Clash of Clans Town Hall 16 Guide: Upgrade priorities, Best bases, Attack strategies, and more
As a passionate gamer immersed in the world of Clash of Clans, I’m excited to share some insights about Town Hall Level 16 (TH16). Currently, we have seventeen TH levels, and TH16 is the stepping stone before the ultimate level. In this comprehensive guide, I’ll delve into upgrade priorities, optimal base designs, attack strategies, and other essential tips to facilitate your smooth transition to TH16 in Clash of Clans. Enjoy the journey!
Upgrading Town Hall to level 16
Starting from the December 2023 update, upgrading Town Hall to level 16 in Clash of Clans will necessitate an investment of 20 million gold and a 14-day upgrade timeframe. The most efficient way to accomplish this is by using the Book of Buildings resource. This update also boosts the storage capacity for your Gold and Elixir, with each storage increasing to a maximum of 2 million, while the Dark Elixir storage capacity will expand to a capacity of 20,000.
In this scenario, we’re standing up for the Town Hall by introducing the Giga Inferno weapon yet again, but with an interesting twist: instead of needing several enhancements, it functions as a one-shot deal on its own level. Additionally, when the Town Hall gets destroyed, a poisonous impact persists.
Town Hall 16: New Unlocked Buildings, Levels, and More
New Troop: The Thrower
With the introduction of the Town Hall 17 update, the Thrower can be obtained even before then, specifically when you upgrade your Barracks to Level 18 at TH16. This unit targets the nearest structure, but will switch to enemy troops if under attack. It operates optimally behind tank units such as Yetis or Golems and is particularly effective in funnel strategies. However, it has limited durability against high-damage defenses and splash attacks like Scattershots.
- Favorite Target: Hero’s Target
- Attack Type: Single Target (Ground & Air)
- Damage Type: Single Target
- Housing Space: 16
Level | Damage per Second | Damage per Attack | Hitpoints |
---|---|---|---|
1 | 180 | 450 | 1,800 |
2 | 190 | 475 | 1,950 |
3 | 200 | 500 | 2,100 |
New Defense System: Merged Buildings
Multi-Archer Tower
At Town Hall 16 in CoC, you’ll be able to acquire a specialized defense unit called the Multi-Archer Tower. This can be created by combining two regular Archer Towers. Similar to its single counterpart, the Multi-Archer Tower is efficient against both ground and air units. However, when there are less than three targets within range, it will focus its fire on the remaining ones more intensely. For example, if only one target is present, it will be struck by three arrows, while two targets will each receive multiple shots.
- Range: 10 tiles
- Damage type: Multiple targets
- Number of targets: 3
- Preferred Targets: Ground & Air
Level | Upgrade Cost | Upgrade Time | HP | DPS |
---|---|---|---|---|
1 | 20M Gold | 14d | 5000 | 110 |
2 | 22M Gold | 15d 12h | 5200 | 120 |
Ricochet Cannon
An additional defensive mechanism we possess is the Ricochet Cannon, known for having more than twice the health points of an ordinary Cannon. The Ricochet Cannon inflicts damage that’s over double compared to a Level 21 Cannon, which is the maximum level at TH15. What makes it special is its unique capability: the shells it fires can rebound from the primary target, striking and damaging a secondary one as well.
- Range: 9 tiles
- Damage type: Single target
- Preferred Targets: Ground
Level | Upgrade Cost | Upgrade Time | HP | DPS |
---|---|---|---|---|
1 | 20M Gold | 14d | 5400 | 360 |
2 | 22M Gold | 15d 12h | 5700 | 390 |
New Pet: Spirit Fox
At Town Hall 16, you’ll get to include Spirit Fox in your Clans of Clans roster once you’ve elevated your Pet House to Level 9. In combat, this lively fox imbues its hero with a dash of forest enchantment. What makes it stand out is its unique talent, Spirit Walk, which momentarily makes both the Spirit Fox and the associated hero invisible.
- Favorite target: Within 4.5 tiles of Hero
- Damage type: Single Target
- Targets: Ground
- Housing space: 20
- Movement speed: 24
Level | Duration | HP | DPS | Upgrade Cost (Dark Elixir) | Upgrade Time |
---|---|---|---|---|---|
1 | 3s | 1900 | 108 | NA | NA |
2 | 3s | 2000 | 116 | 225K | 3d |
3 | 3s | 2100 | 124 | 235K | 4d |
4 | 3s | 2200 | 132 | 245K | 5d |
5 | 3.5s | 2300 | 140 | 255K | 5d 12h |
6 | 3.5s | 2400 | 148 | 265K | 6d |
7 | 3.5s | 2500 | 156 | 275K | 6d 12h |
8 | 3.5s | 2600 | 164 | 285K | 7d |
9 | 3.5s | 2700 | 172 | 295K | 7d 12h |
10 | 4s | 2800 | 180 | 315K | 8d |
New Pet: Angry Jelly
At present, the final pet yet to be released is named Angry Jelly. This winged companion specializes in assaults aimed at an opponent’s defensive structures. When deployed with a hero, it maintains an aerial position above them, engaging both ground and airborne enemies. It follows the same target as its associated hero does.
As long as the protagonist remains alive, the Angry Jelly has an invincible shield that prevents damage, makes it untargetable, and keeps it from activating traps. However, once the hero is vanquished, this protective shield dissipates, leaving the Angry Jelly open to attacks by enemies and vulnerable to traps. From then on, it functions like a standard troop, adhering to regular battle rules.
- Favorite Target: Hero’s Target
- Damage Type: Single Target
- Targets: Ground and Air
- Housing Space: 20
- Movement Speed: 16
Level | Hitpoints | Damage per Second | Ability Duration (Seconds) | Upgrade Cost (Dark Elixir) |
---|---|---|---|---|
1 | 1,450 | 112 | 25 | – |
2 | 1,525 | 121 | 25 | 225,000 |
3 | 1,600 | 130 | 25 | 235,000 |
4 | 1,675 | 139 | 25 | 245,000 |
5 | 1,750 | 148 | 30 | 255,000 |
6 | 1,825 | 157 | 30 | 265,000 |
7 | 1,900 | 166 | 30 | 275,000 |
8 | 1,975 | 175 | 30 | 285,000 |
9 | 2,050 | 184 | 30 | 295,000 |
10 | 2,125 | 193 | 35 | 315,000 |
Clash of Clans Town Hall 16 Guide: Upgrade priorities
Once the TH16 (Town Hall 16) has been enhanced, Clash of Clans players ought to have amassed sufficient resources to allocate towards further enhancements. Here is the subsequent part of this manual focusing on priority upgrades:
1. Laboratory – To speed up research and development time for new troops, spells, and defenses.
2. Army Camps – To increase the number of troops available for training, especially important for larger battles.
3. Barracks – Upgrading this will allow access to more powerful troop options in battle.
4. Clan Castle – A bigger castle can house more troops for defense or offense.
5. Walls and Defenses – Prioritize upgrading these to improve overall defense capabilities.
6. Resource Collectors – Upgrade these to increase the rate of resource collection and storage capacity.
7. Heroes (Town Hall, Barbarian King, Archer Queen, and Wizard Tower) – Strengthen your heroes as they are vital for both offense and defense.
8. Traps and Air Defenses – Improve these to deal with ground and air attacks effectively.
1. Defenses
It’s wise to prioritize upgrading your defensive structures first, as they play a crucial role in defending against attacks. The new merged defenses are significantly stronger than your standard Cannon and Archer Tower, so it’s beneficial to have at least one, if not two, of the Multi-Tower and Ricochet Cannon upgraded. I suggest you prepare for this upgrade as soon as possible.
After completing those two tasks, you have the option to enhance them to Level 2 or shift focus to two other crucial defenses: X-Bow and Air Defense. Both of these undergo substantial stat improvements at this level. This is particularly important since new levels for your troops are becoming available, and they pose a major threat to those enhanced troops.
2. Laboratory
To progress further in the game, it’s essential to unlock new levels for your troops in the Laboratory. Therefore, I suggest you consider unlocking this feature as well. Based on your chosen strategy, you can enhance either your preferred troops or spells. However, I would advise focusing on a single strategy, such as farming or warfare, to upgrade your initial selections more effectively.
3. Storages
Your main objective now should be to enhance your storage capacity as much as possible because having more space allows you to collect more resources. The Dark Elixir Storage can be boosted to a maximum level of 11, enabling players to store a maximum of 360K. In the same vein, both Gold Storage and Elixir Storage can also be upgraded to Level 17, granting players the ability to store as much as 5.25 Million each.
4. Heroes
Absolutely! Upgrading heroes is crucial because they play a significant role in both attacking and defending your village. Deciding which hero to prioritize first depends on your strategic planning. For instance, if you’re currently leveling up an Electro Dragon in the lab, it might be wise to focus on upgrading a Dark Elixir hero next, as the Electro Dragon requires Dark Elixir. Additionally, you can enhance them using Hero Equipment abilities for even better results.
- Barbarian King: Level 95
- Archer Queen: Level 95
- Grand Warden: Level 70
- Royal Champion: Level 45
5. Pet House
Absolutely correct! The Spirit Fox, when unlocked in the game, is quite fascinating due to its stealth feature, which can prove beneficial by being passed onto your characters. By advancing your Pet House to levels 9 and 10, you’ll gain access to two additional pets for your base.
Best CoC Town Hall 16 best attack Strategies
As Town Hall 16 enters the stage, it’s crucial to develop tactical approaches that cater to daily farming and high-intensity war situations. The game dynamics have significantly evolved, particularly with the robust defenses at advanced Town Hall stages. Thus, adaptable strategies are needed.
With Town Hall 16 now available, it’s very important to create smart plans that work for both everyday farming and intense battles. The game has changed a lot, especially with strong defenses in higher Town Hall levels. This means we need flexible strategies.
I’d like to provide assistance for you players as you face challenging defenses during the later stages of Town Halls in Clash of Clans (CoC). To that end, I can suggest powerful strategies and tactics that will enable seamless transitions between resource gathering and combat in warfare at Town Hall 16 (TH16), using our guide.
1. Root Rider + Electro Titan
In this setup, you employ an efficient Town Hall 16 attack tactic using both Electro Titans and Root Riders. This blend is ideal for breaking through walls swiftly and exerting immense force on strong defenses, making it successful in both farming and combat situations.
2. Electro Dragon Charge
In this Town Hall 16 strategy, we utilize Electro Dragons, emphasizing their coordination with the Queen’s powerful charge using her giant arrow and healing skills. Time your magical sequence carefully, incorporating an earthquake and rage spells, to bolster the Electro Dragons as they unleash chaos on the enemy base.
3. GoWiPe
Ever wondered about this tactic? Let me fill you in: The GoWiPe (Golem, Wizard, P.E.K.K.A) approach has seen a comeback at Town Hall 16 following improvements to all the troops concerned. Basically, it’s about skillfully placing Golems, P.E.K.K.As, and Wizards to form a pathway, then launching the main assault with heroes and additional troop support.
Best bases for Clash of Clans Town Hall 16
Let’s dive into exploring some strategies using our CoC TH16 Guide. To assist you better, we’ve gathered a variety of base designs suitable for both farming, trophy pushing, and warfare. Feel free to use these layouts in your own base.
Farming/Hybrid Bases
Clan War Bases
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2025-02-07 15:14