DisneyQuest was a fantastic idea that was just too ahead of its time

DisneyQuest was a fantastic idea that was just too ahead of its time

As someone who grew up in the era of arcades and VR, I can’t help but feel a pang of nostalgia when I think about DisneyQuest. Having visited both its Florida and Chicago locations back in the day, I was captivated by the unique blend of classic arcade games, cutting-edge virtual reality experiences, and Disney charm.


In the past, Disney operated an innovative indoor amusement complex, DisneyQuest, which arguably was a trendsetter for its era. Here’s my take on why DisneyQuest could have had a more extended lifespan:

In the 1980s and ’90s, arcades played a significant role in American society, with many shopping malls hosting them. Teenagers and young adults frequently spent large amounts of quarters on these machines for different gaming experiences, making it not surprising that Disney World also had numerous arcades. Over the years, arcades could be found along Main Street in the Magic Kingdom, which were eventually transferred to Tomorrowland as the Light & Power Arcade.

Surely, the resorts weren’t left out, especially the Contemporary Resort which showcased an impressive Fiesta Fun Room. This expansive arcade was filled with video games, skeeball and various other entertainment options, operating around the clock. The initial Innoventions in Epcot also had a vast array of Sega games, evolving to accommodate different systems over time.

In 1997, Disney decided to venture into the popular world of video games and expand its influence in other cities. As a result, they unveiled DisneyQuest, which was more than just an arcade – it was a mini theme park designed to embody the spirit of the times.

The DisneyQuest experience

In the early 1990s, Disney was pioneering virtual reality technology even before others did. This innovation was showcased in one of their Innoventions exhibits, where visitors experienced a magical carpet ride through Agrabah. Leveraging this as a foundation, Disney envisioned and eventually created these modern-day “parks” using a large structure to conceal the advanced technology.

In October 1998, DisneyQuest marked its grand opening, becoming the star attraction of the newly expanded West Side district. This expansion encompassed a mix of shops and eateries that were merged with the Disney Marketplace and Pleasure Island to create Downtown Disney. The distinctive five-story building was recognized by its massive logo, often referred to as “hurricane Mickey”, and its vibrant color scheme.

Following the purchase of their tickets, visitors boarded the “Cyborlator” accompanied by Aladdin’s Genie, ushering them into Venture Port. This was the third level, marked with signs for the four primary zones: Explore, Replay, Score, and Create. Many guests opted to move between floors to fully experience everything on offer.

On the first level: The experience titled Virtual Jungle Cruise incorporated some of Disney’s Virtual Reality technology as riders glided on inflatable rafts in front of a screen displaying jungle escapades, inspired by the film Honey I Shrunk the Kids. In a subsequent version, Pirates of the Caribbean: Battle for Buccaneer Gold, visitors rode platforms, with one person steering the ship while the others aimed cannons at targets to earn a better score. This attraction was introduced prior to the movies.

2nd Floor: This floor showcased the original Aladdin VR experience with additional seating for visitors. Additionally, it featured the thrilling “Cyberspace Mountain,” where guests could customize their own roller coasters by adding as many loops and adjusting speeds to their liking. After designing, they would climb aboard a compact simulator that would bring their creation to life, complete with twists and turns for the loops.

At Animation Academy, they demonstrated the process behind creating animated characters, but it was the other exhibits that truly captured visitors’ attention. Interactive stations enabled guests to design a personalized Toy Story toy using assorted materials, while Living Easels provided an opportunity for artistic expression by allowing individuals to create their own portraits. Additionally, Radio Disney offered a chance to compose original songs. Each activity concluded with the option to purchase the unique creations, turning them into memorable keepsakes.

On the third floor, you’d find the thrilling game called “Mighty Ducks Pinball Slam” inspired by the popular animated series. Imagine a colossal pinball board where a dozen players take charge of their own pinball games on an enormous screen. Right next to it was the exhilarating “Buzz Lightyear’s Astro Blaster,” a leveled-up version of bumper cars. These vehicles drove over “moon rocks” – foam balls that got sucked into the cars. The riders could then load these rocks into cannons to shoot at other cars for points, making it an absolutely chaotic and bustling scene!

On the 4th level: Guests participated in a virtual reality combat experience set within a comic book narrative, armed with swords provided by Ride the Comix. Additionally, they could enjoy a variety of classic ’80s and contemporary arcade games at the Replay Zone.

Level 5: Here I am, back at Ride the Comix remixed with Invasion! This time it’s an alien invasion-themed ride based on the Extraterrestrial Alien Attraction. Guests hopped into their vehicles to battle off these intergalactic invaders. Plus, there were a host of other games and even a Food Quest food court to refuel after the action!

Over time, certain attractions have appeared and disappeared. For instance, the thrilling “Cave of Wonders” slide was shut down due to safety concerns, while the expansive “Treasure of the Incas,” where guests navigated remote control vehicles on a massive track, had to close because the prevalence of cell phones brought about operational difficulties.

The short-lived expansion and end

Following the success of Disney World’s variant, another version of Disney Quest made its debut in downtown Chicago in 1999. I had the pleasure of visiting it a few times and it appeared to be thriving, even with plans for a new facility in Philadelphia. However, as construction was about to commence in Philadelphia, that project came to an end when the Chicago version closed in 2001.

The main challenge lay in the fact that the Chicago location drew crowds from downtown, but suburban families found it difficult to reach and deal with the constant traffic congestion in Chicago. Additionally, the facility tended to be empty during school hours and lacked appeal. Moreover, a change in Disney management led to the cancellation of any future DisneyQuest facilities.

Regarding the Florida variant, it persisted for quite some time, drawing visitors consistently. However, the 2000s marked a significant decline in arcades’ popularity due to the rise of online gaming and home consoles like PlayStation 2 and Xbox. This shift meant that gamers no longer had to leave their homes for top-tier technology. Over time, arcades gradually disappeared from shopping malls, with even large game rooms at Disney resorts becoming mere storage spaces. The Fiesta Fun Center closed in 2008, marking the end of an era.

In 2017, DisneyQuest officially shut down, paving the way for the NBA Experience restaurant. Some items from the attraction were transferred to other Disney parks, while others mysteriously vanished. Although it may have appeared as a flop, maybe it was simply before its time.

Why DisneyQuest should be revived

Over the past few years, there’s been a renewed interest in arcades, with Galloping Ghost in Brookfield, Illinois, being a prime example. Here, visitors pay a single entry fee and then have unlimited access to over 700 games for essentially free. Other establishments have also adopted this model as people find joy in revisiting these vintage arcades once more.

In just the last ten years, Virtual Reality has made significant strides, transforming a rather cumbersome experience into something much smoother and affordable with advanced helmets and technology. If VR of today had been around in 1999, DisneyQuest attractions would have been even more enchanting, given their budget.

Essentially, DisneyQuest was a visionary concept that arrived slightly ahead of its time. During that era, people were accustomed to playing similar games in traditional arcades without having to pay for VR experiences. Today, you can find indoor amusement parks scattered across the U.S., but none of them carry the unique Disney charm that would make them truly stand out.

Today, visitors to Walt Disney World might find great value in a pass for a novelty facility offering games and virtual reality experiences, which could quickly gain popularity. Though it’s doubtful DisneyQuest will make a complete comeback, it serves as an intriguing experiment that turned out to be more relevant than Disney initially anticipated with time passing.

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2024-11-08 15:27

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