update for Funko Fusion today, fixing various bugs and technical glitches, plus making some balancing modifications to enemy and boss fights, among other enhancements. The aim is to make the game more enjoyable. In the patch notes, they explain that they’ve listened to your feedback about wanting to have a better time with Funko Fusion, and this is the first of several major updates designed to improve your gaming experience. This update makes navigating Worlds and characters quicker, and lessens the tension during combat encounters.
Characters previously locked can now be utilized in any level right after the update, giving you the flexibility to deviate from established storylines and blend different game franchises together from the get-go. The developers acknowledge that they fell short of delivering an enjoyable Funko Fusion experience at launch, but this update has incorporated player suggestions to improve it. In addition, cooperative play is scheduled for release in October as planned.
Check out the newest information on Funko Fusion (the game) right here. The update is being released today across all platforms: Xbox Series X|S, PlayStation 5, and personal computers.
Funko Fusion Patch Notes
Gameplay Adjustments
GLOBAL
- After completing the tutorial intro level, players can now select and play as any unlocked character in Story Mode by using the Golden Pop! character selection box inside any level, or via the Golden Pop! boxes in the Hub after completing the first level. Inside any level, melee the Character Pop! Box to cycle to the Golden Pop! Box and then select your character of choice.
- Players can now unlock all four base characters of a World by completing the first level of that World.
- Players can now unlock the second World for only one Golden Crown, earned by completing one level. The cost for unlocking the second World Door has been reduced to two Golden Crowns, and so forth.
- Hub flow has been adjusted to direct new players to unlock a second World after finishing the first level of the first World.
- Crown Buy Machines in levels now require less vinyl to produce a Silver Crown. Spend the vinyl freely on items and Golden Chests and experiment with random weapons and gadget combinations!
- Players are no longer interrupted by hits or shots when drinking a Soda.
- Increased the speed of drinking a Soda buff.
- Players are now invulnerable while using CCTV monitors.
- Players are now invulnerable while using Mould Machines.
- Increased player lives from 3 to 5.
- Added additional save data redundancy to prevent save game data loss from occurring.
- Adjusted text when a player is a ghost to better inform them to proceed to a Pop! Box.
- Reduced sprinting stamina cost by half, allowing Players to sprint twice as long.
- Added green crosses to the heart pickup for better visual clarity.
- Adjusted the brightness of hologram locations for items the player needs to place to help draw attention to them.
- Adjusted the UI for level screens so that the Cameo IP can be more easily seen and help players see where the Cameo levels are in the game.
WORLDS
Wonderworks Factory
- Rebalanced the Zombie Foxxo boss fight.
Masters of the Universe
Level 1 – Tower Power Play
- Rebalanced the entire encounter.
Level 2 – Immortal with a Portal
- Rebalanced the entire level.
Level 3 – Snake Mountain Outing
- The Mummy’s Cameo Level entrance has been adjusted to force gas tank usage to prevent a soft lock inside The Mummy’s Cameo Level.
Level 5 – Scare Mare
- Rebalanced the Boss fight and turned off respawning enemies through the portal.
Jurassic World
Level 1 – Dilopho Saw Us
- Back to the Future’s Cameo Level door now requires a battery to open the door.
Level 2 – Raptor Rescue
- Rebalanced the portion of the level near the ice base.
Level 3 – Giga Bites
- Rebalanced the Giga fight.
Level 5 – Pyro Gyro
- Rebalanced the Boss fight.
Battlestar Galactica
Level 1 – The Sound of Cylons
- Rebalanced the shuttle lift sequence.
Level 2 – Frak! Attack!
- Rebalanced the shuttle defense segment.
Level 5 – Throne Room Doom
- Rebalanced the Boss fight.
Hot Fuzz
Level 3 – The Village People
- Rebalanced the encounters with Reverend Shooter and Doctor Hatcher.
Level 4 – Aisle Four Uproar
- Rebalanced the supermarket fight with Michael.
- Rebalanced the combat sequence outside of the supermarket.
Level 5 – Model Citizens
- Rebalanced the Boss fight.
The Umbrella Academy
Level 3 – Commission Mission
- Rebalanced the level and turned off the respawning of Temps Commission goons.
Scott Pilgrim vs. The World
Level 1 – Irate Pirate
- Rebalanced with changes to fire goons and Demon Hipsters Chicks.
Level 2 – Double Trouble
- Rebalanced various parts of the level.
Level 3 – Vegan and Again
- Rebalanced the Todd and Roxy boss fights.
The Thing
Level 1 – Husky Hustle
- Rebalanced enemies that are outside of the base.
- Rebalanced enemies that come in from the helicopter.
Level 2 – Bark In The Dark
- Reduced the number of enemies that spawn in Phase 2 of the boss fight.
- Additional gas canisters are now available to burn the boss.
Level 3 – Blood Hounded
- Increased radius of flares by 10% to keep you warm and cozy for a bigger area.
- Added additional gas tanks in Thule station to remove need for backtracking.
Level 5 – Blair Scare
- Rebalanced the Boss to ensure the chest dog burster stays out for longer and appears more often.
Final Boss
- Limited the number of enemies present and disabled constant respawning of enemies.
- Rebalanced health to improve the boss encounter flow.
- Changed the number of Gold Crowns needed to access the final boss fight to 35, down from 45.
CAMEO LEVELS & CAMEO QUESTS
Shaun Of The Dead
- Rebalanced zombie encounter outside the Winchester Pub.
- Rebalanced the zombie encounter outside of Foree Electric that triggers when the alarms go off.
M3GAN
- Reduced down time for M3GAN to keep the fight moving more quickly. This is the part where you run.
Voltron: Legendary Defender
- Reduced the amount of enemies that spawn and attack the player while finding the Trans-Reality Comet.
- Enemies now jump-attack less frequently.
The Mummy
- Rebalanced the entire Cameo Level.
Bug Fixes
GLOBAL
- Fixed an issue where cutscenes were unskippable when replaying a level.
- Fixed a rare issue preventing 100% completion.
- Fixed an issue where a level could reset without a Game Over screen if the player died 3 times regardless of the total numbers of lives they have left.
- Fixed an issue with certain DLC characters being available in the Hub, but not in a level.
- Fixed an issue with the “Initializing Systems” screen not behaving as an initializing system should.
- Fixed a minor VFX issue when picking up Hearts.
- Fixed an issue with level terminals in the Hub.
- Fixed an issue causing the level Vinyl counter and the overall Vinyl count for players to be incorrect.
- Fixed an issue relating to background music dropping out unintended.
- Fixed an issue with Ed’s outfits causing ‘Chrome Red’ and ‘Black & White’ to be the same.
- Fixed a rare issue with Gameplay audio cutting off after extended play.
- Fixed an issue where players could not break gold objects after being interrupted.
- Fixed an issue with Zombie and Thing character variants not unlocking correctly.
WORLDS
Masters Of The Universe
Level 2 – Immortal with a Portal
- Fixed an issue where a Proto Part for Mould Machines would not count towards the total amount of Proto Parts.
- Fixed an issue where portals would not work correctly.
Level 3 – Snake Mountain Outing
- Fixed an issue where Trapjaw will sometimes misbehave and block player progression. Trapjaw has learned to behave.
- Fixed an issue where selecting “Continue Story” from Level 2 would limit the number of portals the player could mould in Level 3.
Level 5 – Scare Mare
- Fixed a rare issue where the red glowing enemy that drops the Red Proto Part doesn’t spawn.
Jurassic World
Level 1 – Dilopho Saw Us
- Fixed an issue with some terrain which could get players stuck on.
The Umbrella Academy
Level 1 – House Hunters
- Fixed an issue with Hazel playing incorrect animations during his fight in the grand hall.
- Fixed an issue where Cha-Cha’s grenades could fall through the hallway floor. Look out below no more!
Level 3 – Commission Mission
- Fixed an issue relating to picking up clues which would sometimes cause an error.
Hot Fuzz
Level 2 – Rumble in the Ruin
- Fixed an issue causing a Pop! Box to not allow player revives.
Level 3 – The Village People
- Fixed an occurrence where enemies that spawn in with Treacher had a rare occurrence of staying present and becoming invincible.
Level 4 – Aisle Four Uproar
- Fixed an issue causing Michael to sometimes get stuck in the supermarket.
Scott Pilgrim Vs. The World
Level 3 – Vegan and Again
- Fixed an issue with the Vegan Police and the coin spawning.
Level 5 – Chaos In The Chaos
- Fixed an issue where two variants of each of the Scott Pilgrim characters could be present in the character select menu.
- Fixed a visual issue with Gideon’s slam attack.
The Thing
Level 4 – Head Hunted
- Fixed an issue causing missing audio in the cutscene.
- Fixed a rare issue causing the Funkey to not spawn.
Battlestar Galactica
Level 3 – Rough Fit Muffit
- Fixed an issue relating to Turret placement.
Level 4 – Ovian and Out
- Fixed an issue relating to the Ovian Queen section.
CAMEO LEVELS & QUESTS
The Mummy
- Fixed an issue relating to the player dying and restarting the level.
M3GAN
- Fixed an issue where M3GAN’s quest will not fail if you leave the area. She wanted to be friends till the end.
Shaun Of The Dead
- Fixed an issue where the Mega Man escort quest interfering with the Shaun of the Dead escort would cause both missions to not progress.
CHARACTERS
- Fixed an issue where the franchise name would not display correctly alongside the characters found in that World.
- Fixed an issue with characters not displaying correctly in the character select screen.
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2024-09-23 20:12