
Arena 15 in Clash Royale is full of skilled opponents. Therefore, to succeed, you’ll need to use the strongest decks specifically designed for Miner’s Mine if you want to win.
Okay, so Miner’s Mine is the fifteenth Arena in the game, and let me tell you, it can be a real challenge! The first few levels are pretty easy, kind of like a warm-up, but once you get to this stage, you’re usually facing off against players who are way more experienced. It definitely keeps things interesting, but be prepared!
Generally, these players use the most powerful, popular cards, and a lot of them are skilled at controlling the battlefield with their decks, which can lead you into making errors.
This level isn’t unbeatable, however. You can succeed if you build your deck strategically. If you’re not sure where to start, we’ve gathered some of the top Arena 15 decks below. Experimentation and adaptation are key!
Best Arena 15 Decks
Hey everyone, I’ve been testing out some really solid decks lately, and I wanted to share three of my favorites. They’re all built using every card released up to the Miner’s Mine set, and each one lets you play the game in a totally different way. I’ve tried to cover a few different playstyles so hopefully there’s something here for everyone!
Log Bait deck

Deck composition:
- Princess
- Goblin Barrel
- Log
- Inferno Tower
- Goblin Gang
- Valkyrie
- Skeletons
- Rocket
Log Bait is a truly famous deck in Clash Royale. Many professional players use it, and it remains a powerful choice even at higher arenas like Arena 15. This deck costs an average of 3.4 elixir and its main tactic is to draw out your opponent’s small spells – things like Log, Zap, or Arrows. After they’ve used those spells, you can take advantage of the situation with cards that counter them. It’s all about timing!
- Early on, it’s usually best to play patiently and focus on defense. Your goal is to figure out what spells your opponent has and force them to spend those on cards like Princess or Goblin Gang. Once they’ve burned their answers, you can drop a Goblin Barrel for easy chip damage.
- A classic combo is Goblin Barrel + Princess at the bridge, which stacks chip damage fast if they don’t have Log ready.
- If you notice they’re low on splash damage, you can also go Barrel + Goblin Gang at the bridge to overwhelm their defense.
- For quick surprise pressure, try Princess at the bridge with an instant Goblin Barrel. This forces them to split their defense and can also catch them off guard, especially if their small spell isn’t in cycle.
- When it comes to defending, the core trio is Valkyrie, Inferno Tower, and Skeletons. Valkyrie clears out swarms and support troops, Inferno Tower melts tanks, and Skeletons offer cheap distraction value to stall pushes.
Because Log Bait heavily depends on tricking your opponent into using spells and precise timing, it’s important to understand their card rotation. Look for a chance to strike and then follow up with a powerful attack.
Balloon-Lumberjack-Freeze deck
Deck composition:
- Balloon
- Lumberjack
- Bowler
- Inferno Dragon
- Baby Dragon
- Freeze
- Tornado
- Zap
This deck plays quite differently than Log Bait. It’s a little slower-paced and generally costs more elixir (3.9) on average, but it offers much better defenses and powerful Balloon attacks that can quickly destroy towers.
- Instead of constantly spamming pressure like Log Bait, the goal here is to defend solidly, then go in with a big Balloon + Lumberjack push. You’ll usually back this up with Freeze or Tornado, depending on what they drop.
- When your Balloon’s getting close to the tower, that’s usually the perfect time to drop Freeze. It shuts down whatever they’re using to defend, and gives your Balloon a few precious seconds to land hits.
- If you can, add Baby Dragon to the push, too. Its splash damage is great for clearing out swarms and backing up the Balloon.
- The main thing to watch out for is how fragile the Balloon is. It melts fast if they stack swarms under it. A neat trick here is to use Tornado to pull their troops slightly off to the side.
- This not only keeps your Balloon alive but also lines up everything nicely for Baby Dragon or Bowler to clean up with splash damage.
- On defense, Bowler is amazing for shutting down ground pushes, as his knockback buys you time and stops swarms pretty easily.
- And if they’re sending in big tanks, Inferno Dragon just shreds them.
Between those cards, your defense is actually pretty solid.
What is the best Arena 15 deck in Clash Royale?

Deck composition:
- PEKKA
- Bandit
- Magic Archer
- Dark Prince
- Electro Wizard
- Fireball
- Zap
- Battle Ram
Also known as PEKKA Bridge Spam, this deck is a strong choice for Arena 15. It is a little expensive, costing an average of 4.0 Elixir, but it’s very effective. Many players at this level depend on powerful ways to win and frequently overextend their attacks, which the PEKKA can easily counter.
- Start light. Drop a Bandit at the bridge to “get a feel of their deck” and see what they’re running. Once they commit to a big push, that’s your cue to drop PEKKA.
- Back her up with Electro Wizard to stun and reset enemy tanks or support troops, and use Magic Archer to chip away at defenders from a distance, hitting both the tower and their supporting troops.
- Even though the deck’s named after PEKKA, your main win condition is actually the Battle Ram. After a successful defense, or if your opponent overspends, drop it at the bridge and turn your defense into a counterpush.
- While it charges, follow up with Bandit or Magic Archer behind PEKKA, or across the river for extra chip.
- If you notice them wasting Elixirs on one lane, you can split pressure by placing Bandit and Ram on another.
- Dark Prince and Electro Wizard handle most pushes when you defend, while Zap and Fireball take care of annoying troops and swarms.
Because this deck is a bit expensive, try not to just drop your troops randomly.
All cards in Miner’s Mine
Arena 15, Miner’s Mine, lets you unlock all 121 cards available up to this point.
As soon as I saw Spirit Empress, I knew it was going to be good. This card, with its dual forms, instantly became a top pick when it dropped in Season 73. And honestly, even after a couple of nerfs, it’s still considered really strong – it’s still way up there on the tier list. It’s a staple in the meta, for sure!
Character | Rarity | Arena unlocked in |
|---|---|---|
Arrows | Common | Training Camp |
Minions | Common | Training Camp |
All Arena Levels
The game features 24 different Arena levels, and each one lets you unlock a unique set of cards. To move forward in the Arenas, you’ll need to earn a specific number of Trophies. Here’s a list of all the Arenas and how many Trophies you need to reach each one.
Arena Number | Arena Name | Trophies Required |
|---|---|---|
1 | Goblin Stadium | 0 |
2 | Bone Pit | 300 |
Read More
- Clash Royale Best Boss Bandit Champion decks
- RAVEN2 redeem codes and how to use them (October 2025)
- Ethereum’s Golden Cross: $4,000 Rally? Hold Your Breath!
- ESPN Might Drop Doris Burke From NBA Broadcast Team Next Season
- Kingdom Come: Deliverance 2 Gets Trial Experience On PS Plus Premium
- Chaos Zero Nightmare Combatant Tier List
- Kingdom Rush Battles Tower Tier List
- Brawl Stars: Did Sushi Just Get a Makeover? Players React to Event Ending
- Tom Cruise’s Emotional Victory Lap in Mission: Impossible – The Final Reckoning
- Stocks stay snoozy as Moody’s drops U.S. credit—guess we’re all just waiting for the crash
2025-09-30 09:50