
Hytale Update 1 is here, bringing exciting new content like dinosaurs, along with improvements to how the game runs, helpful quality-of-life changes, and important bug fixes.
Hytale’s first update, released on January 17th shortly after the game entered early access, brings many improvements and new features. While some of the new content is still basic, the developers plan to refine it over time. The update also fixes numerous issues reported by players, including improvements to performance, sound, and graphics for a better gameplay experience.
That said, let’s go over what the Hytale Update 1 brings to the table.
Hytale Update 1 Patch Notes
World & Environment
- Added dinosaurs and other NPCs to populate the underground jungles. They currently use placeholder behaviours and are a work in progress.
- Note: These new NPCs required a change to the environment in the biome, so you will need to generate new unexplored areas to see them.
- Devastated Lands sewers now have proper atmospheric effects and creature spawns.
- Areas beneath volcanoes now use volcanic environmental effects.
- Fixed entity placements, textures, and interiors in Feran villages.
- Removed an invisible filler block behind the bench in the Forgotten Temple.
Key takeaways
Okay, so before Hytale even had early access, everyone was super hyped about dinosaurs being in the game. When we finally got to explore those underground jungles, though, it was kinda disappointing – totally empty! But Update 1 finally delivered! We’ve got NPCs and dinosaurs now, which is awesome. The devs did say they’re not really interactable yet, so we can’t, like, tame them or anything, but it’s a start, and they’re definitely there!
If you revisit an underground jungle, you won’t find any new characters or creatures there. To discover new content, you’ll need to explore a different biome.
NPCs and creatures
- Added knockback resistance to NPCs that previously did not have it.
- Fire-themed NPCs and creatures should now be immune to fire damage. However, they’ll still catch on fire for now.
- Improvements on the Crystal Earth Golem’s combat behavior and spin attack.
- Skeletons should no longer take drowning damage.
- Kweebecs should now be immune to the environmental damage caused by cactus and brambles.
- Replaced Trork Shaman placeholder summon animation.
- Added proper loot tables to Kweebecs and Trorks in the Whisperfrost Frontiers.
- Livestock should no longer climb on top of the Chicken Coop.
- Cautious wildlife predators, such as the Fox, should no longer engage players unless attacked.
Key takeaways
The changes to creatures and characters in Hytale Update 1 are mainly about making them behave more logically. For instance, fire-themed enemies will now be resistant to fire, and skeletons won’t drown since they’re undead. These adjustments aren’t meant to make the game harder, but to create a more believable and immersive experience.
Crafting, items and farming
- The Backpack and its upgrades are now easier to obtain: Base backpack now requires a Tier 1 Workbench (down from Tier 2).
- Base backpack cost reduced to 8 Medium Leather (down from 16).
- Upgrading the backpack for the first time now requires a Tier 2 Workbench (down from Tier 3).
- Light, Medium, and Heavy Hide now take 10 fewer seconds to process into Leather.
- Crafting benches can now pull materials from chests within 14 blocks horizontally (up from 7) and 6 blocks vertically (up from 4).
- Processing benches now display item tooltips in the upgrade requirements panel.
- All raw fruits and vegetables should now only grant Health Regen I. Cooking them grants additional benefits.
- Dropped items should no longer get stuck on the side of blocks.
- Torches and other handheld light sources can now be placed on the ground when equipped in the Utility Slot while wielding a pickaxe or a hatchet.
- Pickaxes and hatchets are now only swung when using the primary action.
- Corn now gives 1 Essence of Life instead of 4 when using the Farming Bench, as it was previously misconfigured, making it better than higher-tier crops.
- Fully grown Cauliflower and Pumpkin no longer drop regular seeds when broken by hand or with any tool
- Fully grown Eternal Crops no longer drop eternal seeds when broken by hand or with any tool
- Wood Logs now display their respective “wood type.”
- Example: Oak Log will display “Hardwood” in It’s Tooltip.
- When a crafting recipe previously required a type of “Trunk,” this is now displayed correctly as “Log” instead.
- Example: “Hardwood Trunk” is displayed as “Hardwood Log” in the recipe requirements.
- When a crafting recipe requires a specific Log Type (Such as Hardwood), the tooltip now displays which Trees can drop that type of Log
- Example: “Softwood Log” will display “Banyan, Beech, and Aspen” in its tooltip.
- Woodcutter’s Block no longer displays as “Dev” item quality, and no longer has it’s un-used processing bench interaction; it is now a decorative furniture block that can also be crafted in the Furniture Bench.
Key takeaways
This Hytale update includes several improvements, but the biggest change is how you get a backpack. You can now craft one with a Tier 1 Workbench – a simpler crafting station – and it takes less leather. This makes getting a backpack on your first day of playing much easier.
We’ve clarified the naming of wood materials: they are now referred to as Trunks, not Logs. A helpful tooltip is also available in-game to show you which trees yield specific types of wood.
You can now easily place torches by right-clicking while holding them in your left hand. Before, you needed to switch them to your right hand to place them, which was inconvenient.
We’ve fixed a bug with mining where blocks would sometimes get stuck in walls. Now, blocks will drop automatically when mined, so you won’t have to waste tool durability trying to create space for them.
Audio and visual Effects
- New hit and break sounds for stone.
- New hit and break sounds for ores with additional layered effects.
- Horses now properly play running sounds while mounted.
- Torch burn loop replaced with a softer ambient sound.
- Adjusted volumes for cocoon breaking, pig, piglet, and warthog sounds.
- Reduced pitch variation on sword swings.
- Added new ore breaking particles.
- Added fruit-eating particles. More to come later for other food types.
- A new particle effect now appears above an NPC’s head when absorbing their memory.
- Fixed rope offset when held in hand.
- Fixed hand positioning for various plants, flowers, and foliage.
- UI, performance and quality of life
- You can now sleep starting at 7:30 p.m.
- Added an information panel explaining the Memories system when interacting with The Heart of Orbis for the first time. Can be viewed again by clicking on the ‘?’ in the top-left corner of the Memories UI.
- Toggle Fullscreen, Switch HUD, and Take Screenshot can no longer be bound to mouse buttons.
- The game now warns when launching pre-release versions or opening worlds from different versions.
- The field of view while sprinting now has a limit of 160° to prevent hyper-drive effect.
- Cancelling LAN server discovery now works correctly.
- The interaction system now handles server lag spikes better.
- Character Customization
- New eye types: Cat Eye, Demonic Eyes, Goat Eye, Reptile Eye.
- New mouth options: Large Mouth, Tiny Lips.
- New hair color: Lavender.
- Reworked Bangs hairstyle and brightened Dark Brown color.
- Featherbound Hood is now correctly showing for the Supporter edition.
Key takeaways
Update 1 includes improvements to Hytale’s sound and visuals based on player feedback. Many players found the old mining sounds irritating, so we’ve added new sound effects when breaking ores. This makes mining feel more rewarding and less disruptive.
Now you can go to sleep earlier in the game. Previously, you had to wait until 9 p.m. before being able to sleep, which meant playing in almost complete darkness and dealing with nighttime monsters if you wanted to explore. The latest update lets you sleep as early as 7:40 p.m., right before sunset.
I’m so excited about the new character customization options! I just checked them out in the ‘My Avatar’ section of the main menu, and they’re awesome. The developers said they’re planning to add even more cool cosmetics in future updates, which I can’t wait for!
Combat and balance
- Weapon attacks should now check for line of sight.
- The regular Burn effect now generally deals less damage. Burn applied by lava remains unchanged.
- Cactus and brambles now deal the Environmental damage type.
- Commands andserver
- Fixed argument order for teleport commands. /tp <player> <targetPlayer>
- Give command now supports specifying item durability.
- Whitelist and ban commands now support both online usernames and offline UUIDs.
- The server now uses “Bottleneck Bandwidth and Round-trip propagation time” congestion control for QUIC.
- Improved authentication and session token error handling.
Key takeaways
This update focuses on making combat better and improving how the game servers run. If you don’t run your own Hytale server, there’s nothing major to worry about.
Bug fixes and stability
- Fixed a misconfiguration that allowed weapon Charged Attacks to not consume Stamina correctly when swapping to another hotbar slot at the right time.
- Fixed signature ready sound playing incorrectly in adventure mode.
- Fixed regular expression parsing in /replace command.
- Fixed an issue where you can use signature attacks without signature energy.
- Fixed some items, allowing longer interaction ranges than intended.
- Fixed fluid flow behavior when stacking water sources.
- Fixed crash when using non-English folder names for screenshots.
- Fixed a crash when selecting certain hairstyles with variants.
- Fixed crash caused by corrupt cached avatar previews.
- Fixed a crash when the memories plugin fails to load.
- Fixed an issue where you get rewards from restoring memories too early and did not match the correct number of memories required.
- Fixed “waiting for chunks” taking too long at <128 view distance.
- Fixed a crash when updating the player model.
- Fixed localization loop affecting Norwegian language users.
- Fixed a race condition in the instance teleport that caused entity removal and re-add issues.
- Fixed session refresh for singleplayer servers.
- Fixed various issues with crop growth, where certain crops, like Tomatoes would not grow correctly. Chunks are now saved when a farming block updates.
Key takeaways
Hytale Update 1 focuses on fixing bugs, particularly those that caused the game to crash. This update makes the game more stable and reduces crashes. Please continue to report any bugs you find so they can be addressed quickly.
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2026-01-19 21:45