Black Ops 6 Patch Notes November 4 – ARs nerfed, SMGs Buffed

Black Ops 6 Patch Notes November 4 – ARs nerfed, SMGs Buffed

As someone who’s spent countless hours huddled behind walls, frantically reloading my shotgun and praying for a lucky spawn, I can wholeheartedly appreciate the efforts Treyarch has put into improving the gameplay experience in Black Ops 6. The November 4 Patch brings much-needed changes to the spawn logic, ensuring that no player is left at the mercy of spawn-campers.


BO6’s November 4 patch notes cover numerous changes to gun balance across the game.

On November 4th, Treyarch, the creators of Call of Duty, released another update for Black Ops 6. In addition to fixing common issues, this patch incorporates numerous adjustments to weapon balancing. All Submachine Guns have received enhancements, whereas Assault Rifles experience a slight decrease in power. The use of Shotgun slugs has also been adjusted so they no longer instantly kill enemies.

You can grab the new update, centered solely on multiplayer, immediately. This update is a piece of Call of Duty’s continuous work to refine Black Ops 6 before competitive play starts in Season 1.

Assault Rifle Changes in BO6 Patch – November 4

A significant portion of the recent updates involves modifications to Assault Rifles. Generally speaking, these changes primarily focus on reducing their damage. However, by eliminating the Medium damage range for most Assault Rifles, there’s an increase in damage potential during mid-range encounters.

Black Ops 6 Patch Notes November 4 – ARs nerfed, SMGs Buffed

After the Battlefield 6 update on November 4th, I’ve noticed that the XM4 and GPR 91 are now better suited for mid-range fights. They’ve got extended reach but a bit less punch in close quarters. On the other hand, the AK-74 and Model L seem to be optimized for longer range battles, although they might not pack as much wallop when it comes to headshots. Lastly, the AMES 85 and AS VAL seem to be all about finding a balance in power across mid-to-long ranges, making me think more strategically about my positions for consistent performance.

Assault Rifle Adjustments – Patch Notes

WeaponDamage RangePre-Patch RangePre-Patch DamagePost-Patch RangePost-Patch DamageAdditional Adjustments
XM4Maximum0-7m220-16.5m21CHF Barrel multiplier reduced from 1.48x to 1.42x
Medium7.1-45.7m2116.5-40.6m20
Minimum>45.7m17>40.6m17
AK-74Maximum0-5.7m280-38.1m27Headshot multiplier reduced from 1.3x to 1.15x
Medium5.7-41.9m27This weapon will now only have a Maximum and Minimum Damage range.
Minimum>41.9m21>38.1m22
AMES 85Maximum0-8.3m230-50.8m21
Medium8.3-55.9m23This weapon will now only have a Maximum and Minimum Damage range.
Minimum>55.9m1750.8m17
GPR 91Maximum0-10.1m230-19.1m21Headshot multiplier increased from 1.28x to 1.3x
Medium10.2-48.3m2119-,1-45.7m20
Minimum>48.3m17>45.7m17
Model LMaximum0-8.9m290-44.5m27Headshot multiplier reduced from 1.3x to 1.15x
Medium8.9-50.8m27This weapon will now only have a Maximum and Minimum Damage range
Minimum>50.8m21>44.5m22
Goblin Mk2Maximum0-6.4m390-39.4m37
Medium6.4-39.4m37This weapon will now only have a Maximum and Minimum Damage range.
Minimum>39.4m30>39.4m30
AS VALMaximum0-9.5m210-21.6m20
Medium 19.6-43.2m2021.7-43.2m17
Medium 243.3-53.3m17This weapon will now only have one Medium Damage Range.
Minimum>53.3m15>43.2m15

SMG Rifle Changes in BO6 Patch – November 4

In the November 4 BO6 update, the ranges of various Submachine Guns (SMGs) have been modified. Now, they perform better at particular distances without compromising their overall damage. These changes inspire players to capitalize on each SMG’s distinct range abilities, leading to a variety and adaptability in gameplay strategies.

Black Ops 6 Patch Notes November 4 – ARs nerfed, SMGs Buffed

The C9 and KSV weapons have extended their maximum and medium damage distances, making it easier for players to keep up their firepower at slightly greater distances. Additionally, the Tanto .22 and PP-919 benefit from an increased mid-range reach, providing more tactical choices during fights in the middle range. Lastly, both the Jackal PDW and Kompakt 92 weapons have extended effective ranges across all levels, increasing their versatility without changing their damage values.

SMG Rifle Adjustments – Patch Notes

WeaponDamage RangePre-Patch RangePre-Patch DamagePost-Patch RangePost-Patch Damage
C9Maximum0-12.7m290-13.3m29
Medium 112.7-15.9m2313.3-16.5m23
Medium 216-27.3m1916.6-30.5m19
Minimum>27.3m16>30.5m16
KSVMaximum0-10.2m260-10.8m26
Medium 110.3-15.2m2110.9-15.9m21
Medium 215.3-26.7m1516-29.2m15
Minimum>26.7m13>29.2m13
Tanto .22Maximum0-6.4m380-6.4m38
Medium 16.4-15.2m346.4-16.5m34
Medium 215.3-25.4m2816.6-27.9m28
Minimum>25.4m22>27.9m22
PP-919Maximum0-15.9m250-16.5m25
Medium 116-19.7m2016.6-20.3m20
Medium 219.8-29.2m1720.4-31.8m17
Minimum>29.2m15>31.8m15
Jackal PDWMaximum0-14.6m270-15.2m27
Medium 114.7-17.8m2015.3-18.4m20
Medium 217.8-26m1718.5-29.8m17
Minimum>26m15>29.8m15
Kompakt 92Maximum0-10.8m200-11.4m20
Medium 110.9-14.6m1711.4-15.2m17
Medium 214.7-22.9m1315.3-26.7m13
Minimum>22.9m11>26.7m11

Spawn Tuning, Shotgun Slugs rebalanced

One significant alteration you might observe after the BO6 November 4 Update is the adjustments made to the map spawn points. In a multiplayer game, how and where players initially appear can greatly influence the outcome of battles. If the spawn points aren’t safe, players may find themselves often targeted by other players (spawn-camping), which isn’t enjoyable. To enhance the gaming experience, Treyarch has revised the spawn logic on numerous maps to ensure fairer and safer spawning locations.

Continuously refining the spawn settings involves collecting data, assessing gameplay, and making calculated modifications within the live game. Our top priority is consistently ensuring the most secure spawn points possible on all maps and game types.

Last week, ammunition for shotguns underwent an upgrade, but it hasn’t quite hit the mark that developers were aiming for. As a result, the feature allowing slugs to instantly kill targets with a single bodyshot will be taken out temporarily.

  • Marine SP – Slug attachment Max Damage reduced from 106 to 92.
  • ASG-89 – Slug attachment Max Damage reduced from 106 to 92.

Black Ops 6 Patch Notes November 4 – ARs nerfed, SMGs Buffed

Perks and Scorestreaks updated in Black Ops 6 November 4 Patch

Changes in player perks such as Recon Combat Specialty being nerfed and Dispatcher being buffed in the November 4 Patch Notes can significantly alter a player’s strategy. These adjustments could potentially tip the scales of power. Additionally, Scorestreaks have been strengthened to make them more enticing when activated.

Recon Combat Specialty Perk

  • Reduced duration that enemies are highlighted after respawning to 1.5 seconds from 2 seconds. An additional reduction will be coming before Season 01.
  • Resolved an issue that allowed players to activate Recon Combat Specialty by changing Loadouts.

Dispatcher Perk

  • Increased Dispatcher Perk score cost for UAV from 500 to 550.
  • Increased Dispatcher Perk score cost for Counter UAV from 550 to 600.

Scorestreaks

  • Increased health of UAV and Counter UAV (rockets to destroy remain unchanged). 
  • Increased initial explosion radius of Napalm Strike. 
  • Reduced the initial entry delay of the LDBR. 
  • Increased the fly-in speed of the Strategic Bomber. 
  • Reduced score cost for Interceptors from 1250 to 1150. 

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2024-11-05 17:41

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