Clash Royale Witch Evolution best decks guide

Story Highlights

  • Clash Royale’s Season 71, titled Undead March introduced the Witch Evolution.
  • With the Healing Bones ability, let us check out the three best decks for the Evo card.

In the latest season of Clash Royale, titled Undead March, there’s been a significant enhancement in the Witch card that has proven incredibly potent. This evolution doesn’t stand out merely due to boosted statistics, but rather its exceptional mechanic. It’s already evident from the Clash Royale leaderboard that several decks are leveraging the enhanced Witch.

Of course, it’s clear that numerous players are on the hunt for robust decks to boost their trophy count. In this tutorial, I’ll be showcasing the top-tier Witch Evolution decks I’ve encountered, which really allow this fresh card to outshine.

Best Witch Evolution decks to use in Clash Royale

To provide some background on our character, The Witch, let’s discuss a unique feature she possesses – the Healing Bones mechanic. In essence, whenever one of her summoned Skeletons perishes, its spirit returns to The Witch, restoring her health.

Using a double boost, she can increase her health by as much as 30%, offering a significant edge. Initially, she experienced a power reduction upon entering the game, but even so, she remains among the most powerful Evolution cards available.

1. Witch, Hog Rider, Mega Knight, Musketeer, Skeleton Army, Skeletons, Tombstone, Freeze

Average Elixir Cost: 3.9

1. The deck has a bit of heft, but performs effectively. Mega Knight serves as an excellent heavy counter to swarm units, my preferred choice for upgrading, though Musketeer is also a solid selection. Tombstone and Skeletons are used for cycling and economical defense. Hog Rider is your primary win condition.

2. The deck is on the heavier side but performs admirably. Mega Knight functions well as a heavy counter to swarm troops, with it being my recommended choice for an upgrade, although Musketeer is also a solid option. Tombstone and Skeletons are employed for cycling and cost-effective defense. Hog Rider serves as your main win condition.

3. The deck has some heft to it, but it performs quite well. Mega Knight is an effective heavy counter to swarm troops, and I’d suggest upgrading him, though Musketeer is also a solid alternative. Tombstone and Skeletons are utilized for cycling and budget-friendly defense. Hog Rider is your primary win condition.

4. The deck has some weight to it, but performs well overall. Mega Knight makes an excellent heavy counter to swarm troops, with him being my recommended upgrade choice, although Musketeer is also a viable option. Tombstone and Skeletons are deployed for cycling and budget-friendly defense. Hog Rider serves as your main win condition.

5. The deck is somewhat hefty, but it performs satisfactorily. Mega Knight offers an effective counter to swarm troops, with him being my suggested upgrade choice, though Musketeer is also a good option. Tombstone and Skeletons are employed for cycling and budget-friendly defense. Hog Rider is your primary win condition.

Here to lend a hand when required or jump into defensive action is Freeze. Witch and Musketeer serve as reliable support – one for managing airborne enemies and the other for long-range defense. To tempt them into using their spells early, consider deploying Skeleton Army and Tombstone initially. Once you’ve built up a good position, go all out with your strategy. Duplicate the deck below:

Deck name: [Your Deck Name]

1. Freeze (6 Elixir)
2. Musketeer (5 Elixir)
3. Witch (4 Elixir)
4. Skeleton Army (3 Elixir)
5. Tombstone (5 Elixir)
6. … (Repeat cards 1-5 as desired, up to a total of 8 cards; fill the remaining slots with additional cards of your choice)
7. …
8. …
9. …
10. …
11. …
12. Card 13 (optional)
13. Card 14 (optional)

2. Witch, Giant, Miner, Graveyard, Minions, Skeleton Army, Arrows, Snowball

Average Elixir Cost: 3.6

As an avid player, I’m all about the classic double-pressure deck strategy! I like to position the Giant at the back, backed up by the mighty Witch and a swarm of Skeleton Armies for a powerful push. On the offensive side, Miner and Graveyard are my go-to combo for taking down towers. The Miner helps chip away at them while drawing out their counters, providing the perfect distraction!

Here’s a more conversational way to explain that strategy:

“Minions provide you with budget-friendly air defense, while Arrows and Snowball are great at taking down large groups of enemies that could wreak havoc on your Graveyard. However, feel free to swap any one of these cards if the situation calls for it. For an effective push, start by deploying a Giant near the bridge, then drop the Graveyard once the enemy tower starts focusing on the Giant. Finally, send in the Miner to eliminate their defensive troops.”

And don’t forget to give this deck a try!

3. Witch, Executioner, Skeleton King, Mother Witch, Skeleton Army, Skeleton Barrel, Tornado, Arrows

Average Elixir Cost: 3.8

Top-tier players have discovered that the Skeleton King is indispensable, and it appears this deck will follow suit. In the closing moments, expect an onslaught. Employ the Skeleton Barrel early to gauge their air defenses. The Witch and Mother Witch complement each other effectively, providing a solid balance between offense and defense.

Tornado and Arrows provide excellent control, making it easy to group units for Mother Witch’s value or to eliminate Skeleton Army or Minion Horde using Arrows followed by Tornado. Executioner is another long-range support card in the deck. However, be aware that a lack of a tank could pose a problem, but you can compensate by deploying swarms. Here’s the deck layout:

This version aims to make the text clearer and easier to read while maintaining the original meaning.

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2025-05-05 17:12

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