Author: Denis Avetisyan
Researchers have developed a new framework capable of generating detailed, interactive 3D indoor spaces based on natural language instructions and functional requirements.

SceneFoundry leverages large language models and diffusion models to create controllable and realistically navigable 3D scenes for robotics and virtual reality applications.
Generating realistic and interactive 3D environments remains a key challenge for advancing embodied AI, often lacking the functional complexity of real-world spaces. This limitation motivates the development of SceneFoundry: Generating Interactive Infinite 3D Worlds, a novel framework that leverages large language models and diffusion techniques to create apartment-scale 3D worlds with articulated furniture and diverse layouts. By integrating semantic control with differentiable physical constraints, SceneFoundry enables the generation of navigable and functionally interactive scenes suitable for robotic training and simulation. Could this approach unlock new possibilities for scalable embodied AI research and virtual reality applications by bridging the gap between simulated and real-world environments?
The Imperative of Believable Environments
The demand for convincingly real and traversable three-dimensional environments is rapidly escalating across diverse technological fields. For robotics, these virtual worlds offer a safe and cost-effective training ground for algorithms to learn manipulation, navigation, and interaction skills before deployment in the physical world. Simulation relies on detailed 3D spaces to model complex systems, from city traffic flow to the spread of epidemics, requiring environments that accurately reflect real-world physics and constraints. Perhaps most visibly, the burgeoning field of virtual and augmented reality hinges on the creation of immersive 3D spaces that are not only visually compelling but also intuitively navigable, enabling users to interact naturally with digital content and experience a genuine sense of presence. Consequently, advancements in generating these environments are central to progress in all three areas, pushing the boundaries of what’s possible in automation, modeling, and interactive experiences.
Current automated scene generation techniques, while capable of producing visually appealing environments, frequently fall short when it comes to creating spaces that a robot or agent could realistically navigate and interact with. These systems often prioritize aesthetic coherence – ensuring the scene looks believable – at the expense of functional plausibility. This results in environments filled with objects positioned in ways that defy physics or impede movement, or layouts that lack logical pathways. The inability to exert fine-grained control over object relationships – specifying not just what is in a scene, but how those elements connect and enable interaction – limits the utility of these generated worlds for practical applications in robotics, simulation, and virtual reality, hindering the development of truly intelligent and adaptable systems.

SceneFoundry: A System for Structured Synthesis
SceneFoundry initiates its procedural scene generation pipeline with the construction of a scene graph. This graph serves as an abstract representation of the desired environment, explicitly defining the spatial relationships between objects and their attributes. Nodes within the graph represent individual scene elements, while edges denote their hierarchical or geometric connections – for example, a ‘table’ node might be connected to ‘chair’ nodes indicating their relative positions and orientations. This high-level structure provides a foundational framework for subsequent stages, enabling the system to reason about scene composition and ensure spatial coherence before detailed layout or asset instantiation occurs. The scene graph facilitates manipulation of the overall scene design at a semantic level, allowing for adjustments to relationships and configurations without requiring recomputation of lower-level details.
SceneFoundry utilizes Large Language Models (LLMs) to interpret user-defined natural language instructions and convert them into quantifiable parameters governing scene layout. This LLM-based guidance system maps semantic intent – such as “a cozy living room with a fireplace” – to specific numerical values for object positioning, scaling, and rotation within the 3D environment. The LLM is trained to associate linguistic descriptions with corresponding layout parameters, effectively bridging the gap between human language and the computational requirements of procedural scene generation. This allows users to exert control over scene composition through intuitive textual commands, rather than requiring direct manipulation of individual object properties.
Following the establishment of scene layout parameters, SceneFoundry employs Infinigen, a procedural generation system, to create an initial 3D arrangement of architectural elements. This initial layout is then refined and populated with detailed assets using a Diffusion Model trained on the GAPartNet dataset, a large-scale collection of 3D furniture and object models. The Diffusion Model facilitates the realistic instantiation of objects within the scene, leveraging the GAPartNet data to ensure semantic consistency and visual fidelity, effectively transforming the abstract layout into a fully realized 3D environment.

Functional Guidance: Establishing Plausibility Through Constraint
Object Quantity Control, a component of Functional Guidance Mechanisms, utilizes differentiable constraints to regulate the number of objects generated within a scene. Testing across object counts ranging from 5 to 16 demonstrates a success rate of 0.95 to 0.97 in maintaining the specified quantity. This control is implemented as a differentiable function, allowing for gradient-based optimization during the diffusion process, and ensures consistent object counts despite the stochastic nature of the generative model. The measured success rate represents the percentage of generated scenes adhering to the target object quantity within a defined tolerance.
Articulated Object Collision Constraint and Walkable Area Control are integral components of the functional guidance mechanisms. The Articulated Object Collision Constraint ensures realistic interactions between objects within the simulated environment, demonstrably reducing the incidence of functional collisions compared to unconstrained simulations. Concurrently, Walkable Area Control focuses on agent navigation by defining traversable spaces; testing indicates success rates ranging from 0.60 to 0.95 depending on the defined threshold for successful navigation, thereby improving agent pathfinding and overall scene feasibility.
Constraint-Guided Learning enhances the training process of the Diffusion Model by proactively anticipating constraint gradients. This technique allows the model to more efficiently adjust its parameters during training, leading to accelerated convergence and an overall improvement in the quality of generated outputs. By predicting the influence of functional constraints – such as those related to object quantity, collision avoidance, and navigable space – the model can refine its internal representations and minimize violations of these constraints, resulting in more plausible and functional scene generation.

Beyond the Current State: Implications and Future Directions
SceneFoundry establishes a new benchmark in 3D scene generation, demonstrably surpassing existing autoregressive and parallel methods in both control and realism. Evaluations using the Kernel Inception Distance (KID) and Category KL divergence (CKL) metrics reveal a significant improvement in generated image quality and structural fidelity when compared to approaches like ATISS, DiffuScene, and PhyScene. These scores indicate that SceneFoundry not only produces visually compelling scenes but also accurately reflects the underlying semantic relationships and physical plausibility of the generated content, offering a level of detail and coherence previously unattainable in comparable systems. This enhanced performance positions SceneFoundry as a promising platform for applications demanding high-fidelity and controllable 3D environments.
SceneFoundry’s architecture is intentionally built upon a modular foundation, offering considerable flexibility for researchers and developers. This design prioritizes seamless integration of diverse datasets, allowing the system to learn from and generate scenes based on a wider range of visual information than traditionally possible. Furthermore, the framework readily accommodates new constraints – such as physics-based rules or aesthetic preferences – without requiring substantial code modification. Critically, the modularity extends to generative models; alternative or improved generative techniques can be incorporated as they emerge, ensuring the system remains at the forefront of scene generation capabilities and readily adapts to advancements in the field.
Continued development of SceneFoundry prioritizes a broader application of constraints during scene generation, moving beyond current limitations to incorporate more complex physical and semantic rules. Researchers intend to investigate the integration of reinforcement learning techniques, allowing the system to autonomously optimize scene compositions not simply for realism, but for performance within specific, defined tasks-such as maximizing visibility of a target object or ensuring stable physical simulations. This shift from purely aesthetic generation towards goal-oriented scene creation promises to unlock new possibilities in areas like robotics, virtual reality, and automated content creation, where scenes must not only look real, but also function effectively within a given context.

The pursuit of navigable 3D environments, as detailed in SceneFoundry, necessitates a fundamental correctness in algorithmic design. The framework’s reliance on functional constraints within diffusion models echoes this principle; a generated scene is not merely aesthetically pleasing, but logically consistent and physically plausible. As Andrew Ng aptly states, “AI is not magic; it’s math.” SceneFoundry demonstrates this by prioritizing provable scene generation – ensuring that the virtual world adheres to defined rules and constraints, moving beyond superficial realism towards a truly functional and reliable simulation for robotics and virtual reality applications. The system’s semantic control over generated content ensures the mathematical foundation underpins the final product.
What Remains to be Proven?
The presented framework, while demonstrating a capacity for generating navigable 3D environments, skirts the fundamental question of provable realism. The reliance on diffusion models, inherently stochastic processes, introduces a degree of uncertainty. While visually compelling results are showcased, a rigorous mathematical characterization of the generated environments – a demonstration that they adhere to the laws of physics and spatial reasoning with quantifiable certainty – remains conspicuously absent. The ‘functional constraints’ are a step towards this, but are presently assessed empirically, not through formal verification.
Future work must address the limitations inherent in training data. The system learns from existing scenes; therefore, it is fundamentally incapable of generating truly novel architectural or spatial configurations beyond the scope of its training set. A theoretically sound approach would necessitate the incorporation of first principles – the explicit encoding of geometric and physical rules – rather than relying solely on inductive learning from potentially flawed or incomplete data. This is not merely an engineering challenge; it is a matter of establishing a logically consistent foundation for artificial world creation.
Ultimately, the success of such systems will not be measured by the number of simulated robots that can navigate them, but by the demonstrable correctness of the environments themselves. A beautiful illusion, however convincing, remains an illusion. The pursuit of truly generative systems demands a commitment to mathematical rigor, not merely empirical validation.
Original article: https://arxiv.org/pdf/2601.05810.pdf
Contact the author: https://www.linkedin.com/in/avetisyan/
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2026-01-12 12:31