Big MultiVersus combat changes: Midseason patch 1.2.2 explained
As a seasoned MultiVersus player with countless hours spent mastering every move, I must say that this latest patch has truly shaken things up. The changes to dodging and dodge cancels have made my fingers dance on the keyboard in delight – it’s almost like getting a secret technique upgrade!
Some important mechanics have been adjusted.
In simpler terms, the recent update for MultiVersus has brought about some substantial changes that experienced players will find noteworthy. It’s recommended you pick up some new strategies, particularly focusing on movement techniques within this multiplayer fighting game on a platform. Here are the specifics regarding this latest MultiVersus patch.
MultiVersus patch 1.2.2
In the heart of Season 2, we see this update taking place, and it doesn’t alter the unique move sets of individual characters. Instead, it impacts the overall game mechanics, making MultiVersus Patch 1.2.2 significant for every player.
The MultiVersus community manager NAKAT breaks down this update in a dedicated video.
MultiVersus patch notes
In a nutshell, the development team was focused on improving offense in the game.
- Dodge Cancels — dodging towards your opponent and attacking them costs less now: two bars of dodge meter instead of three. Dodge jump costs the same amount of meter, and in the burnout state, characters are more sluggish, with a delay before the jump.
- Dodge Lands — it’s a new movement option in MultiVersus. Press dodge in the air when your character is close to the ground (or soft platform). The effect is sliding down to potentially land near an opponent and hit them.
- Wall Fatigue — climbing on the walls is more dangerous now, as the characters enter the wall fatigue state after five seconds. They slide down faster and cannot camp for opponents on the platforms so freely. The max wall fatigue prevents MultiVersus characters from replenishing air dodges and air specials on the walls. The dodge meter can be filled back only on the platforms after the max wall fatigue state.
- Priority Hitboxes — this change in the MultiVersus update today should make jabs less effective in neutral and as a punishment tool. Now, ground side attack combo hits have lower priority.
- Auto Ground Tech — it’s another new mechanic. Characters automatically avoid attacks after two consecutive hits of ground-bouncing combos. The tech applies invincibility frames and returns the character to their starting position. But players can press directional buttons to move left or right instead. For the attacking side, it’s a chance to guess the movement and continue their pressure.
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2024-08-20 19:11