Anomaly Interception: Harvester


Basic Information

  • Element: Fire
  • Weakness: Water
  • Strong against: Wind
  • Rewards: Boots, Custom Modules
  • Total HP: 5.735.000.000

Stages and Rewards

The list shows the amount of damage needed in order to reach a certain stage.

StageDamageLeg BoxCustom Module
1028.25%31.00%
2100.000.00130.00%32.00%
3280.000.00144.25%42.00%
4620.000.00145.75%43.00%
51.350.000.00147.50%44.00%
62.380.000.00161.75%56.00%
73.280.000.00165.25%58.00%
84.250.000.00165.25%58.00%
95.470.000.00165.25%58.00%

Abilities

Core/Head

At the onset of the fight, the harvester‘s core isn’t noticeable. To reveal the core, you must deliberately destroy its head. The auto-targeting system won’t initially focus on the head, but once that part has been destroyed, it will lock onto the exposed core instead.

Raptures

During the entire battle, Raptures are continuously being conjured up. Neglecting them could lead to significant survival problems.

Throughout the whole course of the fight, Raptures keep appearing. Failing to deal with them may cause serious survivability concerns.

Rapid-Fire Rifle

Fires a stream of rifle bullets, dealing damage to a single Nikke.

Nothing more to be said.

Large Caliber Rifle

Fires 6 laser beams at a single Nikke, dealing damage.

Big incoming damage for a single Nikke.

Guided Explosive Missile

Fires 8 missiles at a single Nikke, dealing damage. Missiles can be intercepted.

8 missiles are launched from the Harvester’s rear, aimed at Nikke. These missiles, however, can readily be neutralized.

Head Laser

Fires a highly concentrated laser beam, dealing damage to all Nikkes.

Read description of Head Laser Ver.02

Spider Stamp

Harvester lowers its front limbs and blocks a single Nikke’s vision.

In simpler terms, the harvester obstructs the view of 1 Nikke. This always occurs following an unsuccessful Quick-Time-Event, and it doesn’t pop up haphazardly during the battle.

Head Laser Ver.02

The device emits a powerful laser beam that pierces through any covering. The only way to halt it is by means of a Special Interruption. If this attempt fails, the laser inflicts harm upon all Nikkes.

This tool discharges an intense laser ray that easily passes through barriers. It can only be stopped using a Special Interruption. If that doesn’t work, the laser hurts every Nikke present.

This ability has 2 versions. One elemental and one normal Quick-Time-Event.

The primary entity calls forth 2 circles that can only be disrupted by the Water code named “Nikke”. The boss remains immune until these circles are cleared out.

Here’s another option:

The main character creates 2 circles, and the only way to break them is using the Water code called “Nikke”. The boss will not be affected until those circles have been eliminated.

Lastly:

In this scenario, one key figure generates 2 circles. These circles can only be dissolved by employing the Water code known as “Nikke”. The boss stays unaffected until these circles are removed.

In simpler terms, the standard version operates similarly to the Hidden game mode in OSU. The entire pattern is displayed in a sequence using grey circles, which should be quickly cleared using red circles shortly after. It’s important to note that the time for each circle is quite brief, so it’s advisable to memorize the pattern or position your aim near the upcoming circle for optimal performance.

Failing to clear any of the 2 versions will result in a teamwipe.

General Tips

From observation in both videos, it’s crucial to destroy the core part of the Harvester, which is located at its head. Prioritizing this destruction will enhance the overall damage inflicted during the remaining battle.

Ensure that abilities are handled appropriately, either through direct assaults or by utilizing special skills such as Quency’s Escape Queen, Scarlet’s Black Shadow, or Dorothy’s specific skills.

The fundamental Quick Time Event (QTE) functions as a memory-based game, but remarkable reflexes rather than memorization can lead to its completion. Failure in any QTE results in a complete wipeout of the team.

If the Synchro Level doesn’t reach the threshold for stage 3, aiming to focus on the head part with Pierce Nikke might be beneficial.

Videos

Stage 7 Normal Run

Stage 9 Clear

Teams

Best Team

Crown,Rapi: Red Hood,Quency: Escape Queen,Ludmilla: Winter Owner,Naga

Note: Liter can be used as Burst 1 instead of Rapi: Red Hood.

Incomplete Box Teams

In the given teams, Rapidfire units such as Red Hood, Dorothy, Liter, D: Killer Wife, Rouge, and Volume are present. For those team members whose heads can’t be destroyed to reveal the core, it is suggested to use Nikke (with piercing abilities) instead of supportive characters like Naga.

At least 1 Water code Nikke is required in all teams.

Crown,Flex B1,Ludmilla: Winter Owner,Guillotine: Winter Slayer,Naga
Crown,Scarlet: Black Shadow,Alice,Flex B1,Ludmilla: Winter Owner
Flex B1,Scarlet: Black Shadow,Alice,Crown,Privaty
Tia,Flex B1,Naga,Ludmilla: Winter Owner,Quency: Escape Queen
Viper,Flex B1,Emilia,Crown,Ludmilla: Winter Owner

Note: Viper needs Treasure to perform on the level needed

Flex B1,Blanc,Flex Attacker,Flex Attacker,Noir

Read More

2025-01-20 22:34

Previous post Sonic 3 sets new record ahead of digital release
Next post Vicky Pattison Releases Deepfake Sex Tape for New Documentary