Clash Royale Merge Tactics Modifiers Guide: Overview, How they work, and the Complete List

In June 2025, the update for Clash Royale introduced a new game mode called Merge Tactics. Although this mode represents a fresh perspective on strategy, it offers a rich layer of complexity within itself. One such aspect is the Modifiers feature, which can significantly impact the outcome of your games in Clash Royale.

Understanding Merge Tactics Modifiers in Clash Royale

In the strategy game Merge Tactics, special elements known as Modifiers determine distinct battle conditions applicable to all four players in a single match. Every round features one randomly selected modifier. These modifiers drastically alter gameplay dynamics, influencing troop attributes, elixir production, team size, and even initial troops deployed.

Modifiers get activated as you progress along the League Path, starting from Bronze II level. As your rank increases, the complexity and strength of these modifiers grow. During each Merge Tactics game, a single modifier is chosen at random to affect the match.

In this game, a particular attribute affects every player consistently during the entire contest. As you progress from one league to another, you’ll discover additional attributes that can be activated. Being aware of these attributes can assist you in devising superior strategies for your team and obtaining an edge in conflicts.

Merge Tactics Modifiers listed by League

To clarify, it’s worth noting that the modifiers in the game begin at the Bronze II League. Each league comprises three unique modifiers, resulting in a grand total of 27 different modifiers within the game for players to encounter.

Bronze II League

ModifierEffect
Big BucksAll Rulers start with +5 Elixir
Bigger TeamTeam Size +1
LegacyGain +5 Elixir when a Ruler is knocked out

Bronze III League

ModifierEffect
Epic StarStart with a 2-Star 3-Elixir Troop
Party TimeTeam Size is always 6
Rare StarStart with a 2-Star 2-Elixir Troop

Silver I League

ModifierEffect
Champion StarStart with a random 5-Elixir Troop
Legendary StarStart with a 2-Star 4-Elixir Troop
Richer and RicherEvery 2 Elixir, gain +1 Elixir interest next round

Silver II League

ModifierEffect
Fighting FeverTroops gain +100% Hit Speed for 6s when defeating an enemy
Less is MoreCombat Start: If you have fewer Troops, your team gains +20% HP and Speed
Ouch!Combat Start: Frontline Troops reflect 50% of damage taken

Silver III League

ModifierEffect
Elixir CollectorGain an Elixir Collector that generates 2 Elixir per round (stored until sold)
First FreeThe first Troop bought each turn is free
You’re MineGain a 1-Star copy of the first enemy Troop you defeat

Gold I League

ModifierEffect
Echo BenchGain a 1-Star copy of the Troop in your right-most Bench slot each round
Four StarsTroop pool doubled with more in the Shop
Pandora’s BenchTroop in right-most Bench slot becomes a random Troop of the same cost

Gold II League

ModifierEffect
Huddle Up!Every round, gain a Troop that suits your team
Just Keep LivingStart with a Dummy, gain +1 Elixir if it survives the round
Trait DummyStart with a Dummy with 2 random Traits

Gold III League

ModifierEffect
Clear MindIf your Bench is empty, gain +2 Elixir next round
Lucky DiscountEvery time the Shop resets, one Troop costs 1 Elixir less
PromotionRight-most Bench Troop transforms into a random Troop that costs +1 Elixir

Diamond League

ModifierEffect
AscensionIn Round 3, the right-most Bench Troop becomes a 3-Star powerhouse
First ChoiceThe first Troop bought each turn is a 2-Star
Smart TradeGain +1 Elixir next round for every Troop sold

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2025-07-17 15:12

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