Clash Royale Retro Royale best decks guide
In other words, since Clash Royale is reintroducing the Retro Royale, it’s clear we need to adjust our current tactics. If you’ve been using decks with Evolved and Champion cards, it’s essential to forget those now and create new decks for the Retro Royale mode that includes 80 classic cards in Clash Royale.
You’ve got a wide variety of cards to select from, so there’s no need to stress too much. With just a bit of adjustment, you’ll be ready to play. If you’re curious about which decks perform optimally in Retro Royale, here’s a guide to assist you in choosing the top decks for that game mode.
Best decks to choose for Retro Royale mode in Clash Royale
To clarify, since this mode doesn’t require any unique mechanics, adapting to the traditional playstyle may be somewhat distinct. However, there is a perk to this approach as well. With only 80 cards in play, decks tend to feel quite predictable, making it easier to identify patterns quickly.
As a gamer, I can’t stress enough how crucial defense is in this gaming mode – a robust defense significantly boosts your chances of emerging victorious. With that said, here are my top three deck recommendations:
1. The Shieldwall Deck: This deck focuses on building a strong defensive line, with cards that absorb damage and protect your towers. Its main strength lies in its ability to stall the enemy’s offense while you prepare a counterattack.
2. The Turtle Strategem: Similar to the Shieldwall Deck, this one emphasizes defense over offense. However, it includes traps and area-of-effect spells to slow down the enemy’s push and create openings for strategic counters.
3. The Counter Assault Deck: While not as defensive as the other two decks, the Counter Assault Deck excels at responding to enemy pushes. It features cards that can quickly deal damage to specific targets or entire lanes, allowing you to retaliate effectively while maintaining a strong defense.
Each of these decks has its unique advantages and can help you dominate the battlefield. Choose one based on your playstyle and adapt it as needed to suit your needs. Good luck, and I hope these recommendations help you win more games!
1. X-Bow, Ice Golem, Musketeer, Skeletons, Ice Spirit, Tesla, Fireball, The Log
Average Elixir Cost: 3.0
The initial setup is called X-Bow Cycle, which deviates from the decks you’ve been utilizing before. It’s noticeably bulkier than the 2.6 Cycle, and here’s why: Instead of deploying conventional strategies, you place the X-Bow, fortify it as if your life hinges on it, and gradually whittle down their towers. The sense of triumph when they fail to breach it is incredibly rewarding!

Tesla and Ice Golem are essential for dealing with hoards and heavily armored enemies. By repeatedly using Ice Spirit, Skeletons, Log, and Fireball, you gradually wear them down. Fireball serves as your decisive move. Battles against heavy decks can be challenging, but maintaining consistent pressure helps keep the game running smoothly. You can obtain the deck details by clicking the provided link.
2. Giant, Dark Prince, Prince, Electro Wizard, Bats, Spear Goblins, Poison, Zap
Average Elixir Cost: 3.5
Back in the old days, do you recall the Double Prince deck? I’ve noticed that some players still use it frequently, but indeed, it was quite popular back then. To put it simply, the Giant takes the lead, while both the Dark Prince and Prince sweep aside whatever comes their path.

This Electro Wizard strategy ensures that Inferno Towers maintain their effectiveness against your offensive push, while Poison effectively neutralizes swarms. Given the weight of this deck, poor Elixir management could lead to catastrophe. Defending can be challenging if you lack sufficient Elixir for a counterattack. Here’s how to recreate the deck:
1. Electro Wizard
2. Inferno Tower
3. Poison
4. Knight
5. Ice Golem
6. Spear Goblins (x2)
7. Fireball
8. Zap
9. Minions
10. Skeletons
11. The Log
12. Musketeer
13. Elixir Collector
14. Cannon
15. Princess
16. Goblin Barrel (x2)
Adjust the number of Spear Goblins, Minions, and Skeletons as needed to fit your preferred playstyle or deck size.
3. P.E.K.K.A, Battle Ram, Dark Prince, Bandit, Electro Wizard, Minions, Poison, Zap
Average Elixir Cost: 3.9
Back in the day, one of the highly favored decks was a formidable opponent to beat. The P.E.K.K.A serves as your tank-destroying unit, while Bandit and Battle Ram are swift cards perfect for attacking towers. Electro Wizard and Poison ensure defenses weaken, amplifying the force of your pushes.
In this rephrased version, I aimed to maintain the original meaning while making it more conversational and easier to read.

In contrast to an air-based opponent, this deck doesn’t offer a significant advantage overall, but it allows for smooth progression and provides an opportunity to aim for a three crown with a powerful push. However, if you make a mistake with the P.E.K.K.A, defending becomes quite challenging. You can duplicate the deck by copying it from here.
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2025-03-13 13:41