Anomaly Interception: Indivilia
Basic Information
- Element: Wind
- Weakness: Fire
- Strong against: Iron
- Rewards: Body Armour, Custom Modules
- Total HP: 5.800.000.000
Stages and Rewards
The list shows the amount of damage needed in order to reach a certain stage.
Stage | Damage | Torso Box | Custom Module |
---|---|---|---|
1 | 0 | 28.25% | 31.00% |
2 | 175.000.001 | 30.00% | 32.00% |
3 | 350.000.001 | 44.25% | 42.00% |
4 | 689.000.001 | 45.75% | 43.00% |
5 | 1.310.000.001 | 47.50% | 44.00% |
6 | 2.400.000.001 | 61.75% | 56.00% |
7 | 3.382.000.001 | 65.25% | 58.00% |
8 | 4.500.000.001 | 65.25% | 58.00% |
9 | 5.800.000.001 | 65.25% | 58.00% |
Abilities
Machine Gun
Fires a Machine Gun at a single Nikke, dealing damage.
Nothing more to be said.
Launch Raptures
In the game, Indivilia calls forth Raptures. These Raptures, once summoned, cannot automatically target an enemy; instead, they detonate themselves to inflict damage on a specific Nikke unit.
Triggers repeated assaults from mysterious aerial Raptures. These need to be eliminated either personally or through the Crown’s automatic targeting system, which identifies non-auto-targetable foes.
Point Laser
Fires lasers from body and pincers, dealing damage to a single Nikke. The pincers can be destroyed.
Pincers flanking Indivilias body each possess their individual health bars, making them simple to attack. It’s advisable to eliminate them with piercing attacks whenever feasible. However, this ability does not trigger once the Pincers have been destroyed.
Overcharge
Enhances itself, becoming immune to debuffs for a certain period of time.
Reducing Debuff Immunity weakens the effectiveness of characters like Blanc and Novel, as they normally grant increased damage to enemies when debuffed.
Tail Laser
Fires powerful lasers from the tail, dealing damage to a single Nikke.
The tip or end portion of the tail, which is actually part of the tail itself, can be damaged. It’s advisable to eliminate the Pincers initially and then focus on the tail once Indivilia has landed from its jump. This is because the tail tends to move a lot, making it extremely challenging to hit accurately.
Pincer Wave
Shoots a powerful laser from its pincer, dealing damage to all Nikkes.
Similar to Point Laser. This ability doesn’t activate when the Pincers are destroyed.
Super Quiver Blade
1. Swishes its tail to attack all Nikkes, causing harm. Activates a protective shield upon using Super Quiver Blade. When active, only Fire Code Nikkes are able to inflict damage.
Here’s another option:
2. Whips Nikkes with its tail, inflicting damage. Defends itself by creating a barrier when using Super Quiver Blade. With the shield up, only Fire Code Nikkes can cause harm.
Lastly, here’s one more:
3. The creature whips Nikkes with its tail, causing injury. When it uses Super Quiver Blade, it sets up a defensive barrier. While the barrier is in place, only Fire Code Nikkes have the ability to inflict damage.
A unique, time-bound challenge can only be resolved through the use of Fire Code Nikkes. This action summons four circles arranged in the shape of an upside-down T at the center of the shield.
All-Range Laser
Fires a laser from its Core, dealing damage to a single Nikke.
CANNOT BE TAUNTED. Nothing more to be said.
Head Laser
Fires a powerful laser beam, dealing damage to all Nikkes.
Nothing more to be said.
Head Rush
Hits with its head, piercing through cover and dealing damage to all Nikkes.
Cover-piercing. Healer and/or Shielder recommended.
Needle Projectile
The robot launches needle projectiles from either side of its head, inflicting harm on all Nikkes. These needle projectiles are capable of being deflected.
Summons projectiles at close range that can and should be destroyed.
Piercing Laser
Fires a laser from its Core, dealing damage to all Nikkes.
Nothing more to be said.
General Tips
As a gamer, I’ve learned that those swift, airborne raptors are sneaky, evading the automatic aim system – except for the ones known as Crown. That means I gotta keep my wits about me, lock on manually, and bring ’em down one by one.
Prioritize destroying a creature’s tail if feasible, as its power to inflict heavy damage makes it crucial. If possible, try to keep the pincers alive until they align with the core, creating an opening for Maxwell and Snow White to use their burst skill or for piercing Nikkes like Alice or Red Hood to attack. Be aware that this strategy carries a risk, as the ensuing attack could cause significant harm to your entire team, especially in early stages.
After a specific period, the tail and both pincers regenerate and must be defeated once more. These parts don’t advance progress directly but contribute to Nikke by causing damage.
In phase 2, the wide Quick Time Event functions like a fast-paced memory game, where the timing is crucial. Keep in mind the required movements and execute them swiftly to maximize efficiency.
In phase 2, there’s a distinct component unlike phase 1 called “Blade”. To minimize heavy team-wide harm, this component must be destroyed. When firing at this component, its entire target area illuminates briefly for easy identification and tracking.
Videos
Stage 9 Clear
Teams
Best Teams
Crown Teams
Grave Team
EVA Collab Team
Incomplete Box Teams
Usable Burst 1 in those teams are Rapi: Red Hood, D: Killer Wife, Liter, Rouge, Volume, Dorothy.
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2025-01-20 23:04