
Completing Arena 2, or the ‘Bone Pit’ in Clash Royale, gives you access to fresh, handy cards. Therefore, it’s essential to employ top-tier card decks to navigate this stage smoothly.
In Clash Royale, you’ll find a variety of Arena levels offering fresh prizes upon completion. Initially, some lower-tier Arenas might appear quite simple, but as you progress, they become increasingly challenging!
In Arena 2’s Bone Pit, it’s often the situation that you’ll encounter players who are familiar with powerful card combinations, even if you’re just getting started and still figuring things out.
In case you’re finding it tough to decide which cards are best for finishing this stage, we’ve got some helpful suggestions! Check out the top decks for Arena 2, found below. We’ve also provided step-by-step guidance on using these decks effectively.
With this information at your fingertips, you’ll be well-equipped to conquer the level ahead!
Best Arena 2 Decks
Giant-Musketeer-Bomber deck

- Deck composition:
- Giant
- Tombstone
- Spear Goblins
- Arrows
- Knight
- Skeletons
- Musketeer
- Bomber
A typical error new players often fall into is constructing a deck that’s purely offensive, selecting cards solely for inflicting damage without any defense in mind. However, if you’re aiming for something more balanced, the Giant-Musketeer-Bomber deck with an average Elixir cost of 2.9 could be an excellent pick for you.
This collection contains all necessary components, such as tanks, supports, spells, and defense units. Initially, you should establish an opening with a Tombstone. Afterwards, place the Giant, Musketeer, Bomber, and Spear Goblins to add more force.
To counterattack, the Knight serves as an economical mini-tank that’s perfect for defense. On the other hand, the Musketeer and Bomber handle both ground attacks and aerial assaults, in addition to dealing with swarming enemies by providing splash damage.
Save your Arrows to defend against Minions, Skeletons, or anything that poses a threat to the Giant.
Knight-Mini P.E.K.K.A-Bomber
- Knight
- Mini P.E.K.K.A
- Bomber
- Spear Goblins
- Skeleton Army
- Arrows
- Tombstone
- Musketeer
Rather than relying on a large character like the Giant, this deck employs a diverse group including Spear Goblins, Musketeer, Bomber, and more for counters. Additionally, it utilizes multiple damage sources to add an element of unpredictability.
This deck primarily centers around a Control and Swarm playstyle, with an average Elixir cost of 3.1. In offensive strategies, the Knight acts as a budget tank, while the Mini P.E.K.K.A serves as your high damage, tank-busting unit. For handling swarms, the Bomber can be introduced into the gameplay mix.
To inflict greater chip damage, consider positioning Spear Goblins on the bridge or behind the Knight. When defending, strategically place your Tombstone and Skeleton Army to attract and annihilate tanks instead.
One effective aspect of this deck lies in capitalizing on beginners’ tendency to overinvest in offensive pushes. You can leverage their overcommitment using these two strategic cards before responding with a counterattack. If your Knight or Mini P.E.K.K.A are still viable, consider utilizing the Musketeer or Bomber to weaken the enemy towers, making it easier for your troops to progress.
What is the best Arena 2 deck in Clash Royale?

Deck composition:
- Giant
- Musketeer
- Minions
- Mini PEKKA
- Bomber
- Arrows
- Skeleton Army
- Goblin Cage
As a gamer, I’d say, “This deck I’m using is a top-notch choice for dominating in Arena 2. With an average Elixir cost of around 3.5, it offers a good balance and adaptability against various cards. The winning strategy here? A mighty Giant that marches straight to victory!”
In this scenario, The Giant serves as your primary tower-pushing character. When you identify the optimal moment to utilize him, you can reinforce his push with additional units such as the Musketeer, offering anti-air ranged damage, and the Bomber, particularly effective against large groups of enemies, stationed behind him for support.
In defense terms, you have several strategies available to rotate through and protect your tower. If the enemy attacks with tanks, consider using Mini P.E.K.K.A to quickly eliminate them, or deploy Goblin Cage to divert them. Additionally, Musketeers and Minions can be used to handle airborne units.
This deck may not have many powerful spells yet, but it’s still an excellent choice due to its user-friendly nature and the way it effectively penalizes errors – making it ideal for beginners. Moreover, it offers versatility by catering to various aspects such as air, ground, splash damage, single-target attacks, building defense, and includes a robust win condition.
All cards in Bone Pit
In the games Arena 2 and Clash Royale, you’re given the option to select from a pool of sixteen cards to use in combat. Initially, it might appear limited, but have no fears because as you progress through higher arena levels, additional cards will become available for unlocking.
This is a comprehensive rundown of cards available, detailing their rarity and the starting arenas where they become accessible:
Or, even more casually:
Check out this list of all our cards, including their rarities and the arenas you’ll first find them in!
Both versions convey the same information, but the second one has a more casual, friendly tone.
Character | Rarity | Arena unlocked in |
|---|---|---|
Arrows | Common | Training Camp |
Minions | Common | Training camp |
All Arena Levels
In Clash Royale, there are a total of 24 battlefields available. To progress or move upwards, you’ll need to accumulate trophies by participating in multiplayer matches. Here’s a comprehensive overview of each battlefield in the game, along with the specific trophy count required to unlock them.
Arena Number | Arena Name | Trophies Required |
|---|---|---|
1 | Goblin Stadium | 0 |
2 | Bone Pit | 300 |
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2025-08-27 05:19