Cinderella Early Analysis
As a seasoned Nikke player with countless hours under my belt, I must say that the latest addition to our roster, Cinderella, is truly a game-changer, especially for solo raiders. In the electric solo raid team, she shines brightest when paired with Blanc and Rouge, while the flex slots can accommodate Anis: Sparkling Summer or Scarlet/Ein, depending on your investment.
Remark: This was created prior to the launch of Cinderella, with detailed instructions forthcoming following thorough examination.
Basic Information
- Skill 1: Flawless Glass
- Skill 2: Dirt-Resistant Mirror
- Burst: Glass Slippers Full Contact
- Cooldown: 40s
- Rarity: SSR
- Burst: III
- Weapon: RL
- Class: Defender
- Element: Electric
- Manufacturer: Pilgrim
- Squad: Old Tales
- Weapon Name: RL: Glass Slipper
Normal Attack Information
Cinderella’s standard attack differs from others in Role-Playing Games, particularly with an unusually high ammo capacity of 24, relatively low Attack Percentage damage, and full charge damage that can be up to 250% or 350%. Fortunately, her abilities effectively counterbalance these disadvantages.
In simpler terms, both Cinderella and Scarlet share a similar phrase “Black shadow ‘Single-target Attack’.” Essentially, this suggests that when Cinderella is used in gameplay (particularly Player vs Player), it behaves like a bullet or projectile that can only strike one target. Unlike other rocket launchers that typically hit multiple targets, the single-target attack of Cinderella makes it challenging to hit more than one area at once.
Skill 1: Flawless Glass
Triggers during Burst Skill Stage 3, impacts self: Increases Attack by 2.71% of your maximum HP for 10 seconds.
Cinderella’s main source of buffs and DPS. This skill is extremely strong.
But, first lets visualize the conversion of Max HP > ATK.
Max HP to ATK% at level 400 (Solo raid Challege cap/Anomaly Interception Cap)
Assume No recycling level bonuses/Affection bond point bonuses/No gear/etc
Defender HP at level 400 is:
2,483,759 HP x 0.0271 = 67,309 ATK
Base defender ATK is = 60,212 ATK
Final ATK (without other buffs) = 127,521 ATK
For comparison, level 400 Attacker has = 90,318 ATK
This ability effectively doubles her Attack power, and it synergizes particularly well with Blanc/Rouge teams. Additionally, it can receive additional enhancement from other Max Health boosts.
Source for Class Stats: Google Docs
Because Cinderella gains an extra strike on her special ability, her burst production is effectively doubled due to this skill. However, the specific percentage of burst generation at present remains undisclosed.
As a gamer, I’ve clocked Cinderella at an incredible pace – she fires off an average of three shots every single second, keeping her almost constantly active!
This means that her normal attack damage is equal to:
(32.11% x 200% full charge) + 136.6% x3 = 602% of attack damage per second
Compared to Modernia, Cinderella’s Basic attack and Skill 1 combo deals slightly less damage per second (around 645%). However, it’s worth noting that Cinderella has a greater possibility of reaching a higher Attack Cap compared to Modernia.
Skill 2: Dirt-Resistant Mirror
Triggers at the start of combat or when a decoy is created. Boosts the user’s maximum health by 1.6% every 3 seconds, with a maximum stack of 12 times.
An interesting skill, mostly serves to increase her own HP via decoy duration. Decoys seem to protect against projectiles, and protects cover HP when covering as well. Her Max HP stacks don’t expire, so realistically it will always take around 36-40s for her HP buff to Max stack (19.2%).
It appears that Cinderella’s decoy is ineffective against widespread or area-of-effect attacks since they still manage to cause harm to her.
Burst: Glass Slippers Full Contact
As a gamer, I’d describe it like this:
With Cinderella’s Attack (ATK) being significantly amplified thanks to Skill 1, this skill delivers an incredibly powerful blow.
Assuming there’s only one target on the field with max stacks, Cinderella can hit for:
346.8% (28.9 x 12 stacks) + 682 x 10 = 10,288% of Final ATK
In simpler terms, our latest DPS characters, such as Escape Queen and Phantom, can inflict considerable damage due to the numerous multipliers in their kits (Increased Attack, Distributed damage, Attack damage). However, Cinderella’s burst damage surpasses theirs without any external boosts. To date, Cinderella holds the highest raw burst damage in the game, excluding burst abilities like Red Hood’s, Maxwell’s, and Snow White’s, as their damage can significantly fluctuate.
Damage rating for notable bursts would be:
Cinderella >> Quency: Escape Queen => Phantom > Dorothy
As a long-time player with countless hours spent in PvP battles, I must say that this new ability is truly impressive. It seems to me that it could potentially surpass Scarlet’s area of effect damage, based on my own observations and experiences. Even if it doesn’t quite reach that level, I can confidently assert that it will certainly take down multiple Nikkes with ease. My battles have shown me that this new ability is a game-changer in PvP, and I eagerly await the chance to use it in my next match.
Campaign
In the Campaign, if only SBS could have been like Cinderella, she would excel at dealing direct damage, particularly singling out target Raptures. Notably, she also has impressive area-of-effect (AoE) abilities, making her a formidable force in combat.
In simpler terms, it appears that Cinderella’s projectiles could have some issues when trying to hit targets at long distances. At closer and mid-range, they seem to work fine, but there may be occasional misses when the target is far away. Proper testing is needed to confirm this.
Anniversary Squad
A team that performs optimally across various game scenarios, offering a wide variety of boosts advantageous to Cinderella. It delivers steady damage, excellent area-of-effect (AoE), burst generation, and can swiftly defeat bosses using Red Hood’s burst ability, with the added flexibility of an additional slot for customization.
While they might not be the ultimate combination, this team is expected to perform exceptionally well. They aren’t the ultimate combination because Naga’s abilities aren’t synergistic with Cinderella, as most of her damage comes from her skill 1 extra procs, and Naga’s core damage buff is incredibly powerful on its own. However, Naga can be used as a flexible slot to boost Red Hood if needed.
Rouge requires some time to establish her maximum Health Point (HP) buffs, and it might not be feasible to achieve all the max HP buffs in just 1 minute and 30 seconds during certain stages. Players might need to manually charge Rouge’s shots before the final wave by stalling, which can help at least secure the Shield Coin status for maximum HP buff. Alternatively, using Liter instead of Cooldown won’t pose any problems (The first two full burst rotations will put Liter on cooldown).
Arena
In PvP, Nikke stands out as an intriguing character. She is capable of slotting into Scarlet teams, with Cinderella offering the potential for greater area-of-effect damage than Scarlet. Even if the enemy team survives, it’s highly likely (almost guaranteed) that Nikke will manage to take down a few opponents due to her unique skill set.
Additionally, she could join forces with Biscuit teams that are fortified by Max HP buffers, essentially forming an auxiliary Nuking team. Further examination is required for confirmation.
Special Interception | Union Raid | Solo Raid
In the Boss fights, Cinderella is anticipated to match Scarlet, with Alice by her side, in terms of effectiveness. She might also work well with a more budget-friendly team. Due to her self-sufficient kit, she can easily fit into any team composition. However, it’s often suggested that she be paired with Rouge because no other character can boost Rouge’s Max HP as effectively as Cinderella does. It’s worth noting that while Cinderella prefers HP buffers, ATK buffers are also suitable for her performance. The team setup can be tailored based on the available Nikkes in a given situation.
Best in Slot Anomaly Interception Team (Electric)
In this game mode, the container within the mirror presents a particularly challenging mechanism: The Commander must destroy one of its ‘slippers’ with a single shot. Fortunately, our team has two solutions to tackle this challenge – either by using a fully charged Ein blast or firing from Cinderella. If health management becomes an issue, Blanc can replace Crown temporarily.
Best in Slot Solo Raid Team (Electric)
The flex attackers can either be Anis: Sparkling Summer + Scarlet/Ein, depending their investment.
In certain situations involving the team’s overall elemental makeup during electric battles, Blanc can be substituted with Crown.
Element Neutral
In neutral raids devoid of specific elements, the team composition will typically mimic the top-tier single electric raid squad, with the flexible positions no longer demanding Anis (Sparkling Summer or Scarlet/Ein).
Rouge + Mast Copium (No Blanc/Crown)
hear me out
Burst: Sail Through the Tempest!
■ Affects self and 2 ally unit(s) with the highest ATK (except caster).
Max HP ▲ 86.2% of the caster’s Max HP without restoring HP, lasts for 7 sec
Critical Damage ▲ 25.19% for 7 sec.
Mast significantly boosts HP and offers excellent critical hit bonuses, making it quite effective on Cinderella. However, there are some drawbacks within this team setup, such as inadequate healing and missing meta damage amplifiers (ATK increase and damage reduction increase). Yet, given the constraints, Mast could be a strong alternative to teams led by Blanc or Crown.
Should you Pull?
Certainly, matching the power level of Scarlet’s shadow (currently the best single-target bossing Nikke without additional parts) makes it an essential addition to your collection. Moreover, Cinderella’s main team composition doesn’t clash with other top-tier solo raid teams because her attack power scales more with health rather than attack stats.
Temporary Rating
Category | Rating |
Overall | SS-SSS~ |
Story | SS~ |
Bosses | SSS~ |
Arena | SS-SSS~ (?) |
Recommended Cubes
Expected Skill Priority
Nikke | Budget Skill Investments | Recommended Skill Investments | Skill Priority | Notes | Investment Priority |
---|---|---|---|---|---|
Cinderella | Skill 1: 7 Skill 2 : 4 Burst : 7 | Skill 1: 10 Skill 2 : 7+ Burst : 10 | S1 >> S2 | Skill 1 is pretty much where all of her non-burst damage resides, upgrade ASAP. Skill 2 does provide a little HP buff that does improve her ATK, but outside buffers can provide much more for less books, upgrade last Burst Hurts ALOT, enough said | Highest |
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2024-10-31 02:34