EA confirms College Football 25 had “5 million unique players” in opening week

EA confirms College Football 25 had “5 million unique players” in opening week

As a seasoned gamer with decades of gaming under my belt, I must say that the launch of College Football 25 has truly taken me by surprise! I’ve played my fair share of sports games over the years, and this one has managed to outshine them all. The sheer number of unique players in just the first week is nothing short of phenomenal – 5 million! That’s more than the population of some countries!


College Football 25 logged a staggering number of unique players in its first week.

The highly anticipated release of EA Sports College Football 25 created a frenzy within the gaming community, as over 700,000 gamers were found online on the game’s first day of early access. However, many remained curious about how many people actually purchased it during that inaugural week. Fortunately, we now have the answer, courtesy of EA, and the numbers are nothing short of astounding.

EA confirms College Football 25 had “5 million unique players” in opening week

Colege Football 25 had a spectacular launch, EA confirms (Image via EA Sports)

College Football 25 tops 5 million unique players on opening week

On their official site, Electronic Arts (EA) announced in a recent press release that College Football 25 attracted approximately 5 million distinct gamers within its initial week. Additionally, an extra 500,000 players joined in using the EA Play trial.

Although there was widespread anticipation for the college football game comeback after more than a decade, it seems nobody predicted just how massive its launch would be. Consequently, Electronic Arts (EA) is enjoying the rewards.

Regarding the fiscal aspect, the developer disclosed certain data for the recent quarter, showcasing substantial income, particularly high revenue figures presumably fueled by the successful debut of CFB 25. Through Electronic Arts (EA).

  • Net revenue was $1.660 billion for the quarter.
  • Net cash provided by operating activities was $120 million for the quarter and $2.076 billion for the trailing twelve months.
  • EA repurchased 2.8 million shares for $375 million during the quarter under the new stock repurchase program, bringing the total for the trailing twelve months to 10.2 million shares for $1.350 billion.

In summary, College Football 25 remains a significant milestone for EA, rekindling players’ loyalty and attachment towards the developer. As we move forward in time, it’ll be interesting to observe how they further develop the game, particularly as the college football season approaches and live service becomes an increasingly important aspect of the game’s future.

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2024-07-31 00:10

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