Brawl Stars Balance Changes (June 2025): Buffs & Nerfs for the Brawl Arena

It’s currently June, and the routine monthly updates to the game Brawl Stars have been recently implemented. However, these changes are not like those we’ve encountered before, as they will introduce some unique adjustments. The reason for this difference is…

In the latest “Crush the Kaiju” series, there’s a brand new game type called ‘Brawl Arena,’ which is the first MOBA-style mode for this game. This temporary 3v3 battle provides a more strategic and extended play experience compared to usual games. It should be noted that Supercell openly acknowledges it’s still under development.

Upcoming Adjustments!

Here are the tweaks we’re making:

1. Kenji’s Hypercharge:
– Lowered the charge rate from 35% to 25%.
– Decreased the pull effect strength by 75%.
– Eliminated the knock-up from Hypercharge.

2. Lumi:
– In her Star Power, Half-time, reduced the slow duration from 2 seconds to 1 second.

3. Brawl Arena Brawler Changes:
(To be announced later)

-Kenji and Lumi Balance Team

— Brawl Stars (@BrawlStars) June 12, 2025

In summary, the modifications to the balance in June mainly focused on the advancement of Brawlers and the mechanics within the Brawl Arena game mode. Additionally, some tweaks were made to the collection of Brawlers.

General Balance Changes

Kenji and Lumi were the sole Brawlers that underwent adjustments this month, but it’s unfortunate to mention that these modifications were actually reductions in their abilities, or in other words, “tuning down.

BrawlerNerfs
Kenji
  • Hypercharge rate decreased from 35% → 25%
  • Reduced the Hypercharge pull strength by 75%
  • Removed the knock-up effect from the Hypercharge
Lumi
  • Half-time Star Power: Slow duration reduced from 2 seconds → 1 second

Brawl Arena Balance Changes

In these balance adjustments, we’ve specifically focused on how the power levels of Brawlers in the Brawl Arena increase with each experience (XP) level, as well as making overall improvements to the mechanics of the game mode.

Nerfs

BrawlerNerfs
Ash
  • Level up damage decreased from 4% → 3%
  • Level up HP decreased from 750 → 550
Clancy
  • Level up damage decreased from 3% → 1%
  • Level up robots don’t count towards hit passive ability
Jacky
  • Level up damage decreased from 4% → 2%
  • Level up HP decreased from 750 → 500
Jae-yong
  • Level up HP decreased from 600 → 550
  • Level up reload speed decreased from 2.5% → 2%
Janet
  • Level up damage decreased from 9% → 4%
Lumi
  • Level up damage decreased from 6% → 2%
  • Level up HP decreased from 450 → 300
  • Level up movement speed decreased from 8 → 5

Buffs

BrawlerBuffs
Fang
  • Level up damage increased from 4% → 5%
  • Level up HP increased from 450 → 550
Gene
  • Level up HP increased from 450 → 650
Gus
  • Level up damage increased from 3% → 4%
  • Level up HP increased from 600 → 650
Meeple
  • Level up damage increased from 2% → 4%
  • Level up HP increased from 450 → 550
Mortis
  • Level up HP increased from 450 → 650
Stu
  • Level up damage increased from 4% → 5%
  • Level up HP increased from 450 → 550
Tick
  • Level up damage increased from 3% → 5%
  • Level up reload speed increased from 2% → 3%

Other Changes

A set of modifications affecting both robot characteristics and base or tower statistics has been implemented. Here’s a breakdown of those adjustments:

1. Robot A now has increased speed but reduced health points.
2. Robot B now takes more damage from projectiles but deals slightly higher damage per shot.
3. The Base’s defense towers have been upgraded with faster reload times, but their range has been slightly decreased.
4. Tower C now has a wider firing angle, but its base damage output has been reduced.
5. The Tower D’s projectile speed has been increased, but its explosion radius has been reduced.

  • Base damage increased by 15%
  • Base deals double damage to Brawlers
  • Base projectiles now pierce through the environment
  • Bounty threshold multiplier increased by 20%
  • Brawl Arena now doubles the amount of Mastery points received
  • Dealing damage to towers counts less towards the Star Player score
  • Everyone in a team will earn XP when an enemy Brawler is defeated by a tower or base
  • Fixed an issue with spectating on Brawl Arena matches
  • Kaiju HP increased from 40,000 → 50,000
  • Level up SFX reduced
  • Tower reload speed increased by 10%
  • Towers deal 20% less damage to lane Robots
  • XP earned from jungle Robots decreased from 120 → 110
  • XP earned from small lane Robots increased from 35 → 40

We’ve concluded the adjustments for June. Prepare to see new changes coming up in July, so stay tuned on Brawl Stars’ official community platforms.

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2025-06-12 19:01

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