Caesar Guide – Best Builds
As a seasoned veteran of Zenless, I must say that Caesar has truly taken my breath away! This versatile beauty is not just a pretty face, but a powerhouse in combat. With her ability to stun enemies and buff her allies, she’s like the Swiss Army knife of agents – useful in any situation!
In the update 1.2, Caesar was introduced as a top-tier Defense Agent, capable of inflicting physical abnormality damage. This versatile unit is often referred to as a “Swiss Army Knife” due to its ability to provide robust shields while boosting attack power, possessing high stun potential, and demonstrating reasonable crowd control with its basic attack.
In this manual, you’ll discover top-tier defensive DPS setups for Caesar suitable from the ZZZ 1.2 update. Whether you play as a free-to-play user or a paying one, this guide caters to everyone! Keep in mind that these builds are based on Caesar’s base Mindscape level.
Overview
As of version 1.2, Caesar – a warrior from the Sons of Calydon – is now available as a limited character. This physical Defense unit offers robust shielding to your squad, reducing damage taken and providing an anti-interrupt and attack boost. Since her effectiveness scales with impact, she’s not just a solid support, but also functions as an effective stun agent. Her versatility makes her an excellent choice for various team compositions due to her strong defensive abilities, supportive team play, and scalable impact. As such, Caesar is considered one of the top units in the game.
Below, you will find Caesar’s best W-Engines, Disc Drives, Stats, Skills, Bangboo, and teams!
W-Engines
S – Tusks of Fury
⭐ Impact
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- The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members’ DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.
- As Caesar’s signature W-Engine, it is her best in slot, as not only does it make her already powerful shield even more powerful, it also adds to her attack buff and stun capabilities, making this an absolute must to unlock Caesar’s full potential as a defensive support.
A – Original Transmorpher
⭐ HP
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- Increases Max HP by 8/9/10/11/12.5%. When attacked, the equipper’s Impact is increased by 10/11.5/13/14.5/16% for 12s.
- As this W-Engine increases Caesar’s impact when attacked, which will be often if you’re making use of her skills to parry, then it will increase her Impact, making her even more effective as a stun unit. Not to mention, her kit scales based on her impact, so the buff will increase her overall capabilities.
A – Spring Embrace
⭐ Attack
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- Reduces DMG taken 7.5/8.5/9.5/10.5/12%. When attacked, the equipper’s Energy Generation Rate increased by 10/11.5/13/14.5/16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
- Caesar will need a decent amount of energy regen in order to keep her EX Special on rotation as much as possible in order to deal the most damage and stun to the enemy, as well as keeping the shield buff on your squad for as long as possible.
A – Peacekeeper – Specialized
⭐ Attack
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- While Shielded, the equipper’s Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.
- This will assist Caesar in keeping up her EX Special more often, however, this W-Engine is best suited for if you’re running with a physical anomaly unit on your team such as Jane, in order to make the most out of the bonus Anomaly Buildup Caesar will contribute.
Disc Drives + Stats
Option 1 – “Centurion’s Fury“
4 Proto Punk
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(2) Shield Effect +15%.
Whenever a teammate activates either a Defensive Assist or an Evasive Assist, all fellow squad members temporarily boost their damage output by 15%. This benefit lasts for 10 seconds. However, multiple instances of the identical passive effect do not accumulate.
2 Piece Shockstar Disco
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(2) Impact +6%.
Main Stats: IV. CRIT Rate | V. Physical DMG or PEN Ratio | VI. Impact
Sub stats in order of priority:
1. CRIT Rate | 2. CRIT DMG | 3. ATK% | 4. PEN (If using PEN Ratio)
This enhancement significantly boosts Caesar’s ability to offer support, adding a damage boost along with an attack boost following an assist trigger by a squad member. The two-piece Shockstar adds extra impact, a crucial stat for Caesar since her skills grow based on it. Thus, this setup is ideal, assuming you can source energy regeneration elsewhere.
Option 2 – “Gladiator’s Resurgence“
4 Piece Proto Punk
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(2) Shield Effect +15%.
Whenever a teammate activates either a Defensive Assist or an Evasive Assist, all squad members temporarily boost their damage output by 15%. This effect lasts for 10 seconds, but multiple active effects with the same name do not accumulate; only the first one applied is in effect.
2 Piece Swing Jazz
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(2) Energy Regen +20%.
Main Stats: IV. CRIT Rate | V. Physical DMG or Pen Ratio | VI. Impact
Sub stats in order of priority:
1. CRIT Rate | 2. CRIT DMG | 3. ATK% | 4. PEN (if using PEN Ratio)
In this construction, it bears a strong resemblance to the initial one, with the sole variation being the trade-off of the power boost from Shockstar for increased energy regeneration. This added energy regeneration enables Caesar to employ her EX Special Attack more frequently, offering additional opportunities for parries.
Skill Priority
ALWAYS PRIOIRITZE CORE SKILL FIRST!!!
It would be beneficial to focus on using Caesar’s unique ability first, as it enhances the effect of switching stances and also boosts its daze and damage potential.
2a. In your role as a defensive strategist, prioritize enhancing Caesar’s Defensive Aid. This ability inflicts a significant amount of disorientation, making it beneficial to boost its power along with her special attack.
3. Give more attention to her standard attack once you’ve improved her special and support abilities, as this will boost the total amount of damage she can deal and the chances of causing stun on her targets.
4. Prioritize her fourth ability less urgently, since it boosts Caesar’s capacity to impose more Daze on protected adversaries passively, which can be very beneficial in specific scenarios.
5. It’s better to concentrate on deflecting/countering attacks to accumulate the Daze status instead of evading, which should be your least concern.
Bangboo
S – Bangvolver
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Significant Feature: When you have at least two characters with Physical Attributes in your team, the Bangboo Chain Attack causes a 100% increase in Anomaly Buildup.
Collaborating with the team specializing in physical abnormalities, we’ll find it simpler to execute operations against such abnormalities, inflicting significant damage.
A – Booressure
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One of the Distinctive Features: With a minimum of one Ally figure in your team, when Ether bubbles touch characters, they yield an extra 60% Energy for characters on standby.
If you find it challenging to maintain Caesar’s Extraordinary Shield (EX Special) more frequently for better parrying, consider using Booressure as it can assist you in doing so more consistently.
S – Red Moccus
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Significant Attribute: If you have a minimum of two characters from the Sons of Calydon in your team, the power of your Active Skill boosts by 36%. Upon using an Active Skill to inflict damage on an opponent and subsequently defeating that enemy, the cooldown for that skill decreases by 4 seconds.
If you incorporate at least two team members from the Sons of Calydon, opting for this strategy becomes beneficial as it allows for significant damage infliction on bosses, thanks to the aid of Red Moccus.
In order for Caesar to function as a Stunner on any team, it requires another unit that can provide Defensive Support, like Jane, Ellen, and so forth. Consequently, any Bangboo characters compatible with those teams will be suitable. For instance, Rocketboo would be ideal if you’re deploying two fire units (Soldier 11 / Lucy), while Sharkboo is a better choice for two ice units (Soukaku / Ellen).
Optimal Team Comps
Team 1 – Anomaly / Sons of Calydon Team
The Calydon’s Sons-exclusive Anomaly squad, featuring members Caesar, Lucy, and Piper, is responsible for implementing all necessary additional abilities. When Caesar initiates Perfect Block, Retaliation, Defensive Assist, or a Basic Attack: Dead End, she inflicts a Debuff on enemies within an approximate 7-meter radius, escalating the damage they sustain from all teammates by 25% for a duration of 30 seconds. By utilizing two attack boosters, Piper can be transformed into a formidable offensive force, with Caesar serving as your crowd control specialist.
Team 2 – General (very versatile)
Caesar can be an effective addition to various teams, serving both as a stun and defensive unit. This versatility is made possible if at least one other unit on the team can activate a defensive assist – essentially, those who use melee weapons for attacks. Consequently, it’s likely that most of your existing or preferred units could work well in a team with Caesar.
Overall Thoughts
Caesar stands out among the game’s agents, combining exceptional stun abilities typically associated with offense, while still excelling in defense classification. Moreover, she offers potent shield and attack enhancements to the entire team. Essentially, she’s versatile, lacking significant weaknesses in any particular area, which makes her an excellent choice for building and maintaining relevance in the game for a prolonged period.
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2024-09-29 23:43