Brawl Stars: All Brawler Hypercharges, Listed

In the game called “Brawl Stars“, a Hypercharge is a special, time-limited ability that becomes available for a Brawler once it reaches Power Level 11.

As a gamer, when I trigger this unique power-up, my Brawler becomes significantly stronger for a limited time! It boosts my stats, enhancing both my speed and damage output, making me a force to reckon with on the battlefield. Additionally, it beefs up my shield, ensuring I can take more hits. When Hypercharge is activated, my Brawler is enveloped in a fiery aura of purple flames, giving me an edge over my opponents!

All Hypercharges in Brawl Stars

At present, there are 83 instances of Hypercharges available within the game ‘Brawl Stars’. Players can acquire a Hypercharge by achieving 1,000 Trophies (which unlocks Shelly’s Hypercharge), through the purchase of Collector’s Packs, or directly from the Brawler page.

As a passionate player, I’ve got some exciting news for fellow Brawl Stars enthusiasts! Here’s where you can locate all the current Hypercharges within our favorite game. Take a look at the table below for easy reference. Enjoy boosting your gameplay!

HyperchargeDescription
8-Bit (Aimbot)
  • 8-Bit’s turret now has a laser that shoots nearby enemies. Shots do 230 damage
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Amber (Oil Spill)
  • Super’s oil area is increased. Oil keeps burning for 3 seconds after being lit on fire.
  • Speed increases by 15%
  • Damage increases by 25%
  • Gains a 5% shield
Angelo (In My Element)
  • During Hypercharge, the Super will follow Angelo
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Ash (Rat King)
  • Ash’s Super spawns five more rats
  • Speed increases by 25%
  • Damage increases by 5%
  • Gains a 25% shield
Barley (Bottled-Up Rage)
  • Barley hurls three big brews that also destroys all bushes on impact
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Bea (Protect The Queen)
  • Bea’s Super projectiles split into 2 when at max distance (and on hit), increasing her Super’s distance and spread even more
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Belle (Magnetic)
  • Belle’s spotting shot automatically follows the closest target
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Berry (Double Scoops)
  • Sweet Swirl drops double the scoops of ice cream
  • Speed increases by 25%
  • Damage increases by 15%
  • Gains a 15% shield
Bibi (Out Of Bounds)
  • Bibi’s bouncing ball splits when hitting an enemy
  • Speed increases by 24%
  • Damage increases by 5%
  • Gains a 25% shield
Bo (Catch A Bear)
  • Bo’s Super deploys 5 mines instead of 3. These do not override any mines already placed by his Super, so it’s possible to have more than 7 mines on the map
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Bonnie (Daredevil)
  • Bonnie stuns enemies for 1 second when firing and landing from Clyde, plus she spits damage-dealing teeth around her
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Brock (Rocket Barrage)
  • Brock fires a Rocket Barrage, raining down rockets in the targeted area simultaneously in four waves
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Bull (Jaws of Steel)
  • Bull takes 80% less damage while using his Super
  • Speed increases by 25%
  • Damage increases by 5%
  • Gains a 25% shield
Buster (Plot Armor)
  • Buster’s shield is now 360 degrees around him and reflected projectiles deal more damage
  • Speed increases by 25%
  • Damage increases by 5%
  • Gains a 25% shield
Buzz (Buzzwatch)
  • Buzz’s torpedo can now be used again if he hits a wall
  • Speed increases by 25%
  • Damage increases by 15%
  • Gains a 15% shield
Carl (Flamespin)
  • Carl gains a flame trail while using his Super. The trail burns on contact, causing damage over time
  • Speed increases by 20%
  • Damage increases by 20%
  • Gains a 10% shield
Charlie (Pestilence)
  • Cocoon spawns 3 spiders that seek and attack the nearest enemies
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Chester (Crunchy, Chewy, Gooey)
  • Chester combines three of his Super abilities into one. He throws a sweet that explodes and deals damage, spreads a poison cloud, and leaves a lingering slowing area to finish
  • Speed increases by 24%
  • Damage increases by 15%
  • Gains a 15% shield
Chuck (Full Steam Ahead!)
  • Chuck has unlimited range on his next dash and leaves clouds of damaging steam behind him
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Clancy (Recall of Duty)
  • Clancy’s Super paintballs pierce enemies and then quickly return to him, dealing damage again
  • Speed increases by 25%
  • Damage increases by 15%
  • Gains a 15% shield
Colette (Teen Spirit)
  • Colette’s spirit follows her during her dash, damaging enemies on the way
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Colt (Dual Wielding)
  • Colt’s Super is 120% wider
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Cordelius (Complete Darkness)
  • Cordelius slows down his targets when sending them to the Shadow Realm
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Crow (Utility Knives)
  • Crow’s knives are piercing and can return back to Crow like a boomerang
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Darryl (Barrel o’ Bullets)
  • Shoots his shotguns around himself during a Barrel Roll. Each shot does 570 damage
  • Speed increases by 25%
  • Damage increases by 5%
  • Gains a 25% shield
Doug (Free Toppings)
  • Doug’s Snack Attack is also mirrored for the ally buffed with the Second Serving
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Draco (Fire and Flames)
  • Draco’s dragon breathes more flames in a wider area and with a longer range
  • Speed increases by 25%
  • Damage increases by 5%
  • Gains a 10% shield
Dynamike (Boomer)
  • Dynamike’s Super bomb spawns smaller bombs
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Edgar (Outburst)
  • After using his Super, Edgar gains a charging speed and reload speed for a few seconds
  • Speed increases by 24%
  • Damage increases by 15%
  • Gains a 15% shield
El Primo (Gravity Leap)
  • Leaping high, El Primo drops an Intergalactic Elbow that brings enemies to the Epicenter
  • Speed increases by 25%
  • Damage increases by 5%
  • Gains a 25% shield
Emz (Overhyped Haze)
  • Emz pushes enemies to the outer edge of her Super on activation and follows up with a dose of her spray
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Eve (Generations)
  • Baby boom now spawns hatchlings over time
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Fang (Dragon Kick)
  • Charge through walls while dropping popcorn on the way
  • Speed increases by 25%
  • Damage increases by 15%
  • Gains a 15% shield
Frank (Seismic Smash)
  • Frank’s Super now hits an entire circle around him
  • Speed increases by 26%
  • Damage increases by 5%
  • Gains a 25% shield
Gale (Blizzard)
  • Gale’s Super is slightly wider and fires twice, pushing enemies even further away
  • Speed increases by 26%
  • Damage increases by 15%
  • Gains a 15% shield
Gene (Hyper Hands)
  • Gene’s Super splits into three different hands, each being able to grab one enemy. The first one goes straight and the other two go diagonally
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% Shield
Gray (Another Dimension)
  • Gray opens a new pair of portals that shields him and allies for 1,000 HP when they pass through
  • Speed increases by 20%
  • Damage increases by 20%
  • Gains a 10% shield
Griff (Tax Rebate)
  • Griff’s banknotes multiply at max range before returning, with the newly created banknotes returning after a delay. They also pierce the environment
  • Speed increases by 25%
  • Damage increases by 15%
  • Gains a 15% shield
Grom (Grom Bomb Goes Boom!)
  • Grom’s Super gains a secondary explosion after the first in an X-pattern. This explosion also deals damage, breaks walls, and knocks enemies back
  • Speed increases by 24%
  • Damage increases by 24%
  • Gains a 5% shield
Gus (Spooky Pop)
  • On impact, Gus’ Super will drop spirits in all directions that deal damage to enemies and heal teammates
  • Speed increases by 25%
  • Damage increases by 15%
  • Gains a 15% shield
Hank (Homing Fish-iles)
  • The Fish Torpedoes that Hank fires with his Super have been upgraded to home in on targets
  • Speed increases by 24%
  • Damage increases by 5%
  • Gains a 25% shield
Jacky (Seismic Event)
  • Jacky’s Super slows down nearby enemies for 1.5 seconds
  • Speed increases by 25%
  • Damage increases by 5%
  • Gains a 25% shield
Janet (Magnum Opus)
  • Janet retains full movement control during her Super
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Jessie (Scrappy 2.0)
  • Jessie’s turret has 50% more health and deals 20% more damage
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Kenji (All You Can Eat)
  • Pulls enemies to the middle of his Super, and reappears in the center of the X instead of at the starting location
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Kit (Making Biscuits)
  • Kit’s Super stuns the enemy, but he can move and attack normally. Attaching to teammates will heal them more, and his Yarn Balls have a longer range
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Leon (Limbo)
  • Leon stays invisible while attacking his enemies
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Lily (Germinate)
  • Lily’s Super can now bounce off walls, and transports the enemy and Lily to the Shadow Realm on hit
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% Shield
Lola (Inflated Ego)
  • Spawns a mega inflated Ego with increased HP and damage output
  • Speed increased by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Lou (Slushie Storm)
  • Lou’s Super instantly freezes enemies in the area
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Lumi (Drum Solo)
  • The final explosion from Lumi’s Super has an extra blast on both side
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Maisie (Aftermath)
  • Maisie’s Super also shoots her basic attack projectiles around her in all directions
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Mandy (Sugar For All!)
  • Mandy fires her Super in three different directions
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Max (Unlimited Energy)
  • Max throws an energy drink to each team member, increasing their movement speed and granting them 25% Super charge
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Meg (Tungsten Toughness)
  • Meg’s Mecha has an increased swipe range when activating its Super. While out of the Mecha, Meg pops a defensive shield for protection
  • Speed increases by 24%
  • Damage increases by 15%
  • Gains a 15% shield
Melodie (Flash Mob)
  • Melodie adds up to 3 Hypercharge notes using Catchy Chorus. Hypercharge notes do 300 damage
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Mico (Sound Check)
  • Mico’s Super also stuns nearby enemies after landing for 1.5 seconds
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Moe (The Big Cheese)
  • Moe’s Driller has a longer range and lasts longer
  • Speed increases by 25%
  • Damage increases by 15%
  • Gains a 5% shield
Mortis (Blood Boomerang)
  • Life Blood Super now also returns to Mortis, allowing for double damage and healing
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Mr. P (Super Porters! Assemble!)
  • Mr. P’s home base now spawns much stronger porters and he can have 2 active “Super Porters” at the same time
  • Speed increases by 24%
  • Damage increases by 15%
  • Gains a 15% shield
Nani (Big Peep)
  • Peep grows in size during travel
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Nita (Hyperbearing)
  • Nita hypercharges Bruce, making him increase in size, giving him 15% increased movement speed and 20% increased health
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Otis (Silent Stunner)
  • Otis’ Super now also stuns for 1.5 seconds on impact
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Pearl (Pyrolytic)
  • Pearl’s Super leaves a burning area behind for 4.5 seconds
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Penny (New Lobber)
  • Penny deploys a bigger cannon that shoots two cannonballs at a time instead of one
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Piper (Boppin’)
  • Piper drops even more bombs as she departs at an increased speed. She also destroys terrain when she lands
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Poco (Medic’s Melody)
  • Encore now overheals, adding a decaying shield for the amount overhealed. Shield lasts for 5 seconds
  • Speed increases by 25%
  • Damage increases by 15%
  • Gains a 15% shield
R-T (360-Degree Surveillance)
  • Damaging security lasers surround R-T and his legs after using a Hypercharged Super
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 25% shield
Rico (Trick Shot King)
  • Rico’s Super’s projectiles bounce even further
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Rosa (Grasping Roots)
  • Rosa slows down all nearby enemies while her Super is active
  • Speed increases by 25%
  • Damage increases by 5%
  • Gains a 25% shield
Ruffs (The Goodest Boy)
  • Ruff’s Super deals 25% more damage, and his power-up fully charges a Hypercharge
  • Speed increases by 20%
  • Damage increases by 15%
  • Gains a 15% shield
Sam (Hyper Fist)
  • Sam’s Knuckle Busters travel faster and will fully charge his Super if they hit an enemy Brawler during the Hypercharge
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Sandy (Swift Winds)
  • Sandy grants himself and his allies 20% increased movement speed while inside of a Sandstorm. His Super will also silence enemies for 0.5 seconds when it lands
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Shade (The Frightener)
  • Shade’s attacks during its Hypercharged Super all deal maximum damage, even if the enemy is not hugged in the center
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Shelly (Double Barrel)
  • Shelly’s Super Shell is 33% larger
  • Speed increases by 25%
  • Damage increases by 5%
  • Gains a 25% shield
Spike (Blooming Season)
  • Spike’s Super has a 20% larger area
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Sprout (Thorns)
  • Sprout’s vine hedge now damages nearby enemies
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Squeak (Bouncy Blob)
  • The Sticky Blombs from Squeak’s Super now bounce and split one more time
  • Speed increases by 25%
  • Damage increases by 25%
  • Gains a 5% shield
Stu (Infinitro)
  • Stu’s Super can be used continuously while Hypercharged
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Surge (Stage 5)
  • Surge’s shots now always split and have increased range
  • Speed increases by 15%
  • Damage increases by 15%
  • Gains a 5% shield
Tara (Supermassive)
  • Tara’s Super has a 20% larger area
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield
Tick (Headstrong)
  • Tick quickly deploys his head, charging enemies faster and leaving behind six of his mini-mines on explosion
  • Speed increases by 26%
  • Damage increases by 25%
  • Gains a 5% shield
Willow (Psychic Safety)
  • Willow can’t take damage while mind-controlling an enemy Brawler
  • Speed increases by 24%
  • Damage increases by 25%
  • Gains a 5% shield

Supercell has promised players that new Hypercharges will be released with every new season update.

We can eventually expect all Brawlers in the game to have their unique Hypercharges in the future.

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2025-07-24 12:06

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