Dota 2 Patch 7.37 Overview – The biggest changes

Dota 2 Patch 7.37 Overview – The biggest changes

As a seasoned Dota 2 player with over a decade of gaming under my belt, I must say that this patch has certainly shaken things up! The changes to some of my favorite heroes have left me both surprised and intrigued.


Patch 7.37 marks a significant update as it’s the first one following the launch of Innate abilities and Hero Facets. In other words, this is quite a substantial update.

Hooray for Gaben! The long-awaited Patch 7.37 for Dota 2 has landed and it’s nothing short of monumental, given the recent updates on Innate Abilities and Facets. Here are some of the most significant changes in Dota 2’s Patch 7.37 that you won’t want to miss:

Core Mechanics

In the latest update 7.37, there are significant adjustments to fundamental aspects in Dota 2, ranging from Roshan and gold calculations to redefining how game elements interact. This new version brings key modifications to these mechanics, so let’s explore them further.

Roshan

  • Starting from his second death, Roshan now always drops Roshan’s Banner
  • Starting from his third death Roshan now drops Refresher Shard and Cheese during daytime or Aghanim’s Blessing during night

Spell Interactions in Dota 2 7.37

Break

  • The breakability rules of facets, innates, and abilities have been updated
  • “Breakable: Yes” has been added to all abilities that are partially or fully disabled by Break
  • The full list of all the breakable spells is on the Patch notes here.

Ability blocking and reflection

  • Abilities that are applied with attacks can no longer be blocked or reflected. For example, Tusk’s Walrus Punch!
  • Abilities that can be unit or point targeted, but do not track their target when unit targeted can no longer be blocked or reflected. For example, Lion’s Earth Spike or Sand King’s Burrowstrike.
  • Abilities that track their target when unit targeted can be blocked or reflected. For example, Dark Seer’s Ion Shell.
  • Abilities that can be unit targeted and displaces the caster are now blocked on ability cast instead of after displacement. For example, Huskar’s Life Break
  • Abilities that fire a projectile at a primary target and affect an area around them now only trigger spell block and reflection on the primary target. For example, Alchemist’s Unstable Concoction.
  • Abilities that fire individual tracking projectiles at targets to apply the same effect to all units hit now trigger spell block and reflection independently. For example, Dazzle’s Poison Touch.
  • Unit target abilities that bounce between multiple targets will only trigger spell block and reflection on the primary target. The ability continues but subsequent targets do not trigger block/reflection. For example, Rubick’s Fade Bolt.
Dota 2 Patch 7.37 Overview – The biggest changes

Item Changes of Dota 2 Patch 7.37

Bracer

  • No longer provides +3/6 Damage
  • Now provides +50/100 Health

Bloodstone

  • Spell Lifesteal bonus decreased from 30% to 20%
  • Bloodpact spell lifesteal multiplier increased from 2.5x to 4x
  • Bloodpact duration decreased from 6s to 5s

Shadow Amulet

  • Fade no longer requires the target to remain still
  • Fade no longer refreshes its cooldown if cast on self
  • Fade now slows the target by 35% while invisible
  • Fade can now be dispelled
  • Fade cooldown increased from 7s to 18s
  • Fade duration decreased from 15s to 3.5s

Spirit Vessel

  • Recipe changed. Now requires Urn of Shadows, Vitality Booster and a 900g recipe. (Total cost unchanged)
  • No longer provides +6 All Attributes. Now provides +375 Health
  • Soul Release cooldown increased from 7s to 10s
  • Soul Release damage per second decreased from 35 to 25
  • Soul Release health gain reduction increased from 45% to 50%

Urn of Shadows

  • Recipe changed. Now requires Sage’s Mask, Ring of Protection, Fluffy Hat and a 280g Recipe (Total cost unchanged)
  • No longer provides +2 All Attributes. Now provides +125 Health
  • Soul Release cooldown increased from 7s to 10s

Dota 2 Patch 7.37 Overview – The biggest changes

The new Urn of Shadows Recipe in 7.37

Trusty Shovel

  • Dig cooldown no longer ticks down if the Shovel is not in the neutral slot
  • Always digs up a Water Rune when used in the river

Philosopher’s Stone

  • Now has 750 charges, and depletes a charge every time it grants gold to the owner. When all charges are depleted, the item is destroyed and the owner receives additional 375 gold

Neutral Item Rotation

In the latest Dota 2 update (version 7.37), certain neutral items have been temporarily replaced or removed, and we bid goodbye to a few favorites. However, we’re also excited to welcome back some familiar ones. Moreover, there have been modifications made to the existing neutral items as well.

Items cycled out:

  • Fairy Trinket
  • Martyr’s Plate

Items Cycled in:

  • Ironwood Tree – Tier One – Provides +5 to All Attributes. Use: Plant Tree. Plants a happy little tree that lasts for 20 seconds. Cooldown: 15s
  • Iron Talon – Tier Two – Provides +20 Attack Speed and +4 Armor. Active: Chop. Targets a non-player enemy unit to remove 80% of its current HP. If cast on a tree, instantly destroys it. Cooldown: 20s. Tree Cooldown: 4s

Hero Changes in 7.37

Abaddon

  • WITHERING MIST – A new Innate ability. Passive, can’t be leveled up
    • Damaging enemies applies the Withering Mist debuff for 5s. Affected enemies have their HP regeneration, healing, lifesteal and spell lifesteal reduced by 35% if they are below 40% HP
  • BORROWED TIME
    • Cooldown increased from 80/70/60s to 90/80/70s
  • Level 20 Talent Aphotic Shield Barrier Amount decreased from 100 to 80

Anti Mage

  • PERSECUTOR – A new innate ability. Passive, scales with Mana Void
    • Attacks slow enemies based on how much mana they are missing. 12.5/15/17.5/20% min slow at 50% mana, up to 25/30/35/40% maximum slow at 0% mana. Slow Duration: 0.75s
  • MANA BREAK
    • No longer an innate ability
    • Mana Burned per hit rescaled from 16/23/30/37/44 to 25/30/35/40
    • Max Mana Burned per hit rescaled from 0.8/1.6/2.4/3.2/4% to 1.6/2.4/3.2/4%
  • BLINK
    • Aghanim’s Scepter upgrade reworked. Reduces cooldown by 1s. After casting Blink, your next Mana Break within 5s is empowered, burning an additional 20% max mana and preventing the target from regenerating or gaining mana for 6s. This debuff is undispellable
  • Level 15 Talent 40% Slow on Fully Mana Drained targets replaced with +10% Persecutor Max Movement Slow
  • Level 20 Talent -1s Blink Cooldown replaced with +0.7s Mana Void Stun

Brewmaster

  • BELLIGERENT – A new Innate ability. Passive, can’t be leveled up
    • Whenever Brewmaster respawns or comes out of Primal Split, he gains 20% attack damage bonus. Duration when respawning: 30s. Duration after coming out of Primal Split: 15s
  • THUNDER CLAP
    • Cooldown increased from 13s to 16/15/14/13s
    • Radius decreased from 400 to 325/350/375/400
  • DRUNKEN BRAWLER
    • No longer an innate ability
    • Earth Brawler bonus armor rescaled from 1/3/5/7/9 to 1/3/5/7
    • Earth Brawler bonus magic resistance rescaled from 4/8/12/16/20% to 5/10/15/20%
    • Storm Brawler bonus evasion rescaled from 10/15/20/25/30% to 15/20/25/30%
    • Storm Brawler bonus movement speed rescaled from 4/6/8/10/12% to 5/7/9/11%
    • Fire Brawler crit multiplier rescaled from 120/135/150/165/180% to 120/140/160/180%
    • Fire Brawler bonus attack speed rescaled from 10/15/20/25/30 to 10/15/20/25
    • Void Brawler bonus status resistance now stacks with other sources of status resistance
    • Void Brawler bonus status resistance rescaled from 4/8/12/16/20% to 5/10/15/20%
    • Void Brawler slow on attack rescaled from 5/10/15/20/25% to 10/15/20/25%

Death Prophet

  • SPIRIT COLLECTOR
    • Now also gains spirits from Death Prophet’s own death and while she is dead
  • MOURNING RITUAL – A new Facet
    • Death Prophet delays 20/30/40/50% of incoming damage, taking the damage in 1 second intervals over 5 seconds. Scales with Exorcism
  • CRYPT SWARM
    • Range increased from 810 to 900
    • Cast Range is now equal to its wave range
  • SPIRIT SIPHON
    • Can now target Roshan and Tormentors
  • Level 15 Talent +250 Health replaced with +75 Silence AoE
  • Level 20 Talent +50 Crypt Swarm Damage replaced with +400 Health

Kunkka

  • ADMIRAL’S RUM – New Innate ability
    • Taking damage from a hero, building, or Roshan that would reduce Kunkka below 65% health automatically triggers Admiral’s Rum over 10s, providing 10% bonus movement speed and delaying 20% of the damage taken. Delayed damage is dealt evenly over 10s once the buff ends. Stacks additively with other sources of Admiral’s Rum. Cooldown: 60s
  • TORRENT
    • Radius increased from 225 to 250
    • Mana Cost decreased from 100 to 90
  • TIDEBRINGER
    • No longer an innate ability
    • Cleave Range rescaled from 500/650/800/950/1100 to 650/800/950/1100
    • Damage Bonus rescaled from 10/30/60/90/120 to 30/60/90/120
    • Cooldown rescaled from 16/13/10/7/4s to 13/10/7/4s
  • GHOSTSHIP
    • Allied heroes touched by the Ghostship receive a stronger Admiral’s Rum. Rum bonus speed: 15%. Damage delayed: 35%
    • Now upgraded with Aghanim’s Scepter. Creates a fleet of 2 ships at the target point on a 2.5 second interval. Each ship also fires 3 waves of 4 cannonballs from the port and starboard side that deal 40% of Ghostship’s damage as they pass through enemies. Each unit can only be hit by 1 cannonball per volley. Cannonball projectile radius: 100. Cannonball projectile speed: 1400
  • TORRENT STORM – Removed
  • Level 25 Talent Ghostship Fleet replaced with +100 Spell AoE

Lina

  • COMBUSTION – A new Innate Ability
    • Every 150 damage Lina does to an enemy hero causes them to overheat, dealing 10/20/30/40 damage to their allies in a 400 radius. Deals 10 damage if the target is an illusion. Dealing over 150 damage can cause this effect to trigger multiple times
  • FIERY SOUL
    • No longer a levelable innate ability
    • Move Speed Bonus per stack rescaled from 1/1.5/2/2.5/3% to 1.5/2/2.5/3%
    • Attack Speed Bonus per stack rescaled from 4/8/16/24/32 to 8/16/24/32

Luna

  • LUNAR BLESSING – A new Innate Ability
    • Grants 1 attack damage per level to Luna and allied heroes, and 400 bonus night vision + 20 per level to Luna only. Luna receives double the attack damage bonuses. At night, Lunar Blessing is global
  • LUNAR ORBIT
    • New basic ability. Creates 4 glaives that rotate in a 250 radius around Luna. Any enemy unit that collides with a glaive takes a percentage of Luna’s attack damage. Collision Radius: 150. Collision Damage: 20/25/30/35%. Duration: 5/6/7/8s. Mana Cost: 65/70/75/80. Cooldown: 40/35/30/25s
    • Now upgraded with Aghanim’s Shard. Increases collision damage by 15%. Glaives also rotate 50% faster (160 to 240)
  • MOON GLAIVES
    • . Rotating glaives moved to Lunar Orbit ability
    • Aghanim’s Shard upgrade removed
    • Bounces increased from 2/3/4/5 to 3/4/5/6
  • Level 25 Talent +20 Lunar Blessing Damage replaced with +1 Lunar Blessing Damage Per Level

Monkey King

  • WUKONG’S FAITHFUL – Facet
    • Wukong’s Command also increases duration by 3s
  • TREE DANCE
    • Jump speed decreased from 800 to 700
    • Now goes on cooldown when taking any damage, not only from player-controlled units or Roshan
  • PRIMAL SPRING
    • Damage decreased from 140/220/300/380 to 110/200/290/380
  • Level 10 Talent Boundless Strike Stun Duration decreased from 0.3s to 0.2s

Nyx Assassin

  • MANA BURN FACET
    • No longer scales with Vendetta
    • No longer has a damage threshold
    • Now only triggers from Nyx’s ability damage
    • Percentage of Current Mana Burned rescaled from 15/20/25/30% to 15%
  • NYXTH SENSE
    • Now also reveals enemy heroes in fog of war
    • Radius decreased from 400 to 350
  • VENDETTA
    • Aghanim’s Shard upgrade reworked. Vendetta applies Break for 4s
  • Level 10 Talent Vendetta Damage decreased from +50 to +40
  • Level 20 Talent Impale Damage decreased from +120 to +100
  • Level 25 Talent Vendetta Applies Break replaced with +80 Agility

Omniknight

  • DEGEN AURA
    • Radius increased from 300 to 325
  • PURIFICATION
    • Now upgraded with Aghanim’s Shard. After a 3s delay, the target is Purified again with 75% effectiveness
  • REPEL
    • Now provides 60% magic resistance
    • Cooldown increased from 45/40/35/30s to 55/50/45/40s
    • Aghanim’s Shard upgrade removed
  • HAMMER OF PURITY
    • Has been properly converted to be an attack modifier (this removes the delay between the melee attack hit and the pure damage application)
    • No longer spell stealable
    • No longer procs Magic Stick
    • Mana Cost decreased from 30/40/50/60 to 30/35/40/45
    • Cooldown decreased from 16/14/12/10s to 16/12/8/4s
    • Damage decreased from 55/80/105/130 to 50/70/90/110
    • Bonus Base Damage decreased from 55/80/105/130% to 55/70/85/100%
  • GUARDIAN ANGEL
    • Changed from Unit Target ability to Point Target ability. Now applies Guardian Angel to all allied units in a 400 radius
    • No longer has 2 charges
    • Cast Range decreased from 900 to 600
    • Cooldown increased from 70/60/50s to 110/100/90s
    • Mana Cost increased from 100/150/200 to 125/175/225
    • Aghanim’s Scepter upgrade reworked. Now provides a global cast range, increased radius, and allows it to affects buildings. Also amplifies health regeneration and incoming heals by 100% for the duration. Scepter Radius: 700
  • Level 10 Talent Base Damage decreased from +50 to +35
  • Level 10 Talent -2s Purification Cooldown replaced with +1s Guardian Angel Duration
  • Level 15 Talent -15s Guardian Angel Charge Restore Time replaced with -20s Guardian Angel Cooldown
  • Level 20 Talent -5s Hammer of Purity Cooldown replaced with -3s Purification Cooldown

Sand King

  • DUST DEVIL FACET
    • Sand Storm Area of effect increased from 300/350/400/450 to 450/500/550/600
  • CAUSTIC FINALE
    • Max Health Damage rescaled from 6/9/12/15% to 4/8/12/16%
    • Duration rescaled from 6s to 4.5/5/5.5/6s
  • SAND STORM
    • Aghanim’s Scepter upgrade removed
  • STINGER
    • Now procs Magic Stick
    • Mana Cost increased from 30 to 35/40/45/50
    • Cooldown increased from 14/11/8/5s to 15/12/9/6s
    • Bonus Damage is now extra physical damage instead of bonus attack damage
    • Bonus Attack Damage decreased from 40/80/120/160 to 35/70/105/140
  • EPICENTER
    • Now upgraded with Aghanim’s Scepter. Every 0.5s, 3 Stinger attack areas are created at random locations, each measuring 15% of the Epicenter’s current radius, that apply 50% of Stinger damage to enemies hit. One enemy can only be hit by one Stinger per pulse
    • While having both items, Aghanim’s Shard pulses apply 1 Stinger attack from Aghanim’s Scepter
  • Level 10 Talent +10 Sand Storm Damage Per Second replaced with +8% Stinger Slow
  • Level 15 Talent +50 Stinger Damage replaced with +150 Burrowstrike Cast Range
  • Level 15 Talent +12% Stinger Slow replaced with +25 Sand Storm Damage Per Second

Templar Assassin

  • VOIDBLADES FACETS
    • Attacking a target with Meld also applies the bonus damage and debuff to enemies hit by the Psi Blades spill
  • THIRD EYE
    • New Innate ability. Passive, can’t be leveled up
    • Templar Assassin and her teammates can see Roshan’s respawn time
  • MELD
    • Armor Reduction Duration decreased from 12s to 6s
    • Bonus damage and reductions are now applied when denying allies or traps
  • PSI BLADES
    • No longer an innate ability
    • Bonus Attack Range rescaled from 0/50/100/150/200 to 50/100/150/200
    • Psi Blade Range rescaled from 350/550/600/650/700 to 550/600/650/700
    • Split Amount rescaled 80/85/90/95/100% to 85/90/95/100%
  • PSIONIC TRAP
    • Traps no longer provide vision inside the Roshan’s pit
    • Traps now always take 2 hits to kill by ranged attackers, 1 by melee attackers and 4 by creeps

Tiny

  • CRASH LANDING FACETS
    • Toss Radius decreased from 450 to 400
    • Bonus Landing Damage decreased from 25/30/35/40% to 20/25/30/35%
  • TOSS
    • Damage no longer pierces magic resistance granted by Debuff Immunity
  • GROW
    • Toss Bonus Damage decreased from 100/250/400 to 50/175/300
  • Level 15 Talent Avalanche Damage decreased from +80 to +70

Visage

  • DEATH TOLL FACET – A new Facet
    • Soul Assumption kills give 35 gold per soul charge, up to 105/140/175/210 gold. 15% gold from creeps. Enemy heroes killed within 3s of being affected by Soul Assumption also give gold
  • LURKER – New Innate Ability
    • Visage’s ability cooldown durations are reduced as long as he’s not taking damage. Grants a stack every 2s that Visage does not take damage. Each stack grants 2% cooldown speed with a max of 10 stacks. Stacks fade after 2s upon taking any damage
  • RAVEKEEPER’S CLOAK
    • No longer an innate ability
    • Damage Reduction per layer rescaled from 4/8/12/16/20% to 8/12/16/20%
    • Layer Recovery Time rescaled from 7/6/5/4/3s to 7/6/5/4s
  • SILENT AS THE GRAVE
    • Mana Cost increased from 100 to 115
    • Duration decreased from 35s to 30s
    • Bonus Damage decreased from 25% to 20%

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2024-08-01 05:40

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